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The Game Developer?s Dictionary: A Multidisciplinary Lexicon for Professionals and Students Hardcover – Jan 12 2012

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Product Description


1. Forward. 2. Preface: One the Need for a More Common Language. 3. How to Use this Dictionary. 4. Alphabetical Listing of Entries. 5. Appendix A: Cross Reference for Alternate Listings. 6. Appendix B: Persons Listed within Entries.

About the Author

Dan Carreker currently teaches Game Development classes at Mt. Sierra College and has industry experience as both a Database Manager for Activision's Production/QA department and as a freelance game designer. He has published several articles including advice for Game Development students and how to break into the industry.

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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Most Helpful Customer Reviews on (beta) 3 reviews
Necessary Resource March 16 2012
By Scott Russell - Published on
Format: Hardcover
This book is long overdue. For years we've tried to get by in the game industry without a common language. "Game Designer" means one thing to one person and another to someone else. With the dictionary, hopefully we can all be on the same page. For Game Developers and students of Game Arts & Design, this is an invaluable asset, and a must for every bookshelf.
I picked this up to help me better communicate with software engineers April 7 2015
By TF - Published on
Format: Hardcover Verified Purchase
I picked this up to help me better communicate with software engineers. Knowing the existing terms for things can be helpful. This dictionary was somewhat helpful. There are terms some terms and expressions that are missing from the lexicon. Mostly, I needed some way to do a reverse look up on expressions. A dictionary isn't the best tool for this.
Very helpful and light weight, easy to carry on you at all times. March 16 2012
By Richie7RK - Published on
Format: Hardcover
An awesome book, very helpful. There are not many gaming dictionaries out there and it is very hard to find certain gaming terminologies on the web. I highly recommend this book not just for any average gamer, but also designers, developers, hobby, or just to touch base with certain terms and always improve your knowledge when going into a convention.