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Get in the Game: Careers in the Game Industry [Paperback]

Marc Mencher
3.8 out of 5 stars  See all reviews (16 customer reviews)

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Book Description

Sept. 27 2002 0735713073 978-0735713079 1

Have you dreamed of obtaining a game industry job? Get in the Game will help you achieve this! This friendly guide shows you step-by-step how to prepare yourself for a game industry career. With insights from over a dozen industry experts, it¿s the only guide you will need for training yourself then finding a game industry job. Discover how to research, meet the right industry people, access the unadvertised job market, sell yourself, create the perfect demo, beat the competition, handle interviews, and negotiate a salary package. This book will show you how to tailor your job search, answer tough interview questions, transition into the game industry from other careers, hone essential resume writing skills and networking skills.

It¿s a crash course on everything you need to know about the game industry! You will learn about the following careers;

  • Game Designer
  • Game Programming
  • Game Artist
  • Game Production

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Product Details

Product Description


"Marc Mencher delivers a book full of timely and relevant information for
anyone interested in learning more about our dynamic industry."
--Will Wright, Legendary Game Designer, Co-founder of EA / Maxis and the man behind SimCity and The Sims Series.

"This book is a great resource for distilling the vital statistics in a complex industry. A great read for job seekers and fans alike."
-- Paul Steed, 3D Animator / Modeler for the Quake Game Series and author of Modeling a Character in Max and Animating Real-Time Game Characters.

"Whether you're interested in game programming, design, art, or production this book offers up the inside scoop on what goes into creating your favorite games."
-- Marc Saltzman, Author of Game Design Secrets of The Sages and CNN Technology Contributor.

From the Inside Flap

Quite frankly, it was feared that any creative juices would be allbut sucked out of you by the time you earned your "establishment"degree. Many industry pioneers equated having formal training with being"assimilated by the Borg." In those days, gamers were the unruly ones,people who did not quite fit the norm. Hands-on game development experience, oran ability to demonstrate your creativity, was the only qualifying factor forgetting a job. Today, these are still very important qualities, but as gameshave grown more complex, and as game development budgets have ballooned to themultimillion-dollar range, game professionals are more formally trained and,certainly, better respected. In short, the unruly ones have grown up.


"We're not just geeks in dark basements wearing weird clothesanymore. We're geeks in dark basements wearing weird clothes and makingmoney doing it!"

- Marc

The inspiration for this book came from the thousands of emails I receiveasking the same daunting question: "How do I get a gig in the gameindustry?" I wish I possessed a single simple, and magical, answer; alas, Ido not. However, based on my years of developing the careers of some of theindustry's brightest stars, what I do possess are proven job-gettingtechniques. If you take these techniques seriously, and apply themappropriately, you will not only land that game job, but you will also be placedfirmly on a career development track that will take you to the height of youraspirations.

Through my recruiting firm, GameRecruiter.com, I have placed thousands ofpeople in game industry jobs. I have witnessed the astonishing growth of thisindustry as it has grown, in both size and stature. I've also witnessed theincreasing number of people wanting to work in it. If you are one of thosepeople—or maybe you're an industry veteran in need of a career"refresher"—this is the book for you.

In this book, you'll learn the various types of game jobs available inthe industry, what the game companies are looking for, and how you can get thejob you want. It is my sincere hope that when you finish this book, and if youapply the principles found in it, you should be well on your way to a successfulcareer.

Throughout your job search, try to remember that YOUR thoughts about YOURcareer and life direction will create YOUR destiny, so be careful about what youthink. In short, stay focused and positive! And, remember, my virtual door atmarc@GameRecruiter.com is always open should you need additional advice ordirection.

Good Luck and Get in the Game! Marc Mencher

© Copyright Pearson Education. All rights reserved.

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Customer Reviews

Most helpful customer reviews
5.0 out of 5 stars PLEASE, BUY THIS BOOK! Aug. 18 2003
Ok, first off. If you want to get in to the games industry then buy this book. If you dont then you are just cheating yourself. I have learnt more from this book than all the other design books conbined. While most books seem reasonably happy to bombard you with complicated and confusing infomation, this book presents every topic very clear and concise. It takes you through all the areas of game development with great detail yet acknowledges that you are new to a lot of things and does its very best to give you a good understanding. Before reading this book I was very unclear on a lot of industry related infomation. But not now thanks to Marc Mencher acting as my personal tutor page after page. Finally I have a structured plan on how I am going to break in to the industry. Before reading Get In The Game I really had no idea of how I was going to get in to my dream job. Now however I have a great understanding of what I have to learn and everything I need to do. I now have a great degree of confidence and with Marc Mencher's advice I have began networking. I really can not think of anything negative to say about this book. Ok, so the resume section could of been a little better executed but it was there to teach you how to put together a good resume and thats what its done. On top of all that it has a very useful resource catalogue. Please for your own benefit buy this book. It will really help you. I cannot thank Marc enough for putting together this fantastic book.
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1.0 out of 5 stars No Help To Me! July 13 2003
By A Customer
Is there supposed to be something insightful in this book? I did not see it. Gave the book to my cousin who is mentally challenged.
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1.0 out of 5 stars Very Bad Advice July 13 2003
This is one of the worst attempts at writing a book I have ever seen, let alone writing one on getting a job in the game industry. Several people I know have used the advise from this book: one got fired outright; another ended up getting sued by his boss; a third is now an alcoholic.
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I read his book and started networking and marketing myself. 6 months later through a contact I got through networking I got a job as a Content Manager for a AAA game company.
It's all who you know and how well you can network to get there. The game developers are a small tight-knit group who rely on other people's referrals.
Marc's tips got me started creating a database of game developers and keeping touch with those contacts. I also redid my resume according to his advice and it really stood out.
I did other things on the side: Create modifications for existing games (Unreal, Half-Life), reworked my demo reel (also using advice from Marc's book), and worked as an intern for a 3-D design company. But this book was the glue that held all those parts together.
This is a great book and well worth the money. My current position can testify to that.
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4.0 out of 5 stars A good overview of the game industry. June 20 2003
This book is an excellent overview of the game industry. It goes into some detail regarding the different positions and the rolls people play within a game company; programmers, producers, artists and some of the specialties within each category. Marc takes the time to explain the basic skill sets that are expected of a candidate and suggests a few ways of making yourself stand out from the crowd.
It contains a good deal of practical advise for the beginner who wants to break into the industry and certainly does it's best to dispel some of the myths that surround it (you will not be playing games all day at work!). He also has some good refreshers for those of us who have been around for a while that we all need to be reminded of on occasion (Network!).
This book is not a magic bullet, but nothing could be... but it sure give some good suggestions on how to aim.
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This is the best book written on getting a job in the video game industry! It has been very useful and within 4 months of purchasing the book, I landed a job at a major video game company. This book is a must have for anyone getting into the industry or even trying to further their careers.
Thanks Marc!!
Giuseppe Grammatico
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5.0 out of 5 stars Perfect gift for nieces and nephews May 3 2003
I've been in the industry for ten years and I still learned things from this book. It has simple, surface truths and also deeper, specific suggestions that you might never come up with on your own.
I'm constantly asked by folks, "How do I get a job in the games industry" and this is a great answer to that. It won't get them the job, but it answers the question far better than I can in an email or over a beer. And it has some great references in the back to help someone find even more sources of information.
I've also enjoyed giving this book to the sons and daughters of friends -- high school aged kids who don't know what they want to do in life but like video games. It doesn't hurt to get them started thinking about their career.
Hope this helps.
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4.0 out of 5 stars Marc Mencher Knows His Stuff April 28 2003
By B. Tye
As a verteran of the videogames industry I can say without prejudice that Marc Mencher KNOWS what he's talking about. I can think of no better resource (other than spending years actually working in game companies) for people aspiring to get into games. Marc is fair, honest and comprehensive and Get in the Game! is a must have and a must read for anybody looking to break into the biz.
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