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Most helpful customer reviews
5.0 out of 5 stars
Excellent reference, useful for a broad audience,
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This review is from: AI Game Programming Wisdom (Hardcover)
I bought this book because of one particular article on swarm simulations. Once I got the book I was amazed by the breadth of topics and by the quality of the articles. I found myself leafing through the entire book and exploring the CD-ROM.The book is well written and nicely organized into logical sections. Where space considerations prevented an author from going into great detail, the companion CD-ROM and the list of references gave great opportunities to explore the subject further. I should also mention that my background is not in gaming, but more in scientific applications and consulting. This book is an excellent reference even for non-gamers. It is sufficiently general in its coverage to allow me to understand the context of each article, and sufficiently detailed that I would feel comfortable implementing any of the algorithms presented. In all, this is an excellent book that should be equally useful to gaming enthusiasts, programmers, and other technical people looking for a solid reference that covers a number of interesting algorithms, techniques and approaches to some challenging computational problems.
5.0 out of 5 stars
A plethora of information,
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This review is from: AI Game Programming Wisdom (Hardcover)
Confused about AI? Get this book! This is a nicely bound reference library with a large variety of techniques and algorithms. You'll get to read articles written by some of the industries' brightest talent. I keep it next to my desk at all times.
5.0 out of 5 stars
Lots of useful tips,
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This review is from: AI Game Programming Wisdom (Hardcover)
It's hard to find good information about game programming and design. The trouble is that people working in the industry have an incentive to keep their techniques secret -- they don't want their competitors to learn them. The people who aren't in the industry can write about games but don't have the experience to back it up. Game AI Programming Wisdom gives us wisdom from people who have worked on real games. Each section is a short explanation of a particular problem (like pathfinding, tactical reasoning, or pattern recognition). Since they're short and independent, you can pick the section that applies to the problem you're trying to solve and read that without having to read everything in order. However, each section is written by a different person, so if you try to read the book straight through you will be distracted by the change in writing styles and level of detail. I'm quite glad to see this book. It's actually the first game programming/design book that I purchased. (I'm quite picky when it comes to books. I'm sure Amazon doesn't like that.) Most of the game books I see go into low level programming details. This book teaches you the principles and techniques that will be useful for more than the specific problems they cover.
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