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Games and Information: An Introduction to Game Theory Hardcover – Illustrated, Feb 1 2001

4 out of 5 stars 1 customer review

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CDN$ 32.14 CDN$ 19.16

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Product Details

  • Hardcover: 476 pages
  • Publisher: Blackwell Publishing, Incorporated; 3 edition (Feb. 1 2001)
  • Language: English
  • ISBN-10: 0631210954
  • ISBN-13: 978-0631210955
  • Product Dimensions: 17.7 x 3.1 x 25 cm
  • Shipping Weight: 1 Kg
  • Average Customer Review: 4.0 out of 5 stars 1 customer review
  • Amazon Bestsellers Rank: #3,453,360 in Books (See Top 100 in Books)
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Product Description


"Rasmusen's Games and Information provides a wonderful coverage of the basics of game theory and information economics. His consistent style of presenting the theoretical structures lucidly unifies his text's wide and well-chosen range of applications. I wish that all my students could take a course based on this book, and envy them the opportunity." Maxwell B. Stinchcombe, University of Texas at Austin

Book Description

The first edition of Games and Information was published in 1989, when the topic of game theory was just starting to come to the attention of mainstream economists. Fifteen years later, interest in game theory has exploded, as have the number of textbooks written to introduce this material to students. Now entering its fourth edition, Rasmusen's book continues to hold its place as a relevant, advanced-level introduction to this fast-moving field. Written in a crisp and approachable style, Games and Information uses simple modeling techniques and straightforward explanations to provide students with an understanding of game theory and information economics. The fourth edition brings this material totally up-to-date, and includes new end-of-chapter problems and classroom games, a math appendix, and is accompanied by a comprehensive website featuring solutions to problems and teaching notes. With its emphasis on applications of game theory and information economics to a vast array of disciplines, Games and Information, 4e will prove an indispensible tool for undergraduates studying advanced microeconomics as well as for graduate students in economics, business, mathematics and political science. Praise for the 3rd edition: "Rasmusen's Games and Information provides a wonderful coverage of the basics of game theory and information economics. His consistent style of presenting the theoretical structures lucidly unifies his text's wide and well-chosen range of applications. I wish that all my students could take a course based on this book, and envy them the opportunity." Maxwell B. Stinchcombe, University of Texas at Austin ldquo;This is a terrific book bringing together two strands in the recent literature on economic theory, namely game theory and the economics of asymmetric information. The style is brisk, the arguments are rigorous and it seems to be pitched at exactly the right level.rdquo; Partha Dasgupta, University of Cambridge --This text refers to an alternate Hardcover edition.

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Inside This Book

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Game theory is concerned with the actions of decision makers who are conscious that their actions affect each other. Read the first page
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Top Customer Reviews

Format: Hardcover
Are you familiar with the PAPI model? (Players, Actions, Payoffs and Information, by the way.) Do you understand what equilibrium means to a game design?
This book is a good introduction to those who are looking for a background in game theory, as well as those interested in problem-solving domains of applied logic.
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Most Helpful Customer Reviews on (beta) HASH(0x9f83a420) out of 5 stars 9 reviews
9 of 9 people found the following review helpful
HASH(0x9fb041e0) out of 5 stars Great introduction Dec 30 2009
By Timothy Michael Vock - Published on
Format: Hardcover
This textbook was required in the game theory class I took in economics graduate school. For a grad text, it's simple and easy, but that's the beauty of it. I read it cover-to-cover, enjoying each page, and coming away with a deeper understanding and wanting to continue learning and applying the concepts. I guarantee I couldn't do this with the books used in most of my other classes. It helped me do exceedingly well in class and impress my department chair.

The author explains concepts in a step-by-step approach, so I never felt overwhelmed. They always returned to examples that were as simple as possible to illustrate the concepts, then built on them as you learn more through the chapters. Applications ranged from war games to business competition to downright silly anecdotes.

I see uses for the understanding of game theory I first acquired in this book all the time. People around me become interested and ask me where to get a good primer on the subject. I always recommend this book and lend it out so much that, in honesty, I should just buy another copy.
26 of 32 people found the following review helpful
HASH(0x9fb04234) out of 5 stars A good introduction for game theory students Oct. 27 1998
By A Customer - Published on
Format: Hardcover
This is a good text for game theory students. Concise and well structured, it gives sufficient details to provide a good understanding of the subject. The math is easy to follow although the choice of words may sometimes be inappropriate resulting in a logical jump, but that is well compensated by the content. There are some typo mistakes which should be corrected by the next edition. The author tries to moderate the math with logical explanantions and does it with reasonable success although some sections can still be improved. The section on bargaining, for example, is poorly explained. Overall, a good text for teaching.
HASH(0x9fb04408) out of 5 stars Best introduction in Game Theory Nov. 18 2013
By A. Arante - Published on
Format: Hardcover Verified Purchase
In my opinion this is the best introduction to non-cooperative game theory. It is very clear, engaging and full of practical examples.

Rasmusen uses what he calls the "exemplary theory" or "non-fat" models approach by teaching game theory problems using some simple numerical problems, ith not much formalism, yet very rigorous. You'd only need basic multivariable calculus skills, but even with basic calculus you can understand some of the intuition in the problems.

The book has also a very good introduction on the main Game Theory books that compete with this. Professor Rasmusen website also has some useful articles and supplementary articles. Finally, the notes and references at the end of each chapter can be very helpful if you're doing a research in the area.
HASH(0x9fb0430c) out of 5 stars This book is good in the sense that the author elaborates the history ... Jan. 28 2016
By Alvin - Published on
Format: Hardcover Verified Purchase
This is the third game theory book I read (the first two are Game Theory for Applied Economists by Gibbons and Game Theory by Fudenberg & Tirole). This book is good in the sense that the author elaborates the history of game theory and introduces it with simple yet detailed examples. However, I am puzzled why the author jumps right to games of imperfect information after a merely basic introduction of static game. I prefer Fudenberg & Tirole because the book first touches upon games without uncertainty and fully discusses how players make decisions in static game and repeated games. After having built a solid foundation of games without uncertainty, the authors then introduced games with incomplete information. From my perspective this is a more normal way of studying game theory.
By Blue Chip - Published on
Format: Hardcover Verified Purchase
This book is the classic text on Game Theory. Game Theory is about strategy and it applies to a variety of subject matters. Strategy is applied to business, investing, law enforcement, and life in general. Strategy is about examining the situation as given and determining how to maximize your gains.

One of the toughest concepts to master is the fact that maximizing one's gains doesn't always mean that one must win or obtain the most. At times it means that one must determine which action to take that can prevent one's opponent from doing as well or better as himself.

I have personally found that this book is valuable tool that can be used in the realm of artificial intelligence programming for games.