As design puts FUN in products--this DVD puts FUN in an educational documentary.
Designers of 'stuff' touch our lives every second. A fascinating detailed look at what is always right before our lives causing our decisions. It incorporates product personalities, environment, culture, history, technology, and economics of design. Predominantly 20th century coverage. A different way to see the 20th Century Industrial Revolution.
2 discs, 5 episodes (each about 48 min.) WITH SUBTITLES. Bonus: informative viewer's guide; 10 designer text bios on DVDs.
1 GHOSTS IN THE MACHINE- Centuries of design history includes Wedgwood pottery; Abraham Darby iron bridges & cook pots; Wm. Morris (arts & crafts) Victorian hand-made textile patters; & Ford Model T. the Industrial Revolution was designing mass production.
2 DESIGNS FOR LIVING- Early 20th Century design tackles the gap between stuff & us. Bauhaus (German) center for new design--art in furniture. Products design's artistic genesis. Art Nouveau--steel tubing--Double House--secondhand became antique--Anglepoise Lamp--Commerce design--Airstream--and more covered.
3 BLUEPRINTS FOR WAR- WWII urgent design period shapes war products & the world. Death by design. The battle for new weapon ingenuity. Inspired corporate identity design. VW Beetle, its success & its Nazi Hitler dark side. Sten Gun, Mosquito Plane (wood-stealth), Nazi Tiger Tank vs. Russian T-34 tank, Liberty Ships covered. Eames chair is adapted war design.
4 BETTER LIVING THROUGH CHEMISTRY- Chemistry creates inventive design-like Tupperware. Post-WWII product design, like minimalism (simplicity) guided design. Road signs to the Polyprop chair. Plastic's coming-of-age. High Design with a capital D preceded miniaturization and mobility. Then plastic's NON-biodegradable deflation. Form follows function.
5 OBJECTS OF DESIRE- Emotion is a primary function of design. Designing for mass production means making items desirable, luxurious, designedly unique. Conspicuous consumption designer job is to offer variety & abundance. Fashion-driven consumerism. Designing to sell through 'want'; not need. The 1963 'mouse', desktop, and i-pod came from user-centered design.
Educational. Fun. A layman's language entertaining BBC documentary.