From Amazon
Penzler Pick, June 2000: Here's a first novel that pays homage to Hammett, Chandler, and every wisecracking PI in the genre, and then some. It also introduces one of the most delightful characters to come along in some time: August Riordan, a jazz bass-playing PI who is cynical, irreverent, and a laugh a minute. Mark Coggins slyly references his mentors--Riordan is superstitious about the clock in front of Samuel's Jewelers, and he eats at John's Grill. Although mystery buffs will find these references throughout the story, readers who do not pick up on them will not come away feeling cheated. The setting here is present-day San Francisco and the very modern world of Silicon Valley, where software theft has replaced "the stuff that dreams are made of."
The aptly named Edwin Bishop, a multimillionaire entrepreneur, has developed advanced chess software able to make decisions while playing human opponents, unlike the usual software that tends to follow set moves. Bishop himself is a highly intelligent, arrogant man who lives his eccentric life in his mansion with several paid female companions. He is unaware that his software has been stolen until he stumbles across a vendor demonstrating his game at a trade show. Enter Riordan, who must negotiate his way through the world of high technology, jazz, and the underground arena of S/M as he searches for the missing software. His sometime partner in this venture is Chris Duckworth, who works part-time for Bishop's competitor, and who, in his spare time, works as a transvestite at the Stigmata bar. The characters in this charming, fresh, and entertaining mystery are fully fleshed; the dialogue is fast, compelling, and witty; and the grainy photographs that accompany each chapter opening add a pleasing dimension to this delightful first outing. --Otto Penzler
Review
"San Francisco writer Mark Coggins' mystery debut, is smart, stylish, sexy and amusingly insouciant. It's a true find, a well-written and sophisticated addition to the heralded San Francisco private-detective story
Part of the pleasure of Coggins' book is that it's well-grounded in the San Francisco familiar to those who know the city, and not in the fog-shrouded landscape of tourist brochures. Riordan's excursions take him from S&M clubs to East Palo Alto and back, with stops in some mansions and some single-room-occupancy hotels along the way.
The Immortal Game is a panoramic tour de force conducted by the enjoyably jaded Riordan, a detective both deadpan and boyish, a strangely San Francisco combination. And thanks to Coggins' tight pacing and well-thought-out plot, the book never loses its white-knuckled grip on reality, even as it bottom-trolls through parts of town that definitely aren't on the official site list." -- San Francisco Chronicle, January 2, 2000
The Immortal Game deserves to take its place in the immortal tradition of the classic detective novel. -- Donna Levin, author of Extraordinary Means and California Street
Mark Coggins brings us good writing, wit, a great plot idea and an intriguing high tech background in The Immortal Game. Don't miss it. -- Tony Hillerman, author of the best-selling Navajo mysteries
Mark Coggins writes tight prose with a clean, unadorned style; he is a Hammett for the turn of the 21st century. The chess background of The Immortal Game would have pleased Raymond Chandler, and if I may be excused the hubris of placing myself in their company, the character of August Riordan interests me no end. I hope to see a good deal more from this fine writer. -- Loren D. Estleman, author of The Hours of the Virgin and Thunder City