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Game Theory [Hardcover]

Guillermo Owen

Price: CDN$ 93.74 & FREE Shipping. Details
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Book Description

Oct. 3 1995 0125311516 978-0125311519 3
Game Theory has served as a standard text for game theory courses since the publication of the First Edition in 1968. The Third Edition updates several recently developed subfields. It adds fresh chapters on subjects such as games with incomplete information and spatial games. Owen has expanded "Two-Person General-Sum Games" into two chapters, the second becoming "Two-Person Cooperative Games." There are new sections in the chapters "Two-Person Cooperative Games" and "Indices of Power," and there is new information throughout the book on non-cooperative games. Game Theory remains the only book to cover all salient aspects of this field that, having displaced Keynesian economics, is making inroads throughout the social sciences.

Key Features
* Explains work of 1994 Nobel Prize Winners
* Full expansion of cooperative game theory sections
* Covers games with incomplete information
* Spatial games section features many illustrations
* Updated bibliography

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Review

"The newly added sections on signalling, incomplete information, refinements, evolution, correlation, noncooperative bargaining, and spatial games make Owen's old game theory text new and updated. With its rigorous, yet brief, style of writing, the Third Edition of Game Theory is an excellent text for anyone wishing to obtain quick and clear introductory knowledge."
--EHUD KALAI, Fairchild Distinguished Scholar, Northwestern University, and Editor, GAMES AND ECONOMIC BEHAVIOR
"For more than a decade, this book has served as the standard text for game theory courses taught in graduate mathematics, operations research, statistics, and economics departments.... [The book's] layout is attractive, the explanations are clear, and the proofs are rigorous. This edition should be a delight, both for teachers and for students."
--JOURNAL OF THE AMERICAN STATISTICAL ASSOCIATION

From the Back Cover

Game Theory has served as a standard text for game theory courses since the publication of the First Edition in 1968. The Third Edition updates several recently developed subfields. It adds fresh chapters on subjects such as games with incomplete information and spatial games. Owen has expanded "Two-Person General-Sum Games" into two chapters, the second becoming "Two-Person Cooperative Games." There are new sections in the chapters "Two-Person Cooperative Games" and "Indices of Power," and there is new information throughout the book on noncooperative games. Game Theory remains the only book to cover all salient aspects of this field that, having displaced Keynesian economics, is making inroads throughout the social sciences.
Key Features
* Explores the work of 1994 Nobel Prize Winners
* Full expansion of cooperative game theory sections
* Covers games with incomplete information
Spatial games section features many illustrations
* Updated bibliography

Inside This Book (Learn More)
First Sentence
The general idea of a game is that with which we are familiar in the context of parlor games. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.7 out of 5 stars  3 reviews
12 of 12 people found the following review helpful
5.0 out of 5 stars The Standard Reference for Mathematicians Dec 4 2007
By A Reader - Published on Amazon.com
Format:Hardcover|Verified Purchase
It is perplexing that the explosion in the popularity of game theory has not resulted in a large number of texts on the subject written by and for mathematicians. One can find entire books devoted to the application of game theory to a single subject: economics and biology, of course, but also business management, linguistics, the analysis of voting systems, political science, psychology, the law, etc. However, the classic introduction for mathematicians, first written by Guillermo Owen in the 1960s, remains the standard in that particular niche several decades and three editions later.

Let the prospective buyer be aware of one thing up front. This book was written by a professional mathematician who wrote many papers in game theory. The book is written for a mathematical audience, and it assumes a level of mathematical maturity roughly equivalent to that of the typical senior majoring in mathematics. The book makes unapologetic use of the calculus of several variables, linear algebra, probability theory, statistics, linear programming, convexity in R^n, some results from topology (fixed point theorems), and even Stieltjes integration. Section IV.2, Games on the Square, provides a beautiful application of Stieltjes integration in the analysis of a duel (game of timing) between two combatants; I remember studying Stieltjes integration out of Apostol's advanced calculus text as an undergraduate and wondering what possible use the subject could find. Here is one answer.

Owen last updated the book after the 1994 Nobel prizes in Economics were awarded to John Harsanyi, John Nash, and Reinhard Selten. Many of the topics these men studied, such as subgame-perfect equilibria and games with incomplete information, have been included in the Third Edition. There is even a (very) brief introduction to evolutionary game theory and evolutionary stable strategies, but it occupies only a few pages.

This last remark illustrates the dilemma facing the mathematician who wants to study contemporary game theory. Owen's book remains the unrivaled reference for studying classical von Neumann--Morgenstern game theory from an advanced mathematical point of view. However, much of the activity in game theoretic research during the past three decades has occurred in evolutionary game theory, a subject first created by biologists. To the best of my knowledge, no mathematician who specializes in the field has written the sequel to Owen, providing a mathematically rigorous introduction to evolutionary game theory. It is a reference that is much needed. The handful of books on evolutionary game theory that are most often cited are written by economists (2) and biologists (2); these are wonderful books and serve their intended audiences well, but they are unlikely to be used in advanced mathematics courses where the emphasis is on providing rigorous proofs of all the results that are used. The emphasis and approach is just too different.

If you are looking for a definitive reference on von Neumann--Morgenstern game theory that is written with mathematicians in mind, then Owen remains the first choice. Even as I use other, less demanding books to teach my undergraduates, I find that I continually return to Owen to get the mature view on various topics. For a first course in the subject for undergraduate mathematics majors, I would prefer the book by A. J. Jones; it is far more accessible. But as a reference for the working mathematician, I know of no rival for Owen at the present time.
12 of 16 people found the following review helpful
4.0 out of 5 stars Well written, unfortunately it contains many misprints Feb. 28 1999
By A Customer - Published on Amazon.com
Format:Hardcover
I believe this book to be an excellent introduction to game theory, also for self - study purposes. Unfortunately, it seems to contain too many misprints, which are particularly annoying if it is used for self study: You always wonder,whether you are wrong, or the book is. This is all the more amazing as I read the third edition.
4 of 11 people found the following review helpful
2.0 out of 5 stars Only good if you're a math genius Oct. 10 2005
By Fan - Published on Amazon.com
Format:Hardcover
I think this book is definitely aimed at people with at least college level maths background, by which I mean you actually majored in maths, not just took some maths classes. Pretty much the enitre book is filled with theorems, definitions and advanced formuli that require knowledge of advanced calculus, set theory, linear algebra, and graph theory (to name a few) to understand.

It has very little in the way of examples and actual explanations. For example, in chapter 8, when talking about equilibrium pairs, the book doesn't give any methods to actually calculate equilibrium pairs, but just give a whole collection of theorems and definitions that explain what equilibrium pairs are, and then referred readers to other books for the methods to actually calculate them.

If you don't have an advanced maths background, the first problem you'll have reading this book is just understanding all the mathematical notations used in this book. If you can get past that, then you're still faced with trying to understand the implications of all the theories and formuli presented in the book. Suffice it to say that I still couldn't understand 75% of the material in this book, even though this was a textbook for a class I took and I had a professor to explain to me what the book is actually saying.

I understand that this book is supposedly some kind of a seminal work in game theory. But it definitely is not intended for someone seeking an introduction to game theory or someone trying to learn by him/her self.

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