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Immersive Audio Signal Processing Paperback – Nov 29 2010

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From the reviews:

"The textbook contains the prerequisites as well as a number of research results which are relevant in this field and is directed to audio engineers with academic level. … The book is a state-of-the-art source in immersive audio, basing partially on former research papers of the authors." (Rudiger Hoffmann, Zentralblatt MATH, Vol. 1106 (8), 2007)

From the Back Cover

This text introduces graduate students and researchers to the basics of digital signal processing relevant to audio/acoustics and psychoacoustics and a variety of topics and latest results in immersive audio processing research.

Kay features:

  • Covers relevant background material adequately
  • Topics include immersive audio synthesis and rendering, multichannel room equalization, audio selective signal cancellation, signal processing for audio applications, surround sound processing, psychoacoustics and its incorporation in audio signal processing algorithms for solving various problems
  • Real-world measurements depicted in the book demonstrate efficiency and power of the various solutions presented

This timely graduate textbook targets courses on Immersive Audio Signal Processing, DSP and Multimedia Processing, and is an invaluable reference for researchers interested in understanding the synergy between acoustics/audio signal processing and psychoacoustics, and how these are melded to solve various hot topics in immersive multichannel audio processing.

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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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3 of 3 people found the following review helpful
Very Helpful Dec 4 2006
By Fesal Toosy - Published on
Format: Hardcover Verified Purchase
This is the first book (properly written) on Immersive Audio Signal Processing so a big thumbs up. A USC graduate myself, I have much respect for the Authors. Like most DSP books it includes a couple of (redundant) chapters on transforms and filter design. The books assumes the reader has basic knowledge of DSP and all the required math background.
The chapter on Acoustics covers several useful topics but still needs more elaboration. New to this area, I had to refer to other resources to fully understand the concepts and mathematical equations. The topic of Psychoacoustics is also briefly touched. The book becomes much more useful from the 4th chapter on Immersive Audio Rendering and the following chapters on Equalization. A good thing is that these chapters also include material from both the authors research papers and refer to a large number of useful papers and journal articles. Future directions in research that are mentioned at the end of each chapter could be quite useful for people that are beginning their research in Immersive Audio.
Overall I would say that the book is a good effort and would be very useful for graduate and PhD students doing research in this area.