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Game Development for iOS with Unity3D [Paperback]

Jeff W. Murray
3.0 out of 5 stars  See all reviews (2 customer reviews)
List Price: CDN$ 56.83
Price: CDN$ 41.12 & FREE Shipping. Details
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Book Description

July 26 2012

Demystifies the Processes of Game Development
Game Development for iOS with Unity3D takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store.

Encompasses the Whole Range of iOS Game Development
This practical book begins with advice on writing a game design document and getting Apple developer certification. It then covers the build processes of the Unity Remote application and explains how to use the Unity editor. After focusing on debugging and optimization, the author describes tips for designing and marketing a successful App Store page. The book also features two iOS-ready games to explore, adapt, and play. Source files for the game examples are available at www.crcpress.com.

Guides You in Creating a Functional iOS Game
Accessible to indie game developers and small- to medium-sized studios, this hands-on guide gives you the tools and knowledge needed to start building and launching iOS games. It helps you create games using Unity3D and publish them to the App Store.


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Product Description

About the Author

Jeff W. Murray runs PsychicParrot Games, which develops iOS, Android, downloadable, and browser-based games and explores experimental game technologies such as brainwave readers and robotics. He has programmed and designed games as a hobby for nearly 30 years and has worked in game development and browser-based entertainment for over 12 years, working with companies such as Microsoft, RealNetworks, and Sony.


Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most helpful customer reviews
1 of 1 people found the following review helpful
4.0 out of 5 stars Great resource & time saver Sept. 12 2012
Format:Paperback
Great resource, helped us set up our development environment. Having struggled with Apple's development portal, profiles, and certificates, we were glad to have some step by step help. With the author's guidance, we got everything setup and compiling in no time. Huge time saver!
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0 of 1 people found the following review helpful
2.0 out of 5 stars It's ok Oct. 13 2012
Format:Paperback|Verified Purchase
The book is very basic. The book is all black and white and doesn't even come with a DVD or CD-ROM... For the price it should at least be in color! The book was not advanced enough for me. The author actually uses Unity's old GUI system?? seriously?? No serious Unity ios dev uses that!
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.2 out of 5 stars  5 reviews
4 of 4 people found the following review helpful
2.0 out of 5 stars Not the best June 9 2013
By fafase - Published on Amazon.com
Format:Paperback
First off, most of those books are meant to be for beginners. So most likely people on their own who just want to learn.
A full chapter on management is interesting but irrelevant.

Now my main concern, page 118 we learn that a vector (-6,4,0.2) would become (-1,1,1) while normalized. Well no, it would become (-0.83,0.55,0.02). So right away that puts the rest of the book on hold as is it really worth since the author feeds us wrong info.

Still there are what seems to be interesting part on how to improve the game so I give it a 2 for those reasons.
5 of 6 people found the following review helpful
1.0 out of 5 stars Fairly useless Dec 1 2012
By Thudpucker - Published on Amazon.com
Format:Kindle Edition|Verified Purchase
This book isn't worth the investment. Lots of time wasted on how to do project management, etc. and little time is focused on the Unity system itself. I ended up returning the book to Amazon because it's that bad.
6 of 8 people found the following review helpful
3.0 out of 5 stars Good place to start for iOS game development with Unity... Aug. 29 2012
By k00lbr33ze - Published on Amazon.com
Format:Paperback|Verified Purchase
I just got this book because I plan on developing for iOS devices.

This is great for beginners who have never worked on the iOS platform
in that it is very informative with what an iOS developer needs to get
started developing & pushing their Unity project to iTunes.

There are 2 projects in the book, a ball in maze & a go-kart racing game.
The sample projects are great starting points to get familiar with iOS
specific input commands. The author also discusses optimization techniques
for iOS devices.

There are sections in the book that talks about project management &
marketing your game. While that information is appreciated, I would have liked
to get more information about iOS specific API as it relates to Unity (perhaps
adding a "virtual joystick")- but that's a bit lacking. API info is
what I was really looking for in this book. I'm going to have to look for
that elsewhere.

Final thoughts. The author expects the reader to have basic knowledge of Unity
& its scripting (C# or UnityScript). There are MANY video tutorials available
online to get started on that. While lacking some iOS specific API info,
this book is a good place to start if you want to publish your games on iTunes.
5.0 out of 5 stars Excellent starting point for game dev, and not just Unity March 9 2014
By Dave Voyles - Published on Amazon.com
Format:Paperback
I find myself referencing this book pretty frequently, because it not only covers some of the best parts of Unity, but also how to put together an entire game development project, from beginning to end.

It takes a few chapters to get into the Unity specific items, but those opening chapters are essential for anyone looking to get started with game dev, regardless of the platform you are targeting or engine to make the game.

Note however, that the Unity code is done in JS, although most of it never gets too complicated at any point, so it shouldn't ever be difficult to convert it to C#.

I always recommend this book to students whom I work with on a University level.
5 of 10 people found the following review helpful
5.0 out of 5 stars Excellent! The best iOS-specific Unity book out there... Aug. 10 2012
By A. Michael Gill - Published on Amazon.com
Format:Paperback|Verified Purchase
This book is excellent! I can't say enough about it. I've purchased a couple of other Unity iOS books and haven't been happy with any of them but this one if fantastic. The author is concise yet explains everything properly. I found it to be an easy read and easy to follow along with. The sample projects included in this book are priceless. The experience you'll gain while going through this book will have you ready to create your first game before long. Absolutely loved it, can't say that enough!! Nice work!!
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