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Game Theory Evolving: A Problem-Centered Introduction to Modeling Strategic Interaction (Second Edition)
 
 

Game Theory Evolving: A Problem-Centered Introduction to Modeling Strategic Interaction (Second Edition) [Paperback]

Herbert Gintis
4.0 out of 5 stars  See all reviews (11 customer reviews)
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Review

Gintis has wholeheartedly embraced the evolutionary approach to games. . . . The author is an accomplished economist raised in the classical mold, and his background shows in many aspects of the book . . . [He] has important things to say. . . . -- Karl Sigmund, Science

Game Theory Evolving is an exceptionally well-written and constructed introduction to the field. And with Gintis' outline of agent-based modeling and his tips for programming, many readers may be motivated to take up his invitation and experiment with a problem in evolutionary dynamics of their own. -- Jennifer M. Wilson, Mathematical Reviews

Book Description

Since its original publication in 2000, Game Theory Evolving has been considered the best textbook on evolutionary game theory. This completely revised and updated second edition of Game Theory Evolving contains new material and shows students how to apply game theory to model human behavior in ways that reflect the special nature of sociality and individuality. The textbook continues its in-depth look at cooperation in teams, agent-based simulations, experimental economics, the evolution and diffusion of preferences, and the connection between biology and economics.

Recognizing that students learn by doing, the textbook introduces principles through practice. Herbert Gintis exposes students to the techniques and applications of game theory through a wealth of sophisticated and surprisingly fun-to-solve problems involving human and animal behavior. The second edition includes solutions to the problems presented and information related to agent-based modeling. In addition, the textbook incorporates instruction in using mathematical software to solve complex problems. Game Theory Evolving is perfect for graduate and upper-level undergraduate economics students, and is a terrific introduction for ambitious do-it-yourselfers throughout the behavioral sciences.

  • Revised and updated edition relevant for courses across disciplines
  • Perfect for graduate and upper-level undergraduate economics courses
  • Solutions to problems presented throughout
  • Incorporates instruction in using computational software for complex problem solving
  • Includes in-depth discussions of agent-based modeling

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Customer Reviews

11 Reviews
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 (8)
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Average Customer Review
4.0 out of 5 stars (11 customer reviews)
 
 
 
 
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2 of 2 people found the following review helpful
2.0 out of 5 stars Good idea but very poorly executed., Nov 2 2005
By 
It is supposed to be an undergrad textbook but instead it is just a collection of problems that are defined rather poorly (in most cases). Moreover, the text is full of logical and notational mistakes that make it hard to read. In many ways this text makes things more complicated than they are.
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1 of 1 people found the following review helpful
1.0 out of 5 stars Be warned!, July 24 2003
By 
J. Katz - See all my reviews
(REAL NAME)   
This is not a textbook! Instead, this book is merely a collection of problems, only some of which have solutions. As such, I did not find this to be a very good way to learn the material for the first time. Perhaps it is good as a supplement once you have already learned the material from another source.

If I had known, I would not have bought this book.

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5.0 out of 5 stars Exciting Introduction by a Creative Behavioral Scientist, Aug 2 2003
By A Customer
This book makes game theory available to all behavioral scientists, including biologists, economists, and others interested in how humans and animals behave and interact. Each chapter begins at a quite elementary level, and advances a a leisurely pace. The user can stop and go on to the next chapter at his or her will. There are answers to many of the problems, especially the more challenging ones, in the last third of the book.

This is a very creative endeavor, written by someone who obviously loves the material and want others to love, and use, game theory as well. It is not written for theorists, but rather for prospective users, which accounts for the strong problem orientation. Anyone who thinks they can master game theory without doing LOTS of problems is deluding him or herself. Dive in!

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