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How to Break Software: A Practical Guide to Testing
 
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How to Break Software: A Practical Guide to Testing [Paperback]

James A. Whittaker
3.4 out of 5 stars  See all reviews (10 customer reviews)
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Product Description

Book Description

How to Break Software is a departure from conventional testing in which testers prepare a written test plan and then use it as a script when testing the software. The testing techniques in this book are as flexible as conventional testing is rigid. And flexibility is needed in software projects in which requirements can change, bugs can become features and schedule pressures often force plans to be reassessed. Software testing is not such an exact science that one can determine what to test in advance and then execute the plan and be done with it. Instead of a plan, intelligence, insight, experience and a "nose for where the bugs are hiding" should guide testers. This book helps testers develop this insight. The techniques presented in this book not only allow testers to go off-script, they encourage them to do so. Don't blindly follow a document that may be out of date and that was written before the product was even testable. Instead, use your head! Open your eyes! Think a little, test a little and then think a little more. This book does teach planning, but in an "on- the-fly while you are testing" way. It also encourages automation with many repetitive and complex tasks that require good tools (one such tool is shipped with this book on the companion CD). However, tools are never used as a replacement for intelligence. Testers do the thinking and use tools to collect data and help them explore applications more efficiently and effectively.

From the Back Cover

Practical tutorial on how to actually do testing by presenting numerous "attacks" you can perform to test your software for bugs. Practical approach has little or no theory, but shows real ways effectively test software—accessible to beginners and seasoned testers. The author is well known and respected as an industry consultant and speaker. Uses market leading, and immediately identifiable, software applications as examples to show bugs and techniques. How to Break Software is a departure from conventional testing in which testers prepare a written test plan and then use it as a script when testing the software. The testing techniques in this book are as flexible as conventional testing is rigid. And flexibility is needed in software projects in which requirements can change, bugs can become features and schedule pressures often force plans to be reassessed. Software testing is not such an exact science that one can determine what to test in advance and then execute the plan and be done with it. Instead of a plan, intelligence, insight, experience and a "nose for where the bugs are hiding" should guide testers. This book helps testers develop this insight. The techniques presented in this book not only allow testers to go off-script, they encourage them to do so. Don't blindly follow a document that may be out of date and that was written before the product was even testable. Instead, use your head! Open your eyes! Think a little, test a little and then think a little more. This book does teach planning, but in an "on- the-fly while you are testing" way. It also encourages automation with many repetitive and complex tasks that require good tools (one such tool is shipped with this book on the companion CD). However, tools are never used as a replacement for intelligence. Testers do the thinking and use tools to collect data and help them explore applications more efficiently and effectively.

James A. Whittaker is a well-known speaker and consultant, as well as seasoned professor.


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1 of 1 people found the following review helpful
4.0 out of 5 stars A systematic process for rapid, basic testing of software, Nov 9 2002
By 
Charles Ashbacher (Marion, Iowa United States) - See all my reviews
(TOP 1000 REVIEWER)   
This review is from: How to Break Software: A Practical Guide to Testing (Paperback)
If there is an area of software development that needs to be codified and formalized, it is the procedures for testing the software before release. With the exception of software that does only a few tasks, it is not possible to test all possible paths. The number of possible paths expands very quickly so that it is effectively infinite, which means that it is so large that it might as well be infinite. Furthermore, this problem will only get worse as software continues to increase in complexity. Finally, the testing phase of software is relegated to the last step and is often considered to be a menial task by developers. Given these conditions and the general pressure of meeting a release date, it follows that testing is often cut short.
With all of this as a background, it would appear that testing is a hopeless task. That is not the case if the testing is done in a systematic manner, which is what this book will teach you. Whittaker is a computer science professor whose area of expertise is that of testing software. He breaks the process into two broad categories: user interface attacks and system interface attacks. Each of these areas is then split into separate attacks, seventeen for user interface attacks and six for system interface attacks.
The attacks for user interface are:

* Apply inputs that force all the error messages to occur.
* Apply inputs that force the software to establish default values.
* Explore allowable character sets and data types.
* Overflow input buffers.
* Find inputs that may interact and test combinations of their values.
* Repeat the same input or series of inputs numerous times.
* Force different outputs to be generated for each input.
* Force invalid outputs to be generated.
* Force properties of an output to change.
* Force the screen to refresh.
* Apply inputs using a variety of initial conditions.
* Force a data structure to store too many or too few values.
* Investigate alternate ways to modify internal data constraints.
* Experiment with invalid operand and operator combinations.
* Force a function to call itself recursively.
* Force computation results to be too large or too small.
* Find features that share data or interact poorly.

The attacks for system interface are:

* Fill the file system to capacity.
* Force the media to be busy or unavailable.
* Damage the media.
* Assign an invalid file name.
* Vary file access permissions.
* Vary or corrupt file contents.

Each of the attacks is presented using the subsections:

* When to apply this attack.
* What software faults make this attack successful?
* How to determine if this attack exposes failures.
* How to conduct this attack.

This approach leads to a very thorough demonstration of how to perform rigorous software testing in a limited amount of time. If I ever teach a course in software testing, this is what I will use as a text.
The book includes a CD containing two software testing tools, one of which I wish was available when I was developing software. While it is running, you can move a slider to have it bind memory resources and learn the point of memory use where your software performance begins to suffer. This is very useful, and is much easier than trying to load up many other applications.
Software testing is a critical area of development that is still in the process of being codified into patterns for reuse. This book demonstrates many of the currently available strategies and should be read by all members of testing teams.

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4 of 4 people found the following review helpful
5.0 out of 5 stars If you really want to learn testing, buy this book., Jun 22 2002
This review is from: How to Break Software: A Practical Guide to Testing (Paperback)
This book is part of the new wave of testing books that challenge not only the conventional wisdom about test process, but also challenge conventional wisdom about how to teach and write about testing. People who prefer testing textbooks that preach paperwork and process will be shocked, shocked, to discover that there are a lot of us who think it's a tester's job to find important bugs fast. We want books that give us strategies for actually finding problems. Paperwork and process help some, but not enough. We need something more. We need test-designer-sits-down-at-the-keyboard know-how.

As a test designer, myself (and a competitor of Whittaker's) I can certainly find things to nitpick about this book. But I won't do that here, because the big picture is far more important. That picture is simply this: if you are confused about what to do to uncover problems in software before it ships, EVEN IF you have no specifications to test from and EVEN IF no one listens when you rant about "quality assurance processes" they should follow, then there are only a few testing books yet published that will help you. This is one of them.

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5.0 out of 5 stars Perspective is everything, Jan 27 2004
By 
Michael Bolton (Toronto, Ontario, Canada) - See all my reviews
This review is from: How to Break Software: A Practical Guide to Testing (Paperback)
I think that this is an exceedingly useful book.

Most books that purport to be about testing are really about something else. They're generally about planning, or process, or mathematics, or graph theory. Often, they're about making models of software so that you can demonstrate that there are indeed jillions of paths through a given piece of software--hardly news to anyone who's bothered to think about it for a while. Sometimes they're about the underlying theory of the thing you're supposed to be testing, such as "Web applications" or "security". All of these are useful things to think about, to be sure. Many of these books are large, and this one is small. I would venture to say, though, that few books talk about actual bugs as much as this one does, and provide such entertaining, cringeworthy examples.

This book is about testing, and it's about thinking about testing. It provides a set of theories of error, and follows these with worked-out examples of using those theories of error to find bugs in real software. What a concept.

In some reviews of this book, you'll find pious pronouncements about process; you'll see one that complains that this book doesn't have anything about testing J2EE applications; or that this book somehow applies only to Microsoft software. Those reviews all represent valid points of view, equivalent to the valid point of view that Moby Dick is a book about a big fish.

Some of the information presented is quite basic. Mind, as a tester, testing trainer, and user of software, I've seen a lot of software--a LOT of software--not Microsoft products, some written in Java, built with well-defined process... but some pretty basic bugs. Mission to Mars, anyone?

Some reviews also seem to believe that there is One True Way to develop and test software. That may be true, though I doubt it. But either way, it's unquestionably true that the followers of The One True Way are in the extreme minority, and the rest of us testers have to live by our wits, work under pressure in chaotic organizations, and find important bugs quickly.

The book inspired me to think about the way that I approach a piece of software that I haven't seen before. I know some things about the underlying operating system (whatever it may be); I know something about the way data is represented in binary coding systems (whichever one might be in use at the time); I know something about the construction of programs (irrespective of the programming language); I know something about the way the program interacts with humans and other software. I also know something about the way programs and programmers can screw up--that is, I know something about certain risks. As a real tester in the real world, sometimes that and the program are all I have to work with. Nonetheless, I can use those things to find bugs effectively. Besides, even if I do have a specification, it's invariably incomplete, or wrong, or out of date, or so thick as to be unreadable in the time I have to test.

The book is fun to read, too--some of the fun is in the Microsoft-inspired schadenfreude, and some is the relaxed, conversational style of the writing. One nice notion expressed in the book is getting together with other testers and talking about bugs for fun. Good point--I believe that people learn more easily when they're talking to each other and having fun.

So this book helped me by providing an example of a taxonomy of software interfaces and theories of error, and ways of attacking the software based on those interfaces and theories. I have my own theories of error, and my own models, too; this book helped me to think about them and refine them. It's not the One True Way of Software Testing. Good thing, too: there isn't one.

Don't get me wrong: I would love to have a perfectly written specification to which the software completely conformed. If I were confident that such a thing were possible, I would never have to test; by that fantastic definition, the software would work perfectly.

A good book should help and inspire you to think for yourself. If your mind is closed to extending the ideas in this book (or any other), you probably won't like it much--but then you probably won't be able to function very well when you move to a different development culture. That is (sad to say) you won't be a very good tester when you leave your cocoon. In fact, if your mind is closed, you're probably not a very good tester now.

On the other hand, I believe that this book is very useful if you keep your mind open, accept its lessons and examples, and apply them to your own projects, your own environment, and your own thinking. We need more testing books like it.

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