Vous voulez voir cette page en français ? Cliquez ici.


or
Sign in to turn on 1-Click ordering.
More Buying Choices
Have one to sell? Sell yours here
AI Game Programming Wisdom
 
See larger image
 

AI Game Programming Wisdom [Hardcover]

Steve Rabin
4.5 out of 5 stars  See all reviews (10 customer reviews)
List Price: CDN$ 108.95
Price: CDN$ 72.15 & this item ships for FREE with Super Saver Shipping. Details
You Save: CDN$ 36.80 (34%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.ca. Gift-wrap available.
Only 1 left in stock--order soon.
Want it delivered Monday, May 28? Choose One-Day Shipping at checkout.

Frequently Bought Together

AI Game Programming Wisdom + AI Game Programming Wisdom 2 + AI Game Programming Wisdom 3
Price For All Three: CDN$ 185.88

Show availability and shipping details

Buy the selected items together
  • In Stock.
    Ships from and sold by Amazon.ca.
    This item ships for FREE with Super Saver Shipping. Details

  • AI Game Programming Wisdom 2 CDN$ 66.12

    In Stock.
    Ships from and sold by Amazon.ca.
    This item ships for FREE with Super Saver Shipping. Details

  • AI Game Programming Wisdom 3 CDN$ 47.61

    In Stock.
    Ships from and sold by Amazon.ca.
    This item ships for FREE with Super Saver Shipping. Details


Product Details


Product Description

Book Description

Learn how AI experts create intelligent game objects and characters with this first volume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insights and wisdom of over thirty AI pros. Each article delves deep into key AI game programming issues and provides insightful new ideas and techniques that can be easily integrated into your own games. Everything from general AI architectures, rule based systems, level-of-detail AI, scripting language issues, to expert systems, fuzzy logic, neural networks, and genetic algorithms are thoroughly covered. If you're a game programmer (AI/logic, front-end, user interface, tools, graphics, etc.) this comprehensive resource will help you take your skills and knowledge to the next level.

About the Author

Steve Rabin is a 10-year video game industry veteran working at Nintendo of America. He’s written AI for three published games and was a contributor to both Game Programming Gems 1 and 2. He also served as the AI section editor for Game Programming Gems 2, and has spoken on AI at the Game Developers Conference. He holds a degree in Computer Engineering from the University of Washington where he specialized in robotics, and resides in Redmond, Washington.

Tag this product

 (What's this?)
Think of a tag as a keyword or label you consider is strongly related to this product.
Tags will help all customers organize and find favorite items.
Your tags: Add your first tag
 

What Other Items Do Customers Buy After Viewing This Item?


 

Customer Reviews

10 Reviews
5 star:
 (7)
4 star:
 (2)
3 star:    (0)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.5 out of 5 stars (10 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most helpful customer reviews

5.0 out of 5 stars Excellent reference, useful for a broad audience, Jun 3 2002
By 
Paolo Gaudiano (Essex, MA USA) - See all my reviews
(REAL NAME)   
This review is from: AI Game Programming Wisdom (Hardcover)
I bought this book because of one particular article on swarm simulations. Once I got the book I was amazed by the breadth of topics and by the quality of the articles. I found myself leafing through the entire book and exploring the CD-ROM.
The book is well written and nicely organized into logical sections. Where space considerations prevented an author from going into great detail, the companion CD-ROM and the list of references gave great opportunities to explore the subject further.
I should also mention that my background is not in gaming, but more in scientific applications and consulting. This book is an excellent reference even for non-gamers. It is sufficiently general in its coverage to allow me to understand the context of each article, and sufficiently detailed that I would feel comfortable implementing any of the algorithms presented.
In all, this is an excellent book that should be equally useful to gaming enthusiasts, programmers, and other technical people looking for a solid reference that covers a number of interesting algorithms, techniques and approaches to some challenging computational problems.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


5.0 out of 5 stars A plethora of information, Jun 5 2004
By 
Taddese Zicke (Florida, USA) - See all my reviews
(REAL NAME)   
This review is from: AI Game Programming Wisdom (Hardcover)
Confused about AI? Get this book! This is a nicely bound reference library with a large variety of techniques and algorithms.

You'll get to read articles written by some of the industries' brightest talent. I keep it next to my desk at all times.

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


5.0 out of 5 stars Lots of useful tips, July 4 2003
By 
Amit Patel (SF Bay Area, CA USA) - See all my reviews
(REAL NAME)   
This review is from: AI Game Programming Wisdom (Hardcover)
It's hard to find good information about game programming and design. The trouble is that people working in the industry have an incentive to keep their techniques secret -- they don't want their competitors to learn them. The people who aren't in the industry can write about games but don't have the experience to back it up.

Game AI Programming Wisdom gives us wisdom from people who have worked on real games. Each section is a short explanation of a particular problem (like pathfinding, tactical reasoning, or pattern recognition). Since they're short and independent, you can pick the section that applies to the problem you're trying to solve and read that without having to read everything in order. However, each section is written by a different person, so if you try to read the book straight through you will be distracted by the change in writing styles and level of detail.

I'm quite glad to see this book. It's actually the first game programming/design book that I purchased. (I'm quite picky when it comes to books. I'm sure Amazon doesn't like that.) Most of the game books I see go into low level programming details. This book teaches you the principles and techniques that will be useful for more than the specific problems they cover.

Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
Want to see more reviews on this item?
 Go to Amazon.com to see all 10 reviews  4.5 out of 5 stars 
 
 
Most recent customer reviews








Only search this product's reviews



Listmania!

Create a Listmania! list

Look for similar items by category


Look for similar items by subject


Feedback


Amazon.ca Privacy Statement Amazon.ca Shipping Information Amazon.ca Returns & Exchanges