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Get in the Game: Careers in the Game Industry Paperback – Sep 27 2002


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Product Details

  • Paperback: 320 pages
  • Publisher: New Riders; 1 edition (Sept. 27 2002)
  • Language: English
  • ISBN-10: 0735713073
  • ISBN-13: 978-0735713079
  • Product Dimensions: 17.8 x 2 x 22.6 cm
  • Shipping Weight: 476 g
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (16 customer reviews)
  • Amazon Bestsellers Rank: #1,369,349 in Books (See Top 100 in Books)

Product Description

Review


"Marc Mencher delivers a book full of timely and relevant information for
anyone interested in learning more about our dynamic industry."
--Will Wright, Legendary Game Designer, Co-founder of EA / Maxis and the man behind SimCity and The Sims Series.

"This book is a great resource for distilling the vital statistics in a complex industry. A great read for job seekers and fans alike."
-- Paul Steed, 3D Animator / Modeler for the Quake Game Series and author of Modeling a Character in Max and Animating Real-Time Game Characters.

"Whether you're interested in game programming, design, art, or production this book offers up the inside scoop on what goes into creating your favorite games."
-- Marc Saltzman, Author of Game Design Secrets of The Sages and CNN Technology Contributor.

From the Inside Flap

Quite frankly, it was feared that any creative juices would be allbut sucked out of you by the time you earned your "establishment"degree. Many industry pioneers equated having formal training with being"assimilated by the Borg." In those days, gamers were the unruly ones,people who did not quite fit the norm. Hands-on game development experience, oran ability to demonstrate your creativity, was the only qualifying factor forgetting a job. Today, these are still very important qualities, but as gameshave grown more complex, and as game development budgets have ballooned to themultimillion-dollar range, game professionals are more formally trained and,certainly, better respected. In short, the unruly ones have grown up.

AUTHOR NOTE

"We're not just geeks in dark basements wearing weird clothesanymore. We're geeks in dark basements wearing weird clothes and makingmoney doing it!"

- Marc

The inspiration for this book came from the thousands of emails I receiveasking the same daunting question: "How do I get a gig in the gameindustry?" I wish I possessed a single simple, and magical, answer; alas, Ido not. However, based on my years of developing the careers of some of theindustry's brightest stars, what I do possess are proven job-gettingtechniques. If you take these techniques seriously, and apply themappropriately, you will not only land that game job, but you will also be placedfirmly on a career development track that will take you to the height of youraspirations.

Through my recruiting firm, GameRecruiter.com, I have placed thousands ofpeople in game industry jobs. I have witnessed the astonishing growth of thisindustry as it has grown, in both size and stature. I've also witnessed theincreasing number of people wanting to work in it. If you are one of thosepeople—or maybe you're an industry veteran in need of a career"refresher"—this is the book for you.

In this book, you'll learn the various types of game jobs available inthe industry, what the game companies are looking for, and how you can get thejob you want. It is my sincere hope that when you finish this book, and if youapply the principles found in it, you should be well on your way to a successfulcareer.

Throughout your job search, try to remember that YOUR thoughts about YOURcareer and life direction will create YOUR destiny, so be careful about what youthink. In short, stay focused and positive! And, remember, my virtual door atmarc@GameRecruiter.com is always open should you need additional advice ordirection.

Good Luck and Get in the Game! Marc Mencher

© Copyright Pearson Education. All rights reserved.

Customer Reviews

3.8 out of 5 stars

Most helpful customer reviews

Format: Paperback
Ok, first off. If you want to get in to the games industry then buy this book. If you dont then you are just cheating yourself. I have learnt more from this book than all the other design books conbined. While most books seem reasonably happy to bombard you with complicated and confusing infomation, this book presents every topic very clear and concise. It takes you through all the areas of game development with great detail yet acknowledges that you are new to a lot of things and does its very best to give you a good understanding. Before reading this book I was very unclear on a lot of industry related infomation. But not now thanks to Marc Mencher acting as my personal tutor page after page. Finally I have a structured plan on how I am going to break in to the industry. Before reading Get In The Game I really had no idea of how I was going to get in to my dream job. Now however I have a great understanding of what I have to learn and everything I need to do. I now have a great degree of confidence and with Marc Mencher's advice I have began networking. I really can not think of anything negative to say about this book. Ok, so the resume section could of been a little better executed but it was there to teach you how to put together a good resume and thats what its done. On top of all that it has a very useful resource catalogue. Please for your own benefit buy this book. It will really help you. I cannot thank Marc enough for putting together this fantastic book.
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Format: Paperback
Sure I learned a lot of random information while reading this book, that's most of what I learned random information. The author's proposals for how to get a job in the industry are to a high extent unnecessary. For example his methods on how to get noticed are to "network!" as he keeps repeating. Apperently he grew up around his mom's recruiting business and loved to ritualisticaly speak in public. So from his knowledge of public speaking he dictates that you should give all new people you meet in the industry a 1 minute blurb establishing both your credibility and past knowledge.
In my opinion that's not the right way to go. Who talks for a straight minute following the first few seconds of meeting someone?
It just seems to be like in many parts of the book he was just making up for lack of things to write about. I don't want to over-criticize this guy because the book did provide me with at least a dip into the pool of information of what it actually means to be in the industry; however small and stretched out that dip might have been. In my opinion this book should be 400 pages long instead of 280 for all of the information it claims to cover. Although much of this could have been averted if the the author were actually a good writer. I found myself getting lost after reading for longer than half an hour. The writing isn't up to par to be honest.
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By A Customer on Feb. 13 2003
Format: Paperback
I thought this book was going to be for people who aren't yet actually -in- the game industry, but all of the sample resumes are for people with tons and tons of experience. The first one is for a Producer who has already produced 32 successful games! How is that supposed to help me write my resume?
But the book starts with a list of programming languages used, and tells you why each one is important! So who is that for? Because these people with 10 or 15 or 32 games to their credit already must know all that stuff.
I'm not sure I believe very much of what this guy says. He says that you should never use the mail to send your resume because it shows you are technically illiterate, but then he tells you to stick post it notes to your resume, and not to use brightly colored paper -- well, how do I stick a post-it note to my emailed resume?
And is it possible that any hiring manager would really be influenced by a post-it note on the resume saying "I'm the person you're looking for!", or even worse, a telegram (a telegram?) after the interview, saying "I really want this job!" I'm not in the game industry, but in my industry, that kind of thing would mark you as a flake.
Of course, the telegram doesn't -say- that, it -states- that, because this guy writes pretty badly, and thinks that everything has to be -stated- instead of just -said-, like that makes it more important.
But how the book is written isn't important, I just wanted the information, and he pretty much just ignores people in my situation, trying to move into games from another industry.
I can't figure out who this book is supposed to be for. It sure isn't "all things to all people", but it isn't for people like me, either.
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Format: Paperback
I've always dreamed of getting into the game industry but have always had lingering doubts about what it takes to break into this industry. Get Into The Game not only sheds light into the secretive inner workings of the game industry, but teaches how to nail down those elusive interviews. Regardless of what type of work I may end up doing, the techniques in this book dealing with networking oneself to the available job market will be a great help. Throughout all the independent research I've done, I have never come across articles or books that actually deal with landing a job, only the requirements for such jobs. For a change, there is a definite running theme in the book which (ironically enough) deals with getting an actual job in the game industry. Topics include; the pros' and cons' of using recruiting groups versus marketing yourself independently, the development of affective demo reels, the do and donts of interviews, and how to stay employed once hired.
Be warned all you readers not serious about working in this industry... this book may not be for you. It doesn't paint any pretty pictures about making video games, its not all fun and games. It's full of stories about meeting deadlines and dealing with 100 hour work weeks during 'crunch time.' Also mentioned is the emerging trend of underpaid, over worked, programmers. If you are expecting to read about how much fun one can look forward in this career, well, get ready for a shock. However, the book points out very clearly that it is one of the most rewarding jobs out there.
This book gets a definitive 5 stars. There has been books dealing with video game history, but to my knowledge, this is the first book dealing with the inner workings of the industry. As a college student looking for answers about the video game industry, I found this book to be a great help in shaping my studies to come.
Thanks Marc!
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