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Game Programming Gems 4 [Hardcover]

Andrew Kirmse
4.5 out of 5 stars  See all reviews (4 customer reviews)
List Price: CDN$ 79.95
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Book Description

Mar 3 2004 Game Programming Gems (W/CD)
Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries. For the past few years, the game industry has been on an incredible journey of exploration and innovation. In conjunction with this journey, the scope of the Game Programming Gems series has broadened as well. With the variety of new platforms available, coverage has been expanded to include alternative languages and third party APIs. Most code is written in C++, but some interpreted languages (Java and Python) are also represented. The graphics articles make use of OpenGL, DirectX, and the various available shader languages. Volume 4 also includes an all new physics section that teaches innovative techniques for implementing real-time physics that will help you create emergent gameplay. To make searching between all four volumes of the series easy and efficient, we have added a cumulative index. This new volume is a definite must-have resource for every game programmer's library!

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Game Programming Gems 4 + Game Programming Gems 5 + Game Programming Gems 8
Price For All Three: CDN$ 148.13

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About the Author

Andrew Kirmse (San Rafael, CA) was the co-inventor and director of Meridian 59 (1996), and the graphics programmer on Star Wars: Starfighter (2001). He has degrees in physics, mathematics, and computer science from Massachusetts Institute of Technology, and currently works for Lucas Arts Entertainment Company. He has contributed to all three volumes in the Game Programming Gems series, and served as the section editor for Network and Multiplayer Programming for Game Programming Gems 3.

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Customer Reviews

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Most helpful customer reviews
5.0 out of 5 stars A "must-have" compendium July 9 2004
Format:Hardcover
Featuring contributions from expert, professional game developers, Game Programming Gems 4 is an in-depth and recommended reference and resource filled cover to cover with essays, each covering everything from general programming and debugging to mathematics, physics, aritifical intelligence issues, graphics, network and multiplayer concerns, audio, and so much more. Game Programming Gems 4 is not a standard instructional textbook; rather, it is a supplementary guide packed with the latest cutting-edge insights to creating quality games - most code is written in C++, but some Java and Python are also represented. A "must-have" compendium of insight, discoveries, tips, tricks, and techniques for every serious game programmer's library. An accompanying Windows CD-ROM contains source code, listings, and demos to complement the articles and essays.
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5.0 out of 5 stars A Great Resource to add to your collection Jun 25 2004
By A Customer
Format:Hardcover
This book contains a lot of really useful tidbits that are helpful to anyone in the game programming or simulation fields. It should be on everyones shelf as a reference.
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4.0 out of 5 stars Good book but overpriced May 24 2004
By A Customer
Format:Hardcover
The original games gems was a really good book, but I found Game Gems 2 and 3 to be less cutting edge and common knowledge topics. Games Gems 4 is back to covering cutting edge ideas and topics.

Games Gems is kind of like a recipe book with all kinds of little coding ideas/tricks. I will say that some of them I have not seen anywhere else. I was most impressed with the articles about shadows. My biggest complaint other than price is that I would have like to see more of the articles have both OpenGL and DirectX source code. This book is geared toward intermediate to advanced level programmers. The retail price of $70.00 is really high for a book even if it is a hardcover.

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