Game Engine Gems 2 and over one million other books are available for Amazon Kindle. Learn more

Vous voulez voir cette page en français ? Cliquez ici.


or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
More Buying Choices
Have one to sell? Sell yours here
Start reading Game Engine Gems 2 on your Kindle in under a minute.

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Game Engine Gems 2 [Hardcover]

Eric Lengyel

List Price: CDN$ 81.51
Price: CDN$ 60.29 & FREE Shipping. Details
You Save: CDN$ 21.22 (26%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Only 3 left in stock (more on the way).
Ships from and sold by Amazon.ca. Gift-wrap available.
Want it delivered Friday, August 1? Choose One-Day Shipping at checkout.

Formats

Amazon Price New from Used from
Kindle Edition CDN $65.69  
Hardcover CDN $60.29  
Join Amazon Student in Canada


Book Description

Feb. 14 2011

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories—graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection.

Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net.


Customers Who Bought This Item Also Bought


Product Details


Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
Search inside this book:

Customer Reviews

There are no customer reviews yet on Amazon.ca
5 star
4 star
3 star
2 star
1 star
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.5 out of 5 stars  2 reviews
10 of 18 people found the following review helpful
5.0 out of 5 stars Full of game development goodness April 6 2011
By Jon E Watte - Published on Amazon.com
Format:Hardcover
Once you get past the initial hump of learning how to program, you need to learn how to program games.
Even if you've been in the business for many years, you may have ended up seeing one, two, or if you're lucky, three different game engines from the inside.
However, this book ties together various nuggets from literally dozens of different game engines, written by the engineers who worked on those engines.
Some gems will not work well with your current game, others may be just what you need -- however, the real value comes from the education and the illumination of different approaches to solving common problems in game development.
Reading a book like this is an invaluable way to grow as a game engine programmer.

Disclaimer: I wrote one of the gems, so if you buy this book, I will earn about three cents. That's not why I think you should buy this book -- I think you should buy this book because it will truly expand your game development horizons! That's also why I contributed in the first place, and I think Eric has done a great job of editing and putting it all together.
2 of 6 people found the following review helpful
2.0 out of 5 stars it's not a gem March 5 2012
By Evgeny Korostelev - Published on Amazon.com
Format:Hardcover
So this book contains different articles about adjacent themes. But I couldn't found gems. This book only introduces to basics of covered topics.

Look for similar items by category


Feedback