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Game Scripting Mastery
 
 

Game Scripting Mastery [Paperback]

Alex Varanese
4.5 out of 5 stars  See all reviews (11 customer reviews)

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Book Description

Game Scripting Mastery is your key to the complicated issue of scripting. It provides a detailed guide to the design and implementation of a full-featured game scripting system. This book focuses on the design of procedural, C-style languages and their compilation to virtual machine code. Alternative scripting methods are discussed as well, including dynamic linking and simple, command-based languages. This is the first book to provide you with complete, comprehensive, and highly accessible information on game scripting. The CD includes the DirectX SDK, all source code from the book and other tools to turn you into a scripting master.

About the Author

Born in 1981, Alex Varanese has been an avid gamer since age 6 when his parents gave him a Nintendo for Christmas. Alex is currently a Java programmer in his native Silicon Valley. His interestes include coding, 3D rendering, visual effects, and film production.

Inside This Book (Learn More)
First Sentence
It goes with saying that modern game development is a multi-faceted task. Read the first page
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Concordance
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

11 Reviews
5 star:
 (7)
4 star:
 (3)
3 star:
 (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.5 out of 5 stars (11 customer reviews)
 
 
 
 
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3.0 out of 5 stars Good starting place but buggy example code, Mar 18 2004
This review is from: Game Scripting Mastery (Paperback)
This is good will be a good start that give a beginner in the area of building VM, Assembler and Compiler and how things fit together . I would not suggest anyone to stop in this books as it is still rather incomplete .

The major flaws in this book is that the compiler, Assembler and VM examples included in this book all have serious bug which would confuse alot of newbies .

For example The assembler would not complain if it cannot find a variable and just skip the variable and would not push it to the stack. However, it still generates a pop instruction for the variable causing corruption in the stack.

The next serious bug would be in the VM's relative Index access code. It corrupts the stack if you have arrays in your code .

I would really appreciate if the author would have tested the code more thoroughly before releasing it in the book especially when the book is taegeted for newbies.

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5.0 out of 5 stars The book is very easy to understand and yet spares no detail, July 24 2003
By 
Bryan Tinsley (Monroe, WA United States) - See all my reviews
This review is from: Game Scripting Mastery (Paperback)
I own most of the books in the Permier Press Game Development Series and I have read through most of them, but what I really appreciated about this book was the authors focus on the subject. As much as I enjoy brushing up on windows programming and re-learning a little bit of C/C++, the author wasted no time and got right to the focus of the book; game scripting.
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5.0 out of 5 stars A HULK of a scripting book, Jun 21 2003
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This review is from: Game Scripting Mastery (Paperback)
I have been reading internet articles for like 2 months on scripting and none of them are any good. I thought that I could save money and just read articles, but it was a HUGE waste of time then I found Game Scripting Mastery mentioned on Gamedev.net, and I sucked it up and threw down my money, and I have been VERY happy with this book. It's the only book on the subject that actually starts with nothing and ends with an actual scripting system pluged into a C++ game and it all works. Also, the author shows how to integrate other popular scripting languages. This book has everything you need to know to write your own scripting system OR to integrate an already existing scripting language -- very highly recommended.
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