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Generative Art [Paperback]

Matt Pearson

List Price: CDN$ 45.99
Price: CDN$ 26.30 & FREE Shipping. Details
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Book Description

July 10 2011 1935182625 978-1935182627 1

Summary

Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language.

About the Technology

Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions.

About the Book

Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works.

Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.

What's Inside
  • The principles of algorithmic art
  • A Processing language tutorial
  • Using organic, pseudo-random, emergent, and fractal processes

========================================​=========

Table of Contents

    Part 1 Creative Coding
  1. Generative Art: In Theory and Practice
  2. Processing: A Programming Language for Artists
    Part 2 Randomness and Noise
  3. The Wrong Way to Draw A Line
  4. The Wrong Way to Draw a Circle
  5. Adding Dimensions
  6. Part 3 Complexity
  7. Emergence
  8. Autonomy
  9. Fractals

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Frequently Bought Together

Generative Art + Form+Code in Design, Art, and Architecture + Generative Design: Visualize, Program, and Create with Processing
Price For All Three: CDN$ 117.52


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Product Details


Product Description

About the Author

Matt Pearson is an artist, coder, and award-winning blogger based in Brighton, UK. His popular blog https://zenbullets.com/ recently won "best blog" at the DiMAS awards. Matt is also the creative force behind the 100 Abandoned Artworks Generative Art project https://abandonedart.org/, where you can see many examples of his work.


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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.5 out of 5 stars  17 reviews
11 of 11 people found the following review helpful
5.0 out of 5 stars Quite impressive Sept. 28 2011
By Joshua J. Noble - Published on Amazon.com
Format:Paperback
Yes, this book is a good overview of the major themes in generative art and an excellent intro for techniques to generative art-making and Processing in general. More importantly though, it's also filled with insights into the why's and how's of Mr. Pearsons own work and that of the work that he's writing about, which is just as important; understanding not just what a pretty graphic is, but what it models, how it relates to the world. I find this lacking in a lot of texts about generative art or computer art and it's one of the fundamental elements of understanding and creating your own generative artwork, the correlations between what we see on the screen and what we see in around and beyond it. Mr. Pearson not only codes well and makes pretty things but also thinks and writes quite clearly, and he puts all those skills to use here to tell a story of curiosity and its dividends.
7 of 8 people found the following review helpful
5.0 out of 5 stars Great introduction to Processing, Genart July 27 2011
By N. Peyton - Published on Amazon.com
Format:Paperback|Verified Purchase
I've read most of the books available on Processing, and Pearson's is unique in that it thoroughly covers the philosophical side of Genart, namely the struggle between chaos and order. Fantastic.
7 of 8 people found the following review helpful
5.0 out of 5 stars A great resource and reference for any experience level July 14 2011
By Robert O'Rourke - Published on Amazon.com
Format:Paperback
Buy this book if you are looking for something in between a coding manual, reference book, discussion of and a history of Generative Art. Matt has hit upon a good balance for those who find a pure programming book makes their eyes glaze over and want to understand the why aswell as the how. The book is structured so that the introduction is gradual without getting too heavy on the coding side of things for too long. After that the book deepens your understanding and teaches you some of the more complex and beautiful algorithms used in GenArt. Not only is it an informative an interesting read in its own right it is also a useful reference to come back to again and again.
2 of 2 people found the following review helpful
5.0 out of 5 stars A great book to learn Processing Dec 30 2012
By Jan Vantomme - Published on Amazon.com
Format:Paperback
This book may be a little different than your average book on programming. It doesn't start with the obvious computer science theory like functions and variables you would expect. The first chapter immediately dives into the world of generative art, teaches you some theory, and shows you art by by some key figures in today's generative art scene.

Chapter two was kind of boring for me, as it just teaches the basics of programming in the Processing language. But if you haven't programmed before, you'll definitely need this bit. It's written in clear, understandable language, and takes you through all programming concepts you need at a good pace before you can dive into the more complex stuff.

Starting with chapter three, the author turns it up a notch. Whereas other books briefly mention perlin noise, this book digs deeper into the subject, showing you how it can be used to deform lines and circles. I've learned a few new tricks reading these chapters. The book ends with traditional computer algorithms like fractals and cellular automata, and shows you how they can be used and adapted in a creative way.

This is a great book to learn a programming language by exploring how small changes can create a different visual output. You'll learn that the process in creating art is equally important as the output you create. I really enjoyed reading this book, and I hope you do too.
1 of 1 people found the following review helpful
4.0 out of 5 stars Not for the complete beginner May 12 2013
By Hugh Ekeberg - Published on Amazon.com
Format:Paperback|Verified Purchase
Without doubt an excellent book, but not for the complete beginner. The beginner will be confused with the lack of explanations as to why things are so and the code jumps to advanced syntax very quickly. As a beginner myself I'll put this on the shelf for a while and come back to it in a few months time.

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