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AI Game Programming Wisdom
 
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AI Game Programming Wisdom [Hardcover]

Steve Rabin
4.5 out of 5 stars  See all reviews (10 customer reviews)
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Product Description

Book Description

Learn how AI experts create intelligent game objects and characters with this first volume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insights and wisdom of over thirty AI pros. Each article delves deep into key AI game programming issues and provides insightful new ideas and techniques that can be easily integrated into your own games. Everything from general AI architectures, rule based systems, level-of-detail AI, scripting language issues, to expert systems, fuzzy logic, neural networks, and genetic algorithms are thoroughly covered. If you're a game programmer (AI/logic, front-end, user interface, tools, graphics, etc.) this comprehensive resource will help you take your skills and knowledge to the next level.

About the Author

Steve Rabin is a 10-year video game industry veteran working at Nintendo of America. He’s written AI for three published games and was a contributor to both Game Programming Gems 1 and 2. He also served as the AI section editor for Game Programming Gems 2, and has spoken on AI at the Game Developers Conference. He holds a degree in Computer Engineering from the University of Washington where he specialized in robotics, and resides in Redmond, Washington.

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Customer Reviews

Most helpful customer reviews
Excellent reference, useful for a broad audience Jun 3 2002
I bought this book because of one particular article on swarm simulations. Once I got the book I was amazed by the breadth of topics and by the quality of the articles. I found myself leafing through the entire book and exploring the CD-ROM.
The book is well written and nicely organized into logical sections. Where space considerations prevented an author from going into great detail, the companion CD-ROM and the list of references gave great opportunities to explore the subject further.
I should also mention that my background is not in gaming, but more in scientific applications and consulting. This book is an excellent reference even for non-gamers. It is sufficiently general in its coverage to allow me to understand the context of each article, and sufficiently detailed that I would feel comfortable implementing any of the algorithms presented.
In all, this is an excellent book that should be equally useful to gaming enthusiasts, programmers, and other technical people looking for a solid reference that covers a number of interesting algorithms, techniques and approaches to some challenging computational problems.
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A plethora of information Jun 5 2004
Confused about AI? Get this book! This is a nicely bound reference library with a large variety of techniques and algorithms.

You'll get to read articles written by some of the industries' brightest talent. I keep it next to my desk at all times.

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Lots of useful tips July 4 2003
It's hard to find good information about game programming and design. The trouble is that people working in the industry have an incentive to keep their techniques secret -- they don't want their competitors to learn them. The people who aren't in the industry can write about games but don't have the experience to back it up.

Game AI Programming Wisdom gives us wisdom from people who have worked on real games. Each section is a short explanation of a particular problem (like pathfinding, tactical reasoning, or pattern recognition). Since they're short and independent, you can pick the section that applies to the problem you're trying to solve and read that without having to read everything in order. However, each section is written by a different person, so if you try to read the book straight through you will be distracted by the change in writing styles and level of detail.

I'm quite glad to see this book. It's actually the first game programming/design book that I purchased. (I'm quite picky when it comes to books. I'm sure Amazon doesn't like that.) Most of the game books I see go into low level programming details. This book teaches you the principles and techniques that will be useful for more than the specific problems they cover.

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Most recent customer reviews
The most complete, the most usefull resource...
This is the best book in my library.
Write by professionals, with usefull techniques and well explained details of almost every cool aspects of AI in the game programming... Read more
Published on April 28 2003 by Roberto Colnaghi Jr.
A fantastic "a la carte" tool kit
Being in the game development business, I am always on the lookout for new and different tricks, techniques and strategies. Read more
Published on Mar 10 2003 by Dave Mark
By professionals, for professionals
Published by the same folks who brought you Game Programming Gems (and edited by one of the more prolific AI authors in that series), AI Game Programming Wisdom provides a wealth... Read more
Published on Jan 5 2003 by James Boer
A useful collection of AI game techniques
"Artificial Intelligence" means different things to different people. One useful application is the control of nonplayer characters (NPC) in video games. Read more
Published on Dec 16 2002 by Tyler C. Folsom
Browse through it at a book store but don't buy it
I do not understand why people rate these types of "gems books" so well. The articles are really scattered, especially compared to other "gems" style books. Read more
Published on Nov 11 2002
Absolutely Indispensable
This book is solid gold and belongs on the shelf of all serious game designers.
Programming an AI for a game is a formidable task. Read more
Published on Sep 6 2002 by Winchell D. Chung
Up to date coverage of all things AI. Highly recommended.
Written in the same format as the Game Programming Gems books this book should be the first thing you buy if you're serious about AI. Read more
Published on April 27 2002 by Kam
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