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Java 3D Programming [Paperback]

Daniel Selman
3.5 out of 5 stars  See all reviews (4 customer reviews)

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Book Description

Jan 1 2002
Guiding programmers through the important design and implementation phases of developing a successful Java 3D application, this reference provides guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation, or final optimizations. Distilling twelve months of using the Java 3D API for commercial projects, as well as discussions on the Java 3D e-mail list, experienced Java 3D developers will find helpful a resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D developers will gain a insight into Java 3D development, and avoid the confusion and frustration of learning Java 3D techniques and terminology.

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Review

"!!!! Exceptional" -- Today's Books

"Readers who have an interest in 3D programming using Java should not miss this book." -- Compunotes.com

About the Author

Selman-Managing director of Tornado Labs Limited

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Most helpful customer reviews
2.0 out of 5 stars Clearly insufficient May 17 2004
Format:Paperback
Does very little more than the java 3d tutorials. If you've already gone through the tutorials, this book will undoubtedly dissapoint.
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4.0 out of 5 stars Not completely neccessary Sep 24 2003
By A Customer
Format:Paperback
Sun's Java 3D Tutorial taught me much more than this book did. It was a nice companion book with some good insights, handy to have but honestly I could have made it just fine without.
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4.0 out of 5 stars Fascinating complement to Sun's 3D tutorial Aug 26 2002
Format:Paperback
After playing with this book, and the excellent Java 3D tutorial that Sun offers for free, I've been able to make very simple 3D applets. Most of the information to create the applet came from this book; the Sun tutorial is very good, but sparse in some details which this book covers nicely.

Most useful was the description and detailing of the scenegraph, which made it easy to do certain things in my applets. The book also covers more advanced geometric concepts, so advanced programmers should be able to glean much more from the book than I have for now.

All in all, a fascinating complement to the Sun tutorial. If you plan to program with Java 3D components, this book will be very useful.

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