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The Game Developer's Dictionary: A Multidisciplinary Lexicon for Professionals and Students Hardcover – Jan 12 2012


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1. Forward. 2. Preface: One the Need for a More Common Language. 3. How to Use this Dictionary. 4. Alphabetical Listing of Entries. 5. Appendix A: Cross Reference for Alternate Listings. 6. Appendix B: Persons Listed within Entries.

About the Author

Dan Carreker currently teaches Game Development classes at Mt. Sierra College and has industry experience as both a Database Manager for Activision's Production/QA department and as a freelance game designer. He has published several articles including advice for Game Development students and how to break into the industry.

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Amazon.com: 2 reviews
Very helpful and light weight, easy to carry on you at all times. March 16 2012
By Richie7RK - Published on Amazon.com
Format: Hardcover
An awesome book, very helpful. There are not many gaming dictionaries out there and it is very hard to find certain gaming terminologies on the web. I highly recommend this book not just for any average gamer, but also designers, developers, hobby, or just to touch base with certain terms and always improve your knowledge when going into a convention.
Necessary Resource March 16 2012
By Scott Russell - Published on Amazon.com
Format: Hardcover
This book is long overdue. For years we've tried to get by in the game industry without a common language. "Game Designer" means one thing to one person and another to someone else. With the dictionary, hopefully we can all be on the same page. For Game Developers and students of Game Arts & Design, this is an invaluable asset, and a must for every bookshelf.


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