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Game Development for iOS with Unity3D Paperback – Jul 26 2012

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Product Details

  • Paperback: 280 pages
  • Publisher: A K Peters/CRC Press (July 26 2012)
  • Language: English
  • ISBN-10: 1439892199
  • ISBN-13: 978-1439892190
  • Product Dimensions: 1.9 x 19 x 23.5 cm
  • Shipping Weight: 544 g
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: #660,316 in Books (See Top 100 in Books)
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Product Description

About the Author

Jeff W. Murray runs PsychicParrot Games, which develops iOS, Android, downloadable, and browser-based games and explores experimental game technologies such as brainwave readers and robotics. He has programmed and designed games as a hobby for nearly 30 years and has worked in game development and browser-based entertainment for over 12 years, working with companies such as Microsoft, RealNetworks, and Sony.

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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most helpful customer reviews

1 of 1 people found the following review helpful By Phantom Compass Inc. on Sept. 12 2012
Format: Paperback
Great resource, helped us set up our development environment. Having struggled with Apple's development portal, profiles, and certificates, we were glad to have some step by step help. With the author's guidance, we got everything setup and compiling in no time. Huge time saver!
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0 of 1 people found the following review helpful By Replay11 on Oct. 13 2012
Format: Paperback Verified Purchase
The book is very basic. The book is all black and white and doesn't even come with a DVD or CD-ROM... For the price it should at least be in color! The book was not advanced enough for me. The author actually uses Unity's old GUI system?? seriously?? No serious Unity ios dev uses that!
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Most Helpful Customer Reviews on (beta) 6 reviews
4 of 4 people found the following review helpful
Not the best June 9 2013
By fafase - Published on
Format: Paperback
First off, most of those books are meant to be for beginners. So most likely people on their own who just want to learn.
A full chapter on management is interesting but irrelevant.

Now my main concern, page 118 we learn that a vector (-6,4,0.2) would become (-1,1,1) while normalized. Well no, it would become (-0.83,0.55,0.02). So right away that puts the rest of the book on hold as is it really worth since the author feeds us wrong info.

Still there are what seems to be interesting part on how to improve the game so I give it a 2 for those reasons.
6 of 7 people found the following review helpful
Fairly useless Dec 1 2012
By Thudpucker - Published on
Format: Kindle Edition Verified Purchase
This book isn't worth the investment. Lots of time wasted on how to do project management, etc. and little time is focused on the Unity system itself. I ended up returning the book to Amazon because it's that bad.
6 of 8 people found the following review helpful
Good place to start for iOS game development with Unity... Aug. 29 2012
By k00lbr33ze - Published on
Format: Paperback Verified Purchase
I just got this book because I plan on developing for iOS devices.

This is great for beginners who have never worked on the iOS platform
in that it is very informative with what an iOS developer needs to get
started developing & pushing their Unity project to iTunes.

There are 2 projects in the book, a ball in maze & a go-kart racing game.
The sample projects are great starting points to get familiar with iOS
specific input commands. The author also discusses optimization techniques
for iOS devices.

There are sections in the book that talks about project management &
marketing your game. While that information is appreciated, I would have liked
to get more information about iOS specific API as it relates to Unity (perhaps
adding a "virtual joystick")- but that's a bit lacking. API info is
what I was really looking for in this book. I'm going to have to look for
that elsewhere.

Final thoughts. The author expects the reader to have basic knowledge of Unity
& its scripting (C# or UnityScript). There are MANY video tutorials available
online to get started on that. While lacking some iOS specific API info,
this book is a good place to start if you want to publish your games on iTunes.
Excellent starting point for game dev, and not just Unity March 9 2014
By Dave Voyles - Published on
Format: Paperback
I find myself referencing this book pretty frequently, because it not only covers some of the best parts of Unity, but also how to put together an entire game development project, from beginning to end.

It takes a few chapters to get into the Unity specific items, but those opening chapters are essential for anyone looking to get started with game dev, regardless of the platform you are targeting or engine to make the game.

Note however, that the Unity code is done in JS, although most of it never gets too complicated at any point, so it shouldn't ever be difficult to convert it to C#.

I always recommend this book to students whom I work with on a University level.
Good book - Basics only July 24 2015
By Olavo Henrique Dias - Published on
Format: Paperback Verified Purchase
It is a good book, I recommend it. However it is only the basics, as many of other books are. Advanced things are never to be found on this book. But it you are learning, it is a good choice. The racing game created inside it is very cool.