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How to Create Fantasy Art for Video Games: A Complete Guide to Creating Concepts, Characters, and Worlds [Paperback]

Bill Stoneham
4.5 out of 5 stars  See all reviews (2 customer reviews)
List Price: CDN$ 28.99
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Book Description

Oct. 1 2010
This comprehensive manual teaches the art and craft of creating compelling graphics for video games in a wide range of media, both traditional and computer generated. The author also describes software that imitates the traditional media of paint, pen, and pencil. He goes on to discuss in detail how game genre defines the type of characters to be portrayed, whether human or fantastic, and he shows how to render appropriate facial expressions that will define a character's personality. Next, he discusses methods for creating environments--jungles, arctic landscapes, the ruins of lost worlds, and many others. He also instructs on mastering illustration and rendering techniques, among them, layering with paint, using filters to produce a painted effect, and digital composing. A gallery of examples from successful illustrators serves to inspire beginning artists. More than 350 instructive illustrations in color and black-and-white.

Frequently Bought Together

How to Create Fantasy Art for Video Games: A Complete Guide to Creating Concepts, Characters, and Worlds + How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World + Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design
Price For All Three: CDN$ 57.65

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Product Description

About the Author

Bill Stoneham creates art for computer game companies, including Lucas Art and Eidos, and has worked in both feature film and effects studios.

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Customer Reviews

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Most helpful customer reviews
4.0 out of 5 stars Don't be fooled by the ugly cover! Nov. 14 2013
By David Are TOP 500 REVIEWER
Format:Paperback|Verified Purchase
Don't let that fairly ugly cover art dismay you from this book. It has nice art and interesting examples. My only issue with it is that the 'tech' they use seems really dated for a new book. Like 2007 dated. The 3D models and textures look like they're from Reboot (1993). This also doesn't really tell you a lot about video game industry as a whole. Also, again, the tech..it pretty much says "This is a Computer, you can make ART with a Computer! A Computer!" Id say check it out at Chapters before purchasing.
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5.0 out of 5 stars Exactly what I wanted Feb. 10 2013
By Hermol
Format:Paperback|Verified Purchase
Better than what I expected, very complete. I love how your role as a 2D artist in a video game production is explained. It clearly answered all my questions.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.0 out of 5 stars  3 reviews
1 of 1 people found the following review helpful
2.0 out of 5 stars Better books out there April 15 2014
By Joshua Allen Wilson - Published on Amazon.com
Format:Paperback|Verified Purchase
Not that this book is completely terrible, but the content is lacking and it's just not very informative or attractive.

As with most art books, it gives an example of a certain aspect that covers 1 page. That is nowhere near enough information to dedicate to an entire topic. That being said, it gives you some nice information on various job positions in the gaming world (which you could just google). There are some unique aspects and perspectives discussed on the game development, but they are too few and far between to justify the purchase of this book.

Also, the topics are immensely broad. Only a third of this *short* book is dedicated to actual drawing. Most of the rest of it is for 3d modeling which I have no interest in doing, nor have the programs necessary to even follow along or practice anything described. This book also lacks any information on getting into the industry, what you need, what you should work towards, who you should contact. Nothing. It's just a vague collection of thoughts from the author's point of view. For example, he discusses the process of making a game. This is what the director says, this is what the artist draws, this is what the animator renders, etc. This is common sense and again, you could just google that information. There's nothing worthwhile here.

Also, the artwork shown in this book is really outdated and kind of unappealing. The pencil drawings and concepts the artist put in the book were fine, but the 3d models and environments were HORRIBLE. Think the original Doom's graphics.

I can't really hate the author that much because it's not his fault alone but this book as a collaborative effort of multiple people just fails miserably. If you really want to cover all those subjects, do it in a larger book that is able to go into great detail. This tiny 170ish page book can't do that. It's just too broad. I can't even use this book as a source for inspiration when coming up with concepts because the artwork is sub-par.

I highly recommend spending your money on either an art book like "the art of (insert whatever game you like here)" for creative inspiration or if you really want to know about the gaming industry and all you need to prepare your portfolio and to actually LAND A JOB in it, I suggest you purchase "How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World." by Sam R. Kennedy. He has his crap together and covers subjects in a clear, precise way. Not to mention actually helps you get a job in the field all while displaying infinitely better artwork.
1 of 2 people found the following review helpful
5.0 out of 5 stars A very pleased customer Jan. 4 2013
By Jennifer - Published on Amazon.com
Format:Paperback|Verified Purchase
Bought this for my boyfriend, but he absolutely loves it! It gives him everything he needs to know and it fits the description. It even arrived a day or a couple days early! Very pleased with this service.
6 of 10 people found the following review helpful
5.0 out of 5 stars A 'must' for any video game player who aspires to program Feb. 13 2011
By Midwest Book Review - Published on Amazon.com
How to Create Fantasy Art for Video Games offers a guide to creating concepts, characters and gaming worlds and is a 'must' for any video game player who aspires to program. Learn how to become an artist to get a job in video game design by learning all the techniques for drawing, painting and computer graphics manipulation. From producing thumbnails to finished color, this includes not just art and programming techniques, but keys to understanding the needs of the game business as a whole - and how artists are hired.
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