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Java 3D Programming [Paperback]

Daniel Selman
3.5 out of 5 stars  See all reviews (4 customer reviews)

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Book Description

Jan. 1 2002
Guiding programmers through the important design and implementation phases of developing a successful Java 3D application, this reference provides guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation, or final optimizations. Distilling twelve months of using the Java 3D API for commercial projects, as well as discussions on the Java 3D e-mail list, experienced Java 3D developers will find helpful a resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D developers will gain a insight into Java 3D development, and avoid the confusion and frustration of learning Java 3D techniques and terminology.

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Review

"!!!! Exceptional" -- Today's Books

"Readers who have an interest in 3D programming using Java should not miss this book." -- Compunotes.com

About the Author

Daniel Selman is the managing director of Tornado Labs Limited, a commercial software company completing projects using the Java 3D API. He has over five years experience in writing commercial Windows software. He lives in Boston, Massachusetts.

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Customer Reviews

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Most helpful customer reviews
2.0 out of 5 stars Clearly insufficient May 17 2004
Format:Paperback
Does very little more than the java 3d tutorials. If you've already gone through the tutorials, this book will undoubtedly dissapoint.
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4.0 out of 5 stars Not completely neccessary Sept. 24 2003
By A Customer
Format:Paperback
Sun's Java 3D Tutorial taught me much more than this book did. It was a nice companion book with some good insights, handy to have but honestly I could have made it just fine without.
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4.0 out of 5 stars Fascinating complement to Sun's 3D tutorial Aug. 25 2002
Format:Paperback
After playing with this book, and the excellent Java 3D tutorial that Sun offers for free, I've been able to make very simple 3D applets. Most of the information to create the applet came from this book; the Sun tutorial is very good, but sparse in some details which this book covers nicely.
Most useful was the description and detailing of the scenegraph, which made it easy to do certain things in my applets. The book also covers more advanced geometric concepts, so advanced programmers should be able to glean much more from the book than I have for now.
All in all, a fascinating complement to the Sun tutorial. If you plan to program with Java 3D components, this book will be very useful.
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4.0 out of 5 stars Required Reading for 3D Graphics Developers April 18 2002
Format:Paperback
The Java 3D API from Sun provides an object oriented abstraction around OpenGL and DirectX functions. Sun provides a fairly good introduction to Java 3D in their documentation. However, it can be difficult to find more advanced information on Java 3D as some of the best information can only be found in newsgroups. This book provides the information that anyone working with Java 3D absolutely needs. The author has covered all the bugs, workarounds, pitfalls, design problems etc. that aren't found in the Sun documentation. Starting with the basics of 3D graphics programming, the book moves quickly on to the heart of the Java 3D API, the Scenegraph. The author does a good job of explaining this key class and how to use it to create 3D scenes. The book then moves on to explain creating geometric shapes, defining light sources, creating textures, attaching behavior to objects, interacting with objects, and much more. Each chapter contains code samples highlighting the topics of that chapter. As a novice to Java 3D, I was overwhelmed for a little while but the code samples and the author's excellent explanations of the code kept me from becoming lost. This is definitely a book that should be read in front of the computer while working on the examples. Any experienced Java developer (even if you have no experience in graphics programming) who is interested in developing 3D games or scientific or architectural 3D applications should get this book.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.3 out of 5 stars  9 reviews
37 of 41 people found the following review helpful
4.0 out of 5 stars Required Reading for 3D Graphics Developers April 17 2002
By Thomas Paul - Published on Amazon.com
Format:Paperback
The Java 3D API from Sun provides an object oriented abstraction around OpenGL and DirectX functions. Sun provides a fairly good introduction to Java 3D in their documentation. However, it can be difficult to find more advanced information on Java 3D as some of the best information can only be found in newsgroups. This book provides the information that anyone working with Java 3D absolutely needs. The author has covered all the bugs, workarounds, pitfalls, design problems etc. that aren't found in the Sun documentation. Starting with the basics of 3D graphics programming, the book moves quickly on to the heart of the Java 3D API, the Scenegraph. The author does a good job of explaining this key class and how to use it to create 3D scenes. The book then moves on to explain creating geometric shapes, defining light sources, creating textures, attaching behavior to objects, interacting with objects, and much more. Each chapter contains code samples highlighting the topics of that chapter. As a novice to Java 3D, I was overwhelmed for a little while but the code samples and the author's excellent explanations of the code kept me from becoming lost. This is definitely a book that should be read in front of the computer while working on the examples. Any experienced Java developer (even if you have no experience in graphics programming) who is interested in developing 3D games or scientific or architectural 3D applications should get this book.
14 of 14 people found the following review helpful
2.0 out of 5 stars Not introductory nor reference material July 20 2004
By Onur Karadeli - Published on Amazon.com
Format:Paperback
I bought because it seemed to cover the subjects in more details when Java 3D tutorial could not. However the Java3D tutorial of Sun is much more detailed and instructive when compared to this book. I extensivly needed Geometry Info sturctures info (i.e. building Shape3D s with custom points) however the book gaved the whole topic in a few paragraphs as it does in other topics.

There are no accompanying CD that include code, thus it is again harder to see techniques. The book is amateurishly composed, and the code examples are very difficult to read (no emphasizations, no bold lines, no comment highlightings...)

I recommend this book only if you can afford a book that will not help you much and urgently need a Java3D book.
16 of 17 people found the following review helpful
4.0 out of 5 stars Not completely neccessary Sept. 23 2003
By A Customer - Published on Amazon.com
Format:Paperback
Sun's Java 3D Tutorial taught me much more than this book did. It was a nice companion book with some good insights, handy to have but honestly I could have made it just fine without.
15 of 19 people found the following review helpful
2.0 out of 5 stars Clearly insufficient May 17 2004
By H. Singh - Published on Amazon.com
Format:Paperback
Does very little more than the java 3d tutorials. If you've already gone through the tutorials, this book will undoubtedly dissapoint.
5 of 6 people found the following review helpful
4.0 out of 5 stars Great for learning the system Aug. 24 2004
By Burak Ozcan - Published on Amazon.com
Format:Paperback
The book covers a great detail for scenegraph construction and using the necessary features like materials, lighting, behaviours and animation. Especially the chapter for behaviours is very helpful in creating interactivity with Java3D.

There is only one weakness - geometry creation. Whether you create it inside Java3D or load it from industrial 3D packages, I think the official Java3D tutorial does a better job.
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