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Interactive Computer Graphics: A Top-Down Approach with OpenGL (3rd Edition)
 
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Interactive Computer Graphics: A Top-Down Approach with OpenGL (3rd Edition) [Hardcover]

Edward Angel
3.5 out of 5 stars  See all reviews (11 customer reviews)

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Hardcover CDN $67.47  
Hardcover, 2002 --  
There is a newer edition of this item:
Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL
CDN$ 124.57
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Customer Reviews

11 Reviews
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 (4)
4 star:
 (2)
3 star:
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2 star:
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1 star:
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Average Customer Review
3.5 out of 5 stars (11 customer reviews)
 
 
 
 
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5.0 out of 5 stars Not for the dim witted, Mar 23 2000
Do not be put off by the negative reviews of this text. You can plainly see the pattern of the bad reviews. Those who gave those reviews probably are not ready for it or never will be. The preface plainly states that it IS NOT an OpenGL API guide, so why bash it for not holding your hand through OpenGL?
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1.0 out of 5 stars Waste of Money, Waster of Paper, Waster of Atoms, Jun 10 2002
By 
Joseph Loggins (Redwood CIty, California USA) - See all my reviews
Whatever u do don't buy this book. It is absolutely terrible, perhaps the worst book I have been subject to in my entire undergraduate experience. To begin the book has absolutley no structure (top down approach my @!?) which has basically left we with knowledge of concepts yet with no idea how they relate. The knowledge I did get however was like pulling teeth because the examples in the book are soooo awful(I was forced to use the net to supplement my learning). The book rarely works out an entire example and just assumes that you understand it after your first try. The book is also terrible on the explanation of concepts and does not defines few terms adequately. Whatever you do DO NOT buy this book, it only use for u would be to keep your fire burning or as a mighting fine doorstop.
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4.0 out of 5 stars The code sample for the scene graph was excellent, Dec 27 2001
By 
Golden Lion "Reader" (North Ogden, Ut United States) - See all my reviews
Visit WSU Virtual Worlds. In terms of an academic book, I preferred "Computer Graphics Using Open GL" by Francis S. Hill Jr. However, there are many helpful graphic concepts in the "Interactive Computer Graphics" book. One of the most valued concepts in this book for me was the explanation of the scenegraph. I was able to write c/c++ functions that allowed the creation of a scene graph. In my most recent game "GL Tank Maze 2001," I have multiple environments which the user can explore, such as: wall maze and tree maze. Each environment has a scene graph that loads or unloads. In one level, I have a mechrobot that is total controlled by the scenegraph and engines that plug into the scene graph. I found the book to be a nice blend between academic and game development. Academically, the book focuses on most of the classical graphical concepts: affine transformations, clipping, splines, and texture mapping. Codewise, the book has some nice examples for building a 3D mouse function. One of the disadvantages to the book is that each concept is not robustly backed up with code samples like the Super Bible. However, if your a reasonable GL programmer this will not be a barrier.
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