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HTML5 Canvas and CSS3 Graphics Primer [Paperback]

Oswald Campesato
1.0 out of 5 stars  See all reviews (1 customer review)
List Price: CDN$ 44.60
Price: CDN$ 35.98 & FREE Shipping. Details
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Book Description

July 27 2012 1936420341 978-1936420346 Pap/DVD
This book covers the features of HTML5 Canvas, CSS3 graphics, and shows how you can extend the power of CSS3 with SVG. The material in this book is accessible to people who have limited knowledge of HTML and JavaScript. Companion DVD with source code and graphics.

While the material is accessible to those with limited knowledge of HTML and JavaScript, but more advanced users will benefit from numerous graphics techniques. The book also includes illustrative code samples and illustrations that are useful for Web developers and SVG/Flash/Silverlight developers. You'll see examples that help you learn to do the following in HTML5 Canvas, CSS3, and SVG: render Bezier curves, apply colors and gradients, transform 2D shapes and JPG files, perform animation effects, create 2D/3D bar charts and line graphs, handle mouse events, render HTML5/CSS3/SVG pages in Android, and learn the mechanics of a Tic-tac-toe game. A companion DVD contains all the source code and color graphics from the book.

Brief Table of Contents:
1: Features of HTML5. 2 CSS3 Graphics and Animation Effects. 3: CSS3 and SVG. 4: Basic Canvas Shapes. 5: Gradient Effects in Canvas. 6: Circles and Bezier Curves in Canvas. 7: Transformations in Canvas. 8: Mouse Events in Canvas. 9: Animation Effects in Canvas. 10: Charts and Graphs in Canvas. 11: Android and HTML5/CSS3/SVG. Appendix A. CSS Introduction. Appendix B. SVG Introduction

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About the Author

(Mercury Learning).

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1.0 out of 5 stars Could have been done better March 20 2013
Format:Kindle Edition|Verified Purchase
I understand how much work goes into putting a book together, but this is probably one of the worst books I've tried to read.

I'm a JavaScript/CSS developer, and wanted to learn more about the different technologies I can use to animate or draw stuff in my web apps. This book felt like a weird mix between a blog post and a reference book —not in a good way.

eBook Quality (I got the kindle version of this book)
The fonts were all messed up so it made the book really hard to read. For some reason all the font were bold and no matter what font setting I had, it was hard to read.

Examples Quality:
The examples included in the book were extremely poor and put together carelessly —or at least that was the impression I got.

The CSS code examples were pretty bad, using bad standards and poor indentation, which was a big deterrent to learn Canvas from this book.

Again, it almost felt like a reference guide, instead of an introduction/tutorial to the technologies.

Overall Quality:
The book feels like it was put together in a week, by a hacker. It turned into a list of CSS properties and Canvas methods and defined them one after the other.

I don't know if I could recommend this book to anybody.
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