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Game Development Essentials: Mobile Game Development [Paperback]

Kimberly Unger , Jeannie Novak

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Book Description

Oct. 19 2011 1418052655 978-1418052652 1
Explore a comprehensive examination of the art and technology of one of the fastest-growing segments of the game industry with GAME DEVELOPMENT ESSENTIALS: MOBILE GAME DEVELOPMENT. This ground breaking text walks readers through the overall process of designing videogames and applications for mobile and handheld hardware. Through coverage of team building, production, QA and a look at the black box of the publication process both for independent and publisher backed studios; readers learn the entire development process from initial concept to game design. Utilizing real-life examples, interviews and advice from developers already well established in the mobile industry, MOBILE GAME DEVELOPMENT serves as the 'how to' guide for readers looking to break into the mobile game development industry.

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1. A History of Mobile Game Development. 2. Current Hardware Platforms. 3. Essential Software. 4. Mobile Game Design. 5. Mobile Game Art Assets. 6. Mobile Game Programming. 7. The Mobile Production Cycle. 8. Publication and Marketing. 9. Future Predictions. --This text refers to an alternate Paperback edition.

About the Author

After nearly 8 years working in financial services powerhouses like PaineWebber and Morgan Stanley as a registered representative, Kimberly Unger left to pursue her passion for videogames. As a producer she helped developed a proof of concept for a USAF Operative Training Program using UT2K4 and has worked for over ten years in both the entertainment and videogame industries as a texture artist and 3d modeler/animator on the IMPACT: Motion Simulator ride for the Reuben H. Fleet Science Center, You Don't Know Jack: Mock II, Tetris Worlds, and numerous other handheld and mobile titles. She is currently the CEO of the videogame startup Bushi-go, Inc. and teaches as an adjunct faculty member at Westwood Online.

Jeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT'S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry--including CREATING INTERNET ENTERTAINMENT. She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC (dbaIndiespace), providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.Novak served as director of the Game Art & Design and Media Arts & Animation programs at the Art Institute Online and has taught game courses at UCLA, Art Center College of Design, DeVry University, Westwood College, ITT Technical Institute, and the Academy of Entertainment & Technology at Santa Monica College. She holds a B.A. in mass communication/business administration from UCLA and an M.A. in communication management from the Annenberg School at USC. She also serves on the Online Gameplay Committee for the Academy of Interactive Arts &Sciences and has served on the executive boards of the International Game Developers Association (Los Angeles) and Women in Games International. An accomplished composer and performer, Novak was chosen as one of the 100 most influential people in technology by MicroTimesmagazine and has been profiled by CNN, Billboard Magazine, the Sundance Channel, Daily Variety, and the Los Angeles Times.

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Amazon.com: 3.0 out of 5 stars  2 reviews
3 of 5 people found the following review helpful
1.0 out of 5 stars Dont Buy This Book June 8 2013
By Steven Vaerten - Published on Amazon.com
Format:Paperback|Verified Purchase
If you are looking to develop mobile games, this is not the book for you. At best it is a poor attempt at the history for mobile devices. There is no code or explanation on how mobile games are to be written. It was a totally worthless purchase for me.
1 of 2 people found the following review helpful
5.0 out of 5 stars Fantastic resource! Dec 30 2011
By N. Madsen - Published on Amazon.com
This book presents a wealth of information and approaches for those interested in the mobile game market and its development. What I especially like is how it covered multiple disciplines of mobile development from programming to art to audio as well as publishing, marketing and how to handle payment. Full of interesting quotes from industry pros and vivid pictures - this book is a wonderful resource for anyone wanting to gain a foothold on this industry!

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