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Ghost World s/c Paperback – Jun 22 2004


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Product Details

  • Paperback: 80 pages
  • Publisher: Fantagraphics Books; 1 edition (June 22 2004)
  • Language: English
  • ISBN-10: 1560974273
  • ISBN-13: 978-1560974277
  • Product Dimensions: 25.9 x 16.9 x 0.6 cm
  • Shipping Weight: 227 g
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (41 customer reviews)
  • Amazon Bestsellers Rank: #8,107 in Books (See Top 100 in Books)


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Format: Paperback
Enid and Becky are done with high school. This should be the time of their lives when they party and travel to the beach. But instead, they continue to hang out at the coffee shop and music stores, or just relax by the television having normal pointless talks. You can tell from the very start that these two are best friends.

The problem: Enid doesn't listen to anything Becky says, constantly monopolizing the conversations. Treating Becky as if she were dumb and keeping mum on her plans after high school. Why would she do that? The answer is in the book.

And that is a good enough reason to read this book. It's honest. Not all friendships are good for you, and it doesn't mean that because a person is extroverted that they are able to show their true emotions.

Daniel Clowes also worked on the screenplay for the 2001 Ghostworld movie, and was nominated for an Award for best adapted screenplay.
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Format: Paperback
Awesome. This was completely easy to read. Images were well drawn, but more importantly the conversations were so believable. I laughed out loud on the bus - slightly embarrassing. And the swearing emphasizes teenager disregard for time and space. Really worth owning.
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4 of 4 people found the following review helpful By Mitch Jones on July 22 2002
Format: Paperback
This is the first graphic novel that actually made me feel sympathy for some of the characters - made me care about them and their experiences. There's a point in the story that the girls go to a strangeish retro diner that has a hippie for an employee. One of them seems to realize something about this happy-happy seeming middle-aged man and spends some time leaving a large tip. It then flashes to a couple panels that depicts this man - no longer smiling and all - cleaning up and collecting the tip then depositing coins into a machine. I must've read those 1 or 2 pages a dozen times. I can't quite put it into meaning the reason I stuck to those pages but it really meant something to me. I guess the author just fleshes out the characters to such an extent that you just have to care about them. There are many other notable scenes too. Ghost World is simply a brilliant book about people and their "real" lives as opposed to the ones other people think they lead. Don't listen to the haters because this graphic novel changed my opinion about comics once and for all after reading an umpteenth amount of pulpy Batman ishes. They really can have heart and meaning about them and that's the important thing. Get it.
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2 of 2 people found the following review helpful By Sibelius on April 24 2004
Format: Paperback
Daniel Clowes', 'Ghost World,' is a shining example on how effective the medium of the graphic novel can be when coupled with fantastic, highly literate writing. Clowes' brilliance is demonstrated with his remarkable ability in capturing dialogue and the psyches of his late-teenage female characters - Enid and Becky. In fact, their characterizations and conversations seems so authentic and natural that it's almost as if Clowes videotaped real-life snippets of actual teenagers lives and then fashioned comic strips out of them.
Unlike the movie adaptation, which had a sustained narrative, the graphic novel is comprised of episodic vignettes that seem more like a collection of short stories. These little tales are packed with so much melodrama, sharp-humour, keen observation and emotion that by the time you're finished with this 80 or so page book you'll feel like you've already digested volumes.
I can't recommend this book highly enough and whether or not you've seen the movie you definitely need to read the original source. Top quality stuff all the way through.
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By S. Lavigne on May 13 2011
Format: Paperback
This graphic novel relates the wanderings of Enid and Rebecca, who have just finished high school and are ambivalent about everything, whether it is about their future, their opinions, their place in society or their orientation.

Enid and Rebecca are obsessed by losers and mediocre culture. They are witty and judgmental on what surrounds them - and quite vocal about it as well - but on the other hand they are uncomfortable in their few attempts at self-assessment.

I "think" that I enjoyed this book (not sure yet, since the novel makes me uneasy) because, as a reader, I found myself being absorbed by Enid and Rebecca the same way they are obsessed with mediocrity. For me, the fact that the author was successful in transferring to the reader the main character trait of Enid and Rebecca makes reading this graphic novel quite an experience. In my view, Daniel Clowes is to graphic novels what Todd Solondz is to filmmaking.
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By A Customer on June 13 2004
Format: Paperback
I didn't like the Ghost world movie, but the graphic novel was a lot better. There were a couple of times I got confused with people (heh, maybe it's just me) but it was funny and there were moments when I could relate to the characters and the artwork was cool what with the blue and all and so overall I would recommend it to anyone who is as addicted to graphic novels as I am.
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Format: Paperback
I saw the movie upon recommendation from my ex-girlfriend (as if that matters), and that's the way I found this gem out, as so many others have. This was my first encounter with Daniel Clowes, and I loved it. He always maintain some self-defacing quality in his humor (see Eightball, for example), but that actually translates to the search for true self in a rather seriously frustrating (pseudo-)real-world experiences of Enid and her pals. It is quite amazing what Clowes captures in what he probably could not experience himself --- the life of a "teenage girl" who avoids to fit in, yet could not find her own comfortable niche.
My criticism is that Ghost World is too short. I find some seriously deep qualities in what are depicted; yet the development of story goes too fast that literally nothing gets elaborate enough for me to slow down and appreciate to the extend that I wish. After reading, I just wished strongly I could read more of the stuff.
Maybe that's the joy of graphic novels --- so much is left for readers to wonder. Or it is just me having read numerous Japanese comics with elaborate story lines --- I can assure that a Japanese manga artist would make 20 volumes of comics out of a cool story like this. In any case, this one certainly made me interested in Clowes other works.
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