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Game Development Essentials: Game QA & Testing Paperback – Jun 22 2009

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Product Details

  • Paperback: 320 pages
  • Publisher: Course Technology; 1 edition (June 22 2009)
  • Language: English
  • ISBN-10: 1435439473
  • ISBN-13: 978-1435439474
  • Product Dimensions: 25.1 x 20.1 x 1.8 cm
  • Shipping Weight: 699 g
  • Average Customer Review: Be the first to review this item
  • Amazon Bestsellers Rank: #563,289 in Books (See Top 100 in Books)
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Product Description


1. Testing Through the Ages. 2. The Mysterious World of Testing: What Game Testing is All About. 3. The Many Faces of Testing: Game Testing Varieties. 4. Planning Your Strategy: Apps & Docs. 5. Bare Bones Bug Hunting: The Hunt Begins. 6. Elite Bug Hunting: Pro Techniques. 7. Ready, Set, Go!: Entering the World of Game Testing. 8. Surviving (& Escaping) the Dungeon: Transcending Testing. 9. Testing Future Waters: The Future of Testing and How to Get There. --This text refers to an out of print or unavailable edition of this title.

About the Author

Growing up in Sao Paulo, Brazil, Luis Levy was an extremely bright child but he had trouble with his fine motor skills. His mother, a progressive psychologist, saw playing video games as the perfect remedy. She knew from early studies that games could help him fine-tune his movements in a fun and effective way - and that's precisely what she did. On Luis' ninth birthday, he received a Sega Master System as a gift from his parents. The console's pioneering 3D graphics with special LCD glasses took Luis' imagination and dexterity to a whole new level. Games like "Phantasy Star" and "Space Harrier" also taught him his first words in English. As he grew up, Luis began creating batch programs in DOS for an old PC XT and even played "Prince of Persia" on the computer's rusty green screen monitor. He also took a major interest in all kinds of films, becoming a film buff and a member of a very exclusive film club at age 16. By that time, he had become the main "movie critic" for friends and family and also an expert in both hardware and software. Luis wrote intricate short stories and shot award-winning documentaries at Brazil's renowned private film school, FAAP receiving a B.A. in Film and Television. He also made a daring trip to Brasilia, the country's capital, in a bus filled with homeless children and adults.

Jeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT'S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry--including CREATING INTERNET ENTERTAINMENT. She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC (dbaIndiespace), providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.Novak served as director of the Game Art & Design and Media Arts & Animation programs at the Art Institute Online and has taught game courses at UCLA, Art Center College of Design, DeVry University, Westwood College, ITT Technical Institute, and the Academy of Entertainment & Technology at Santa Monica College. She holds a B.A. in mass communication/business administration from UCLA and an M.A. in communication management from the Annenberg School at USC. She also serves on the Online Gameplay Committee for the Academy of Interactive Arts &Sciences and has served on the executive boards of the International Game Developers Association (Los Angeles) and Women in Games International. An accomplished composer and performer, Novak was chosen as one of the 100 most influential people in technology by MicroTimesmagazine and has been profiled by CNN, Billboard Magazine, the Sundance Channel, Daily Variety, and the Los Angeles Times.

Inside This Book

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Most Helpful Customer Reviews on (beta) HASH(0xa14321b0) out of 5 stars 16 reviews
2 of 2 people found the following review helpful
HASH(0xa1100c60) out of 5 stars Not complete, not very helpful... Oct. 18 2013
By FrijolesMang - Published on
Format: Paperback Verified Purchase
This was the textbook recommended for a video game testing class at the college where I attend. It was admitted, by our professor, that the text falls utterly short as a reference for testing. This book is ok to help you gain some terminology, but does not offer the needed explanation and insight for the testing field that you will need to work in the field. I purchased Game Testing 2/E by Schultz and Bryant, which is a much more thorough text on the topic. I had some software engineers check the two books and they agree with my assessment on both books. Good luck with your choices.
6 of 8 people found the following review helpful
HASH(0xa1100eac) out of 5 stars The *only* book on game testing Oct. 28 2009
By James Portnow - Published on
Format: Paperback
I get a lot of game books sent to me for review; I let Game QA&Testing get lost in the stack, assuming it would be some "idiot's guide" for people who want to get into the industry but don't really have a shot... I was completely wrong. Game QA & Testing is an excellent book for anyone seriously considering QA as a career. It explains the advantages and hurdles as well as brings a level of professionalism to the profession which is often lacking in the industry.

This is a book that I would not only recommend for every QA person and QA hopeful but also for producers and designers who want a better understanding of how QA should work.

James Portnow
CEO Divide by Zero Games
12 of 17 people found the following review helpful
HASH(0xa1278108) out of 5 stars Very Weak on actual Testing Jan. 4 2011
By Amazon Customer - Published on
Format: Paperback Verified Purchase
This is first review I have written for amazon. Usually I am inline with what other write about a book and feel no need to add any comments.

However, the comments on this book are way off base. I am profession programmer with 20 years experience. I have a background in enterprise development, including testing, agile, etc.... I was looking for a book about testing for games to see who the best practices differ from the world I am part of....and this book spends less than 5 pages talking about automated repeatable test suites...instead it talks about just about everything else. It is full of tales of what others have developed, but spends almost no time on how to test!!!

As an introduction to game development, this book may be ok, but even for this, purpose I think there are better books out there. I would strong recommend NOT getting this book.
1 of 1 people found the following review helpful
HASH(0xa12782ac) out of 5 stars Video Game QA and Development Hopefull March 12 2011
By Tesseract Allen - Published on
Format: Paperback Verified Purchase
As with all the Game Development Essentials I found this book to have plenty of information on Video Game QA & Testing as well as giving you a heads up on how to get in to the industry as a whole. I found this incredibly helpful and I've read it from cover to cover a few times in the last few weeks.
1 of 1 people found the following review helpful
HASH(0xa1278180) out of 5 stars This book has two chapters that actually deal with game ... Feb. 12 2015
By Haley Rymel - Published on
Format: Paperback Verified Purchase
This book has two chapters that actually deal with game testing, and the rest of it talks about how to get a job, and writing a resume, and work place politics.(a lot of which is completely contrary to my professional experience) I'd find a different book.