Game Development for iOS with Unity3D Paperback – Jul 26 2012
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About the Author
Jeff W. Murray runs PsychicParrot Games, which develops iOS, Android, downloadable, and browser-based games and explores experimental game technologies such as brainwave readers and robotics. He has programmed and designed games as a hobby for nearly 30 years and has worked in game development and browser-based entertainment for over 12 years, working with companies such as Microsoft, RealNetworks, and Sony.
Inside This Book(Learn More)
Top Customer Reviews
Most Helpful Customer Reviews on Amazon.com (beta)
A full chapter on management is interesting but irrelevant.
Now my main concern, page 118 we learn that a vector (-6,4,0.2) would become (-1,1,1) while normalized. Well no, it would become (-0.83,0.55,0.02). So right away that puts the rest of the book on hold as is it really worth since the author feeds us wrong info.
Still there are what seems to be interesting part on how to improve the game so I give it a 2 for those reasons.
This is great for beginners who have never worked on the iOS platform
in that it is very informative with what an iOS developer needs to get
started developing & pushing their Unity project to iTunes.
There are 2 projects in the book, a ball in maze & a go-kart racing game.
The sample projects are great starting points to get familiar with iOS
specific input commands. The author also discusses optimization techniques
for iOS devices.
There are sections in the book that talks about project management &
marketing your game. While that information is appreciated, I would have liked
to get more information about iOS specific API as it relates to Unity (perhaps
adding a "virtual joystick")- but that's a bit lacking. API info is
what I was really looking for in this book. I'm going to have to look for
Final thoughts. The author expects the reader to have basic knowledge of Unity
& its scripting (C# or UnityScript). There are MANY video tutorials available
online to get started on that. While lacking some iOS specific API info,
this book is a good place to start if you want to publish your games on iTunes.
It takes a few chapters to get into the Unity specific items, but those opening chapters are essential for anyone looking to get started with game dev, regardless of the platform you are targeting or engine to make the game.
Note however, that the Unity code is done in JS, although most of it never gets too complicated at any point, so it shouldn't ever be difficult to convert it to C#.
I always recommend this book to students whom I work with on a University level.
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