Game Over: How Nintendo Conquered The World Paperback – Mar 29 1994
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Irresistable...almost as hypnotic as a successful video game. " An intriguing potrait of what it takes to succeed in today's competitive computer industry." (Washington Post Book World)
"Game Over...is ultimately less absorbing than 'Tetris' but not by much. The opening chapter alone stuns us... A fascinating insider's loook into the Nintendo juggernaut."(Wall Street Journal) -- The New York Times --This text refers to an alternate Paperback edition.
About the Author
David Sheff's articles have appeared in Playboy, Rolling Stone, The Observer, and Foreign Literature(in Russia), among other publications, and on National Public Radio's All Things Considered. His book The Playboy Interviews with John Lennon and Yoko Ono was a Literary Guild Selection. Sheff lives in Northern California with his wife, Karen Barbour, and son, Nicolas. --This text refers to an alternate Paperback edition.
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Top Customer Reviews
The author had an easy style, one that merged dry facts with a fair amount of story telling. He also managed to throw in suspense at regular intervals, just like a novel. But that is what makes this book, in my opinion, an excellent one. There are serious lessons in business to be learned from this book, yet the author managed to tell it in a easily digestible style. Perhaps, it has got to do with his extensive experience in writing articles for magazines.
While it detailed the history of Nintendo and how it rose from a humble card-making operation to the dominant player in the world of video-games, I was more impressed with the management lessons that could be learned from the marketing genius of the company. Yamauchi, the person behind Nintendo, was clearly an astute businessman in his own right. While not as famous as the late Morita, he clearly has a place among the very best of Japanese businessmen in the 1980s.
The book also revealed the legal and social environment of the 1980s and early 1990s. In a country like America where litigation can be considered a profit centre of a large corporation, Nintendo was faced with several legal suits that could potentially cost it millions of dollars, including the possibility of bankruptcy. Coupled with the fact that America at that time was also faced with one of the largest trade deficits with Japan and Japan-bashing was the call of the day, how Nintendo managed to survive those years was another interesting sub-plot in the book.Read more ›
I was surprised to find a very interesting, well written, and in-depth book talking about all the major players in the industry, from the executives of Nintendo to the game designers at the individual software houses.
This book is a great deal of fun and you always want to see what's going happen next. Sheff makes it so dramatic that you wonder whether he's making it all up because its almost too good to be true.
Most recent customer reviews
This book has been called the bible of the videogame industry. It is a great book with the unforgettable stories of Alexy Pajitnov of Tetris fame and Miyamoto of Super Mario,... Read morePublished on April 4 2002
I reread this book once a year and because I am in the video-game business and I want to be reminded of what is important-- the art of the games.Published on Jan. 11 2002
Great book - couldn't put it down. Remarkably bought it at a used book store for $2. Sheff does a really good job at detailing the intricacies of intellectual property and... Read morePublished on May 27 1999 by Seiche
Game Over is great! It gives details of how Nintendo got it's start. It has more information about the history of the system than any other book out there. Read morePublished on Sept. 14 1998
This book tells everything about Nintendo. No other book before has covered the historical phenomenon of "Nintendomania" like this one. Read morePublished on June 2 1998
If you are looking for a good book with an in-depth detailed analysis of the biggest and most recognizable company in the history of video games, than this book is for you. Read morePublished on April 16 1998
Thorough piece of reporting allows a rare look at how super-power technology companies get that way. Read morePublished on March 2 1998