The Game Production Handbook is a practical reference to the ins-and-outs of the game production process. Using a fictitious game project, the book follows the project from concept to gold master. Using this approach, it teaches producers, leads, and studio managers the techniques and processes needed to develop games successfully. It explains how to organize pre-production, production, testing, and final phases of game development, and it provides useful techniques for organizing and scheduling sub-projects, such as motion capture and voiceover shoots. Throughout the book there is an emphasis on effective leadership and communication. Several industry insiders reveal real-life examples of management challenges they have faced, providing valuable insights for anyone with a leadership role. Additionally, the roles of the development team will be defined, along with the training and background needed for each. Practical tips for working effectively with marketing and external vendors are also included. The book focuses on the major production issues of game development, including managing tasks and schedules, organizing and motivating a team, creating an efficient art program, engineering, the design production pipeline, and working with Sony®, Microsoft®, and Nintendo®. This is an indispensable reference for new productions leads and veterans alike.
FEATURES Provides a comprehensive and practical reference for managing game production Follows a sample game project through the entire cycle from concept to code release to illustrate the principles covered Includes cutting-edge advice from industry experts on managing teams, tracking schedules, communicating effectively, and keeping teams happy Explains how to work effectively with marketing, PR, and other people who are external to the development team (including play test and focus groups) Teaches the techniques for planning and executing mo-cap shoots and voiceover shoots Gives tips on how to work effectively with external vendors Provides general information on working with Sony, Microsoft, and Nintendo when developing console games