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Graphics Gems V (IBM Version) [Hardcover]

Alan W. Paeth
5.0 out of 5 stars  See all reviews (1 customer review)
Price: CDN$ 101.00 & FREE Shipping. Details
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Book Description

May 9 1995 0125434553 978-0125434553 1
Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers.

Key Features
* Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field
* Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming
* Includes gems covering ellipses, splines, Bezier curves, and ray tracing
* Disk included containing source code from the gems available in both IBM and Macintosh versions

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Product Description

From the Back Cover


Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field. Contains about 50 new gems displaying the most recent and innovative techniques in graphics programming. Includes new gems on ellipses,
splines, Bezier curves, and ray tracing. Disk included contains source code from all five volumes and is available in both IBM and Macintosh versions.

About the Author

Alan W. Paeth is a professor of computer science at Okanagan University College in British Columbia. Previously, he was a research scientist specializing in VLSI technology at Xerox PARC. The principle architect of the first operational Pixelplanes silicon, he also fabricated the first Berkeley RISC and SGI Graphics Engine chips. His degrees span three calendar decades and three fields: Engineering, Mathematics, and Computer Science.

Inside This Book (Learn More)
First Sentence
The gems in this section describe general mathematical techniques having ready application to computer graphics. Read the first page
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Concordance
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most helpful customer reviews
5.0 out of 5 stars Fifth and last in the classic series May 30 2000
Format:Hardcover
I'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there is an average of 100 hits a day on the site. Go look at the online list of what's in this volume to see if it's for you.
Highlights (for me) include polygon/cube intersection testing, a good polygon triangulator, and an entire z-buffering library.
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Amazon.com: 5.0 out of 5 stars  1 review
13 of 15 people found the following review helpful
5.0 out of 5 stars Fifth and last in the classic series May 30 2000
By Eric Haines - Published on Amazon.com
Format:Hardcover
I'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there is an average of 100 hits a day on the site. Go look at the online list of what's in this volume to see if it's for you.
Highlights (for me) include polygon/cube intersection testing, a good polygon triangulator, and an entire z-buffering library.
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