Game Developer?s Open Source Handbook Paperback – Oct 23 2006
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Preface Acknowledgments PARTt I 1 An Introduction to Free and Open Source Software 2 License Commentaries 3 Open Source in the Game World PART II 4 Development Environments 5 Graphics 6 Audio 7 Physics 8 Networking 9 Scripting Engines 10 Utility Libraries 11 The Tools Pipeline PART III 12 Graphics Production Tools 13 Audio Production 14 World Editors Appendix A About the CD-ROM Appendix B The GNU General Public License Appendix C The GNU Lesser General Public License Appendix D The BSD License Appendix E The MIT License Appendix F The Apache License, Version 2.0 Appendix G Open Source Tools
About the Author
Steven Goodwin (London, England) has been in the game industry for more than 12 years, progressing from Windows programmer to lead and management roles on console platforms such as the PS2, GameCube, and Xbox. During his time, he was responsible for five titles, including the #1 selling Die Hard: Vendetta, which appeared on all three of the above platforms. He has also written more than 30 articles in major publications, including the UK games development industry trade paper, Develop, and recently wrote the book Cross-Platform Games Programming for Charles River Media.
Most Helpful Customer Reviews on Amazon.com (beta)
And, of course, it's FREE. And that's a very good price. A full set of the software needed to do gaming in today's market is a pocket full of dollars. If it's open source, it's simply free. Just to prove it, ther's a CD included with this book and it contains some 120 gaming software packages.
This book is aimed at the newcommer to the open source movement. It discusses things like the licensing requirements and what the software packages can do rather than being a guide to detailed programming. The goal is to direct you in the right direction so that you get the benefits of the open source movement quickly without having to go looking for what packages you might need.
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