These 'games' should be played more with the idea you are educating yourself on Civil War topics -not on the adventure/action/gameplay involved....
Yes, the first one had its good and bad points. As does 'secret missions'. SM the fighting flows better I noticed a lot less hand to hand and more sniper type missions. This game reminded me also of one called 'Marine:sharpshooter' which was an average easy jungle path trail where you constantly happen upon enemies and, as the game progresses, they get harder,etc. Though, what was nice about SM there was more 360 travel and the environments are nice, but there could have been more treasure hunting. Being that its based upon Civil War reenactments, maybe that sort of thing wasn't going on!lol. The game gets pretty easy if send your grenades with accuracy and sharpshooting. There is a lot less dialog. Both games seemed to have a sort of slow, stiff feeling when traveling or turning fast
In Nation Divided, the fighting was frustratingly slow with the muskets and reloading and hand to hand(especially if you're used to the future shooter stuff)But once you get used to it, you get through the game with no real climax other than feeling you saw what was hopefully a good recreate of what really took place in the civil war :( In my opinion, the 'civil war' idea is a great one for gaming and it still untapped for something really long and brutal and epic in the NEW gaming industry!MOH 'rising sun' was always one of my favorites! There's so much new/other stuff out there BLOWING this away in the war game genre. Hope this helped anyone :]