Vous voulez voir cette page en français ? Cliquez ici.


or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
More Buying Choices
Have one to sell? Sell yours here
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Game Development with Unity [Paperback]

Michelle Menard

List Price: CDN$ 42.99
Price: CDN$ 26.95 & this item ships for FREE with Super Saver Shipping. Details
You Save: CDN$ 16.04 (37%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Only 7 left in stock (more on the way).
Ships from and sold by Amazon.ca. Gift-wrap available.
Want it delivered Thursday, May 23? Choose One-Day Shipping at checkout.

Book Description

Jan 19 2011
GAME DEVELOPMENT WITH UNITY shows you how to use the Unity game engine, a multiplatform engine and editor in one, to build games that can be played on just about any platform available, from the web to the Wii and even on smartphones. Unity's simple interface, friendly development environment, and wide-ranging support of all popular gaming platforms make it perfect for new developers or those looking to create games with an easy, efficient, and inexpensive game engine. Throughout the book you'll learn all the important interface commands, how to set up and organize your project, and all the basics of getting a 3D game up and running, from character importation to scripting to audio. Basic game and level design theory are taught in tandem with specific skills so you can build your game development skill set. The book is divided into five parts, with each chapter within a part covering a single concept, and new concepts are taught using step-by-step tutorials and questions, as well as through a comprehensive game project built throughout the book. GAME DEVELOPMENT WITH UNITY covers everything from building game assets, to adding interactivity, to polishing your finished game and publishing it, and provides you with all the information you need to create your own games using Unity.

Frequently Bought Together

Customers buy this book with Unity 3.X Game Development Essentials CDN$ 51.39

Game Development with Unity + Unity 3.X Game Development Essentials
Price For Both: CDN$ 78.34

Show availability and shipping details

  • This item: Game Development with Unity

    In Stock.
    Ships from and sold by Amazon.ca.
    This item ships for FREE with Super Saver Shipping. Details

  • Unity 3.X Game Development Essentials

    In Stock.
    Ships from and sold by Amazon.ca.
    This item ships for FREE with Super Saver Shipping. Details


Customers Who Bought This Item Also Bought


Product Details


Product Description

About the Author

Michelle Menard is a freelance writer and game producer at Firaxis Games. After receiving a double bachelor of arts in Applied Mathematics and Music from Brown University, she decided to jump into the games industry by getting a master's of fine arts in Game Design from the Savannah College of Art and Design. She lives in Baltimore, MD with her husband.

Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index
Search inside this book:

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

What Other Items Do Customers Buy After Viewing This Item?


Customer Reviews

There are no customer reviews yet on Amazon.ca
5 star
4 star
3 star
2 star
1 star
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.5 out of 5 stars  13 reviews
15 of 15 people found the following review helpful
4.0 out of 5 stars A solid beginner-intermdediate book Mar 3 2011
By C. Lee - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
This is a very well-written book on Unity game development. It discusses, in detail, virtually every aspect of Unity interface, gives a good review on Unity Javascript and in some cases C# when the differences between these languages merit attention. The entire book centers around the 3rd person character control, which is missing in other books on Unity. I especially liked the natural & logical flow of discussion from the starting level creation phase to the final stages of optimization and publishing. The number of pages is over 460 rather than 350 and appendices are on the accopanying DVD. The DVD also has useful resources and all the project files in the book. The only thing I don't like about this book is that it is based on Unity 2.x version. Thus, like other books so far published no new aspects introduced in Unity version 3.x are found here, either. Still, the material coverd in this book holds in version 3.x, if some minor modifications are made. Overall, this is a well thought-out book and the price is quite reasonable, so I believe you will get your money's worth.
8 of 9 people found the following review helpful
5.0 out of 5 stars Solid Book to learn Unity3d with May 30 2011
By mike ferguson - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
Just finished reading this book from front to back. This book is a great introductory book to Unity3d. It walks you through the process of putting a game together from beginning to end. The book spends a large portion of time on coding in the middle. By the time you finish, you will be comfortable using unity's Javascript, but you will still need to study the language much further using the unity documentation or some other source to learn more about all the unity specific functions and classes. It should be noted that you don't need to be a javascript expert to use unity. Unity's implementation is actually a little different from regular javascript anyways. You only need the knowledge of core javascript, not client side. If you know actionscript 3, you're golden as it's basically the same. Knowledge of any basic programming language like java or c++ is all you really need. The book won't show you much of how to make you're own textures and doesn't talk about modeling characters and animation rigging, but I didn't and don't expect it to. It's about the unity3d engine, not modeling.

There are definitely quite a few errors in this book. However, it does not deserve the low ratings it has. I wouldn't hesitate to recommend this book to anyone. It should be noted that on the very last page, the author explicitly acknowledges that there are "intentional" flaws that the author left in the widget game, but doesn't say what they are... Perhaps the people complaining about the errors didn't even read the whole book? Anyways, the author should have pointed out where the mistakes are in the book as she put them in. At a couple points, complete sections of code were missing... and there were plenty of typos. I wonder if the author just said there were intentional errors at the end to excuse the poor proofreading? Despite all the errors, the book is still great; not excellent, but great. The errors are all minor. If you can't figure them out, you should probably find another career because you are bound to make tons of errors as a programmer/game developer.

My only complaint is that it didn't go in to more detail on certain things, but then again, this is an introductory book. It should be noted that this book is written for unity3d version 2.x, but it will work for 3.x. The only difference is a couple menu options are changed when viewing specific things. I wish there were more books on unity3d that were up to date and went in to more depth on all aspects of the engine. I'm not aware of any "advanced" unity3d books that are out yet, at least at the time I'm writing this. Considering how few books there on unity at the time of this writing, the author should be applauded for her contribution.
10 of 13 people found the following review helpful
4.0 out of 5 stars Very Good Resource Feb 4 2011
By Merrie Schonbach - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
Very well written and good book for Unity 3D engine, I recommend adding it to your resource collection. The author goes over 3rd person controls and other controls that the previous books published did not. I recommend it.

Listmania!

Create a Listmania! list

Look for similar items by category


Feedback


Amazon.ca Privacy Statement Amazon.ca Shipping Information Amazon.ca Returns & Exchanges