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Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business
 
 

Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business [Paperback]

Alan Gershenfeld , Mark Loparco , Cecilia Barajas
4.5 out of 5 stars  See all reviews (4 customer reviews)

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Product Description

Product Description

The $20 billion computer and video gaming business is the fastest-growing entertainment medium in the worldæon track to surpass both the movie and record businesses. More than 200 million computer and video games are sold to the 140 million gamers in America every year.
Game Plan: The Insiders Guide to Breaking In and Succeeding in the Computer and Video Game Business is the first book that clearly explains how to get a foot in the door to this incredibly dynamic and exciting field.

This essential guide includes everything job seekers need to know about:

· How the computer and video game business really works
· How to break into the industry
· How to get your dream game made
· The many different jobs in the field
· Surviving and thriving in the marketplace

Three top game veterans provide all the information readers need to begin their search: Alan Gershenfeld, former senior vice-president of Activison Studios, Mark Loparco, one of the industry’s top edutainment producers, and Cecilia Barajas, an acclaimed game producer/ director and a design consultant on hundreds of games.

Game Plan also features expert advice by top gamemakers from such leading game publishers and developers as Electronic Arts, Activision, Microsoft, Midway, LucasArts, and THQ.

No matter what your background or job qualifications are, Game Plan will help you to decide which area of the video and computer game business appeals to you the most, and how to attain your goals of working in the industry.

For anyone who’s ever dreamed of one day making a game, or is simply curious if this is the field to go intoæthis book is a must-read.

About the Author

Alan Gershenfeld is a full-time writer/producer for the interactive entertainment industry and former Senior Vice President of Activision.

Mark Loparco is an interactive designer, producer and programmer and former Senior Producer at Disney Interactive.

Cecilia Barajas is a software consultant who has worked on hundreds of games, providing creative and production guidance in addition to game design.

Inside This Book (Learn More)
First Sentence
Before launching into the specifics of how to break into the games business or get your dream game project off the ground, it is important to understand the basics of how the business works and who does what in the game development process. Read the first page
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Concordance
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Back Cover
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Customer Reviews

4 Reviews
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Average Customer Review
4.5 out of 5 stars (4 customer reviews)
 
 
 
 
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5.0 out of 5 stars Terrific Book!, May 23 2004
By 
"elchinomariachi" (Los Angeles, California United States) - See all my reviews
This review is from: Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business (Paperback)
For anyone who has no idea but is curious about the gaming industry, then this is the book to get! For all I know ( for I am also a novice), this book covers everything about the world of gaming - game industry terminology, different game platforms, presenting concept ideas, receiving intellectual property. I know all that makes very little sense to a novice reader, but trust me, after reading this book, you'll know what I'm talking about. And for those already with jobs, but are hoping to make a career change into the gaming industry, this book provides encouraging yet practical advice on how to get started on achieving your goal. Simple things like what sort of education and internships. This book is also meant for those already in the gaming industry. It provides tips and advice on how to get your ideas on a distributor's list of possibilities and how to recieve as much credit for your idea's success. However, I'm not saying that with this book and this book alone will you be on your way to working for a major developer/distributor. The points made in this book are very blunt and straightforward. It'll explain how your love for games will be your only drive when forced to devote about 95% of your life to getting your game done on schedule. This book filters out the idealistic views of game-making to a practical cutthroat business where one minute you'll be recieving $70,000 pay for working on a game and the next being broke and out of the job and having to force an early release of the game which you've put so much time and energy into so that it can go to becoming one of the games that get sent into the discount bin. But that, with experience and determination, you may someday end up creating the next Half-Life or Call of Duty!!!
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4.0 out of 5 stars A Nice Book to read in your spare time, July 31 2003
By 
Kosta Kondratenko (Sydney, N.S.W Australia) - See all my reviews
This review is from: Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business (Paperback)
The best part of this book is a chapter that explains how a game goes from an idea to a finished product and even explains how games are marketed as well as recounting how much difficulty game programmers and artists have trying to meet milestones.

While I enjoyed the book I think it is more suited to people wanting to know how the game industry works and what the key players are instead of how to actually BREAK into the game industry.

It has some suggestions on how to make it big in the computer video game world but these are more common sense then anything, for example it suggests finding people that are in the business and becoming friends with them.

One thing that keeps this book above average is the countless tips from actual experts from big publishers and developers.
One thing this book will not tell you is what you should learn and what technologies are specifically involved in creating games. This is my one big gripe with the book. However other then that, I give this book 4 stars...

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5.0 out of 5 stars Finally!, Jun 10 2003
By 
Andrea Malin (Los Angeles, CA United States) - See all my reviews
This review is from: Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business (Paperback)
Until I read this book the world of computer gaming seemed mysterious and impenetrable--an elite group of smart, young people having a great time at "work." Well, it's still clear that an elite group of smart people get to do this kind of work, but GAME PLAN shows you how to join them. Barajas, Gershenfeld and Loparco demystify the process of breaking into the game business and break it down into useful information, concrete steps and practical advice that anyone serious and dedicated can--and will want to--follow.
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