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Introducing ZBrush [Paperback]

Eric Keller
4.0 out of 5 stars  See all reviews (1 customer review)
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Book Description

May 5 2008
If you want to take advantage of one of the hottest CG tools available, Introducing ZBrush is the perfect place to start.

Introducing ZBrush helps you jump into this exciting drawing and sculpting software without fear. Learn ZBrush 3.1 basics inside and out and get comfortable sculpting in a digital environment with this relaxed, friendly, and thorough guide. Master these practical techniques and soon you'll be creating realistic, cartoon, and organic models with flair.

  • Introduces you to ZBrush 3.1, the sculpting software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications
  • Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting
  • Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models

Learn to create lush, beautiful digital art with ZBrush and this detailed guide.

Product Details

Product Description

From the Back Cover

Create Hyper-Realistic Digital Models

If you want to take advantage of one of the hottest CGI tools available, Introducing ZBrush is the perfect place to start. Professional Hollywood animator and ZBrush artist Eric Keller dispels any anxieties beginners might have by offering the careful, step-by-step instruction you need to soon feel right at home with this revolutionary software.

Each chapter explains core concepts, then reinforces them with fun, hands-on tutorials that will amaze you with your growing ability to create hyper-detailed, realistic, organic sculptures on your computer. From creating illustrations in 2.5 dimensions to sculpting with digital clay, you'll master ZBrush's powerful tools for creating fantastic images and 3D models for use in animation programs, such as 3ds Max and Maya.

  • Understand ZBrush's unique painting and sculpting technology

  • Take a tour of the innovative ZBrush interface and tools

  • Master 2.5D painting, digital sculpting, and texture painting

  • Learn how to set lighting, create materials, and render in ZBrush

  • Go through a production pipeline, from modeling to rendering to exporting models, textures, and displacement maps

  • Transfer your ZBrush creations into Maya and other 3D applications for use in film, games, and illustration

The DVD includes example files and models to help guide you through each lesson as well as ZBrush Macro scripts and movies to show you the sculpting process used in each chapter. It also includes a trial version of ZBrush 3.1 for the Microsoft Windows operating system.

  • Learn ZBrush's Material Capture technology to create surfaces from photographs

  • Work with subtools to create creature sculptures from multiple objects

  • Use lighting and rendering in ZBrush to create 2.5D compositions

About the Author

Eric Keller has been working professionally as a digital artist and 3D animator since 1998. He is a high-end animator for film, television, and scientific visualization with clients including Disney, ESPN, Warner Brothers, Hewlett-Packard, Sony Imageworks, and ABC, and has created animations for scientific research and visualization at the Howard Hughes Medical Institute and Harvard Medical School. Eric is the author of Maya Visual Effects: The Innovator's Guide, a contributing author to Mastering Maya 8.5 and Mastering Maya 7 (all from Sybex), and has written articles and tutorials for industry magazines.

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most helpful customer reviews
4.0 out of 5 stars Art March 14 2013
By Janine
Format:Paperback|Verified Purchase
It's a good book to start with. Don't expect to plop it down on your desk, or read it in the tub, this book weighs a ton. A good read for the beginner.
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Most Helpful Customer Reviews on (beta) 4.4 out of 5 stars  77 reviews
17 of 18 people found the following review helpful
5.0 out of 5 stars A Good Intro to ZBrush May 5 2008
By Lee Lanier - Published on
As a fellow author, I have bookshelf upon bookshelf of 3D books. Most of these don't get much use. "Introducing ZBrush," however, will get a good workout. Although I've always been impressed by the work produced by ZBrush, I've never been a fan of the interface or workflow and thus have used it relatively little to date. Eric Keller's book makes it all less intimidating. His book covers all the basics, plus includes ample step-by-step guides. The illustrations and example models are a step above many 3D books. I'm also happy to see instructions for importing from and exporting to Maya (ZBrush displacement maps look fantastic in Maya). The DVD includes models, materials, textures, movies, tools, and macros, plus a trial of ZBrush 3. Admittedly, there is a wealth of ZBrush information on the web. However, if you prefer to have a book at your fingertips and would rather not slog through forums for quick answers, this book is a good investment. (If I had a wish, it would be that more of the illustrations were in color, and not black-and-white.)
10 of 11 people found the following review helpful
5.0 out of 5 stars This book saved my life and job at the same time! March 25 2011
By Prashant Patil - Published on
The depth of information contained in this book combined with the ease of its delivery are a must have for any Zbrush user. I've been intimidated with the Zbrush interface at times; clicking, searching and fumbling for the right buttons only to find myself having lost what little progress I had. This book clearly lays out step by step how to do various sculpting procedures with maximum efficiency for great results. I rely heavily on Zbrush at my workplace, Gentle Giant studios. Since each project is different from the last, it is important to adapt quickly to the needs of the project. I've had to rely on this book to guide me through tasks such as ZProjecting, Zsphere base mesh creation and mesh decimation, to name a few. This book has made my work flow faster, which in turn, make my bosses happier. You will not regret the purchase of this book!
6 of 6 people found the following review helpful
5.0 out of 5 stars Finally... the missing link!!! May 29 2008
By Paola Scott - Published on
I've been wanting to get into Zbrush for a very long time. I even downloaded the trial version and surfed the web for tutorials. However, the lack of results were frustrating. Not only this book has helped me with the learning curve but also opened my eyes to zbrush REAL potential... it's very exciting. Now I can enjoy this wonderful piece of software.
5 of 5 people found the following review helpful
5.0 out of 5 stars Excellent book for beginners and good reference material for experts May 28 2008
By Ara - Published on
To see the magic that ZBrush can produce, you only need to go to Zbrush Central and check out the amazing sculpture and imagery the talented ZBrush community is creating. If you have dreams of contributing to that magic, your dreams are quickly crushed by the daunting UI ZBrush hurls at you at first glance. It is an interface you will grow to learn and be comfortable in but initially, you quickly find yourself lost and frustrated in the menus and palettes. The help files are comprehensive and good if you are the type to learn from manuals, they will be of great help when you need to find out about a specific feature. The ZClassrooms and other online tutorials are also a good start, and there are excellent DVDs from Gnomon to get you going. But if you are one to learn from books, and want a good one around to turn to remember how to do something, you can't get any better than "Introducing ZBrush". Eric Keller is the perfect host to get you bootstrapped into the world of ZBrush. Whether you want to create 2.5D magic, or use ZBrush for its real power, digital sculpting, the chapters explain how to get what you need done.

Eric presents his material from the perspective of a digital artist and not as a technical babble dump of the applications capabilities. There are a lot of gems and shortcuts in this book that will help you in your pipeline, and it is a very easy and entertaining read. The book is also divided into 2.5D and 3D sections so you can jump to what you need and not have to machete yourself through a lot of unneeded info to get to what you want.

Some great examples to work on are provided both in a step by step fashion in the book and also as movies on the DVD. Overall I found this book a great read, and good reference to have on hand in my library of ZBrush reference material.
6 of 7 people found the following review helpful
5.0 out of 5 stars Fantastic Book! March 12 2011
By ElliotMcGregor - Published on
In a nutshell - this book appears to be the most definitive book for the best value about ZBrush4. Having read Eric Keller's last book and having purchased video tutorials taught by him (Lighting and rendering in maya 2011 etc.) I can honestly say: You are in the best hands.
Eric's approach to teaching is the fine balance of telling you how but also why, without over doing it. Irregardless of other reviews, the book itself is beautifully presented, it's not a behemoth A3 doorstop, but rather a neat yet thorough installment, it's ideal for travel reading as well as private learning.
Broken up into bitesize chunks, this book focuses more on the 3D aspect of ZBrush (I recommend buying 'Introducing ZBrush' by Eric Keller, as a prerequisite - although this is by no means essential as this books covers a lot of ground) and has an exciting feature teaching readers about brush design amongst many of the other new and powerful tools found in ZBrush4.

Basically, if you are reading this then you are interested in this book, and with that being said, I strongly advise anyone who is looking to get into ZBrush to get it.
Great book, easy to follow and companion DVD just sweetens the deal.

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