Preface Acknowledgments PARTt I 1 An Introduction to Free and Open Source Software 2 License Commentaries 3 Open Source in the Game World PART II 4 Development Environments 5 Graphics 6 Audio 7 Physics 8 Networking 9 Scripting Engines 10 Utility Libraries 11 The Tools Pipeline PART III 12 Graphics Production Tools 13 Audio Production 14 World Editors Appendix A About the CD-ROM Appendix B The GNU General Public License Appendix C The GNU Lesser General Public License Appendix D The BSD License Appendix E The MIT License Appendix F The Apache License, Version 2.0 Appendix G Open Source Tools
About the Author
Steven Goodwin (London, England) has been in the game industry for more than 12 years, progressing from Windows programmer to lead and management roles on console platforms such as the PS2, GameCube, and Xbox. During his time, he was responsible for five titles, including the #1 selling Die Hard: Vendetta, which appeared on all three of the above platforms. He has also written more than 30 articles in major publications, including the UK games development industry trade paper, Develop, and recently wrote the book Cross-Platform Games Programming for Charles River Media.