Vous voulez voir cette page en français ? Cliquez ici.


or
Sign in to turn on 1-Click ordering.
More Buying Choices
Have one to sell? Sell yours here
Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers
 
 

Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers [Paperback]

Dave Gray , Sunni Brown , James Macanufo
4.7 out of 5 stars  See all reviews (3 customer reviews)
List Price: CDN$ 37.99
Price: CDN$ 19.75 & eligible for FREE Super Saver Shipping on orders over CDN$ 25. Details
You Save: CDN$ 18.24 (48%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.ca. Gift-wrap available.
Only 4 left in stock--order soon (more on the way).
Want it delivered Monday, May 28? Choose One-Day Shipping at checkout.

Watch a Related Video



Frequently Bought Together

Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers + Visual Meetings: How Graphics, Sticky Notes and Idea Mapping Can Transform Group Productivity + Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers
Price For All Three: CDN$ 68.58

Show availability and shipping details

Buy the selected items together


Product Details


Product Description

Product Description

Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming.

This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming.

  • Overcome conflict and increase engagement with team-oriented games
  • Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques
  • Improve understanding by role-playing customer and user experiences
  • Generate better ideas and more of them, faster than ever before
  • Shorten meetings and make them more productive
  • Simulate and explore complex systems, interactions, and dynamics
  • Identify a problem's root cause, and find the paths that point toward a solution

About the Author

Dave Gray is the Founder and Chairman of XPLANE, the visual thinking company. Founded in 1993, XPLANE has grown to be the world's leading consulting and design firm focused on information-driven communications. Dave's time is spent researching and writing on visual business, as well as speaking, coaching and delivering workshops to educators, corporate clients and the public. He is also a founding member of VizThink, an international community of Visual Thinkers.

Sunni Brown, M.P.A., is Owner of BrightSpot Info Design, a company specializing in visual thinking to support organizational and group success. Sunni was trained in graphic facilitation at The Grove Consultants International, a San Francisco-based company that pioneered the use of visuals in meetings and group processes. She is currently an Associate of The Grove, a freelance consultant for XPlane - the visual thinking company - and an Associate of Alphachimp Studios. She is also co-Founder of VizThink Austin, currently the largest visual thinking community in the United States. Sunni presents regularly on the topics of graphic facilitation, graphic recording and visual thinking. She is also a contributing researcher for Nancy Duarte's upcoming book on storytelling and presentations. Sunni holds Bachelor's degrees in Journalism and Linguistics and a Master's in Public Affairs from the Lyndon Baines Johnson School of Public Affairs. She lives in Austin, TX.

James Macanufo: As a consultant at XPLANE, James helps large technology and government clients develop their vision, strategy and communication plans. He actively obsessed with understanding what things are, the way they work, and why they matter. He is also an active gamer and occasional inventor of card games.


Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
Search inside this book:

Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 


 

Customer Reviews

3 Reviews
5 star:
 (2)
4 star:
 (1)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.7 out of 5 stars (3 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most helpful customer reviews

2 of 2 people found the following review helpful
5.0 out of 5 stars getting out of the box, Sep 7 2010
By 
Jamie Billingham (Chilliwack BC Canada) - See all my reviews
(REAL NAME)   
This review is from: Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers (Paperback)
I don't know about you but for me every meeting, presentation or workshop is an opportunity to get myself and participants to think outside of the box. Over the years I have collected many ways to do this but nothing I have put together compares to this book. It's all here, everything you ever wanted to know about getting people to think in a different way. Best of all it's laid out in a way that makes it easy to follow, the sections make finding ideas easy and the instructions are clear and simple to interpret.

I really loved that some of my favorite engagement exercises were included. It's always validating to see the things you do replicated in print. What I loved even more were the ideas that were new to me. Lots of new openings, processes and closing to try out.

I'd recommend this to anyone who leads meeting, conferences, workshop or teaches. The concepts are easy to adapt into any of these environments. I'm also finding that I can use some of the exercises on my own, as a way to help myself see things a bit differently. All in all one of the best book investments I've made this year.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


1 of 1 people found the following review helpful
4.0 out of 5 stars have fun while creating great things, July 26 2011
By 
mko "mko" (Poland) - See all my reviews
(TOP 500 REVIEWER)   
This review is from: Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers (Paperback)
If you want to came up with something you usually have two options. Either you go with some kind of process (this way is usually good one if you want to have your back covered) or you go with unconventional methods (if you have enough money to cover your expenses in case of failure). The second approach is what Gamestorming is all about. First of all, you get the explanation of what playing game is all about. This is very important part, because it will give you arguments when it comes to convince other people to play a little bit instead of just 'inventing' things through regular process of 'thinking'. It might be hard work to convince your co-workers to use this way of solving issues. Many people find 'playing games' a perfect example of wasting the time. That's why it is very good idea to show how playing games makes your brain work different way. After explaining the concept of gamestorming authors go through various examples of games that might help you solve your problems. The collection of games is really impressive. There are almost 100 different games presented within the book. Games are divided into sections that help you solve particular issues. Opening games help you produce ideas quickly, exploring games help you go through the ideas you came up with, closing games help you to get into the end of the innovation process. Reading the book really is fun, however, mind one thing. Not everybody likes to play. If your colleagues do not like to play RPGs, they don't know what RTS is, and board games are just a mean of wasting time, gamestorming is probably not good for you. I agree that pushing people into 'another worlds', with different rules might be good way of finding what hasn't been found yet, however ' not everybody is ready for that. Not everybody likes to play. People simply feel very uncomfortable in this kind of situations. I think that book should be read by people who either have their own company or have team of really open minded co-workers ' people who like to explore alternative ways of finding solutions. I find this book very inspiring, but, you know, I have graduated from philosophy (among the others) and studying philosophy is by itself similar to playing with ideas and exploring new worlds
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


5.0 out of 5 stars A Structure and Choices for Organizing Creative Tasks, Jun 10 2011
By 
Donald Mitchell "Jesus Loves You!" (Thanks for Providing My Reviews over 112,000 Helpful Votes Globally) - See all my reviews
(TOP 10 REVIEWER)    (#1 HALL OF FAME)   
This review is from: Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers (Paperback)
"A desire accomplished is sweet to the soul," -- Proverbs 13:9 (NKJV)

When I meet entrepreneurs, I find that most of them lack an understanding of creative processes and tools that they might use to create superior solutions. Almost all of them are too reluctant to involve other people, denying themselves access to deep reservoirs of knowledge, experience, and inspiration.

I think that Gamestorming will be an invaluable resource to those who want to accomplish more . . . but are unsure how to organize their efforts. While the book claims to be aimed at both advanced game practitioners and newbies, I think the book fits the newbie group much better than those with deep game experience and skill.

While the book deals with a lot of different conceptual issues, it's surprisingly weak on drawing on very large communities for insights . . . of the sort that various Web 2.0 technologies seek to engage. That's okay. An innovator can find information about such methods elsewhere.

I intend to tell my entrepreneurial students about this book. I'm sure it will help them.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
Want to see more reviews on this item?
 Go to Amazon.com to see all 53 reviews  4.5 out of 5 stars 
 
 
Only search this product's reviews



Listmania!


Look for similar items by category


Look for similar items by subject


Feedback


Amazon.ca Privacy Statement Amazon.ca Shipping Information Amazon.ca Returns & Exchanges