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.Hack//Sign, Vol. 4: Omnipotence (Limited Edition)

Megumi Toyoguchi , Amanda Winn Lee    DVD
4.5 out of 5 stars  See all reviews (10 customer reviews)
Price: CDN$ 110.79
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Product Details


Product Description

Amazon.ca

The questions surrounding the nature and identity of the mysterious Tsukasa spread like ripples in a pond, roiling the Myst-like game World. When Mimiru suggests they meet for snacks and shopping in the real world, Tsukasa, who has somehow returned from the dead, doesn't understand what she's talking about. His identity is somehow linked to the Key of the Twilight, and the search for it is causing increasing violence and a disregard for the rules. Silver Knight, Subaru's trusted lieutenant, begins disobeying orders, causing her to disband the Crimson Knights. She loses a violent confrontation with an unpleasant newcomer, but finds unexpected solace in Tsukasa's arms. Director Koichi Mashimo tantalizes the viewer with brief glimpses of a dreary, gray reality that is strikingly different from the pastel colors and imaginative designs of the cyber-world. Obviously, more is at risk than an elaborate online game. (Rated 13 and older: violence) --Charles Solomon

Product Description

After the battle at the upside-down castle, everyone but Tsukasa is returned to a regular field in "The World". Did Tsukasa die? What happened to him? Captured by a previously friendly unseen force, Tsukasa reappears with parts of his memories, thoughts, and feelings "missing". Is this really Tsukasa or just a copy of the character’s data? The other players have their own problems as well - Subaru discovers that the Silver Knight have been hiding messages from her with the latest request by the System Administrator threatening to end with disastrous results! Limited Edition DVD Slipcover and CD Soundtrack.

Only 15,000 Pieces Made
Interactive Animated Menus
English/Japanese Language
English Subtitles Optional
Anamorphic Widescreen Presentation
Dolby Digital Surround Sound
Dolby Digital Isolated Score Audio Track
Character Gallery
Bandai Previews


Customer Reviews

4.5 out of 5 stars
4.5 out of 5 stars
Most helpful customer reviews
5.0 out of 5 stars From the creators of Neon Genesis!!!!! July 22 2004
Format:DVD
I've watched A LOT of anime way before it became mainstream, so I have had a sample of all the good stuff that made it here before the crappy kids shows. Neon Genesis is a supurd anime, you can't call yourself an anime lover before you watch that, however as much as I liked that anime, I LOVE .hack//SIGN. This sotry is slower moving, you see mostly character development and none of that bloody violence that is prevolent in most anime and other media. If you love getting involved with the characters you'll love this. Every person alive can relate to at least one of the characters in .hack, it's amazing to watch it and see how their lives play out. Even better, if you like this anime enough, there are four games to play that take place 6 months after this story. They pick up where it left off and solve the riddles that are left unsolved at the end of this series. Now I have to say that to be an true anime fan you have to have watched 2 series, Neon Genesis Evangelion and of course, .hack//SIGN! ^_^ \/
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4.0 out of 5 stars A quiet interlude April 29 2004
Format:DVD
Containing some of the series' best-scripted episodes, this whole volume is proof that SIGN is at it's best during quiet moments when we learn more about the characters. After the intense cliffhanger of the last volume is resolved, things slow down a little. It's the calm before the storm as the next volume will starts heading the party towards it's inevitable confrontation with The Voice tormenting Tsukasa.
Tsukasa himself takes a backburner to some extent once we find out what has happened to him, as these episodes are largely devoted to character studies of the two women of the party - B.T. and Subaru. As the DVD jacket suggests, Crim also plays a large role, his relationships with the women acting as a catalyst for revealations about them.
Crim is a decidedly good man, but he's only human like everyone else. In this volume, we find out that offscreen he's committed the faux pas of giving B.T. mixed signals by meeting with her in the real world in spite of the fact that he already knows he's not going to return her blatant interest in him. This leads to an uncomfortable scene in which he's forced to gently but firmly refuse to see her again offline, leaving a humiliated B.T. to struggle between any loyalty she owes Bear and her jealousy of Subaru, who she knows has a bond with Crim that she never will.
Subaru, meanwhile, pays for her championship of Tsukasa as she watches the Crimson Knights disband before her eyes, throwing her into The World as most players know it for the first time. At first Crim is there to protect her, thoroughly enjoying the knight in shining armour act, but in a case of really lousy timing his job forces him to leave again while she's still overwhelmed.
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5.0 out of 5 stars What is Light and What is Shadow Sept. 9 2003
Format:DVD
Each of the pieces of the .hack bundle presents a different vision of both the real world and its imaginary counterpart - The World. Like Rashomon, they offer use a set of varying viewpoints and challenge us to form our own opinion. In this, the video series, the characters believe that a secret artifact, the Key of the Twilight, hold the means of solving the mysteries of the virtual universe. For Tsukasa, who is trapped in the game while his body lies comatose, it is the promise of a return to a normal life.
For others, the key spells power, or wealth. But in a sense, it is really a red herring, distracting the viewer from the more subtle dramatic interplay taking place among the characters. For this series isn't really about the game, but those who play it. For some it has come to replace live, and for others it is only a game they play for fun. Who is right? - we are offered only vague signs and portents to make our own decision.
In this set of episodes the real story is the unfolding and development of two characters that previously held lesser roles - BT and Subaru. BT's avatar it one of cold, self-centered sensuality - perhaps, though, it hides a deep neediness and loneliness. Confronted with Sora, who only sees other players as tools, she finds a reflection of herself - and is disquieted by it.
Subaru, however, takes her place as one of the heroines of the story as her feelings for Tsukasa put her in direct conflict with many of the Crimson Knights. The results appear disastrous, but in the end we are given a flash of understanding about both her own bravery and what underlies it. We are reminded vividly for the second time that The World is only a reflection of the characters' realities.
Is there a tragedy coming? Or transformation and healing?
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3.0 out of 5 stars The Calm After The Storm July 17 2003
Format:DVD
Things were bound to cool down after the action-packed third volume of this popular series revolving around Tsukasa, a player trapped and unable to log out of "The World," the most popular online community/RPG of the near future.
This volume starts of with a recap of the previous one: several players have formed teams to search for the "Key of the Twilight," a legendary item that, rumor has it, could reset The World or free Tsukasa. Several players were transported to an alternate dimension and found a character called "The Broken Man" spouting nearly-incoherent clues about the Key. At the disc's end, Tsukasa sacrifices himself to free buddies Mimiru and Bear, and lies lifeless on the ground.
The players sit and speculate after the recap: what has happened to Tsukasa? Who is The Broken Man? And what, if anything, significance did his babbling have? Meanwhile, we find a shell-shocked Tsukasa sitting back in his hidden world, dazed out and whimpering while picking on a teddy bear, the strange female voice continuing to speak to him.
This may be the slowest disc of the series, which is saying a lot considering the dripping-molasses pace this series offers. There is indeed very little in terms of physical action, and surprisingly, very little in terms of advancing the series. The disc does contribute to the overall feel by examining BT, one of the sub-main characters who hedges the line between good and bad. She finds herself at the mercy of two players, but is "saved" by Tsukasa; pangs of guilt over her views and treatment of Tsukasa make her open up to him. Similarly, her growing affections for the likeable Crim are deflected when she offers to meet in the real world. She sits sobbing as he leaves, her online character emotionally distressed by the lack of real-life interaction.
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