There really isnt much to make this a compelling gaming experience starting with a 'story'
that to be honest I didnt even follow.Its told through comic book style cutscenes and
incomming messages that dont absorb or invite a sense of urgency. The impressive graphics
and cyber punk nature of the levels is fascinating and invites 'sightseeing' , unfortunately
the level layouts themselves are bland and straight forward with little else to do than
move from one 'plot' point to the next.You cant even backtrack to pickup items so its grab
and go all the way ( not my style , I prefer to make mental notes of where med kits and ammo
packs are scattered in case I need to fallback. In this game your path is constantly cut off
behind you with fire,falling objects ect. thus forcing you forward . I like to creep and
survey the terrain before barreling in and like to toss a few explosives into the unknown
area to see if I can shake anything loose. That doesnt work here as the enemies dont
materialize until you reach a certain piece of geography on the level , a piece that is
often enclosed with little manuvering room at that. H.R. isnt the first game to do this so I
dont fault them but it deflates some of the fun when all you can do is move forward and wait
to be attacked.Speaking of which:
The enemies in this game are all robotic and of similar designs and similar albeit limited
attack methods. They're fast , direct and like to slam into you while some fire mortars and
rockets , They're also faster than you and battles quickly get reduced to wildly firing into
smoke ,fire,electrical discharges and the like, all very chaotic and frenetic.
The music sets the tempo dutifully enough and has a good pulse but has little future
outside of this game environment, (its getting so that games are becoming worthy of their
own soundtrack releases....except this one), and the SFX are suitable but not really
outstanding. The assault rifle ,however,makes a veeerry satisfying sound and ripping
through all your ammo while strolling around the level blasting the crap out of it adds to
the experience favorably.
This game gives you two guns at the beginning, an assault rifle that fires a bullet style
projectiles and an energy rifle that fires anergy bolts , both weapons use a regenerating
ammo as well as findable ammo packs . These are the only two weapons you have but you can
purchse augments to each of them through the use of automated upgrade devices found in-field so you can modify your guns to be mortars,grenade launchers,rocket launchers and so
forth. This is a very clever idea IMO but overall the upgrades to your guns (or your combat
gear ect.) just dont have a real impacting feel. I dunno , they did the job I guess , There
was so much 'money' to be had in this game that before the end you were able to purchase just about all the
upgrades available and most of them weren't even necessary. My primary combo was the assault
rifle and plasma mortar . I didnt really need any of the other upgrades and really never
used them much if at all.
Overall this game leaves me thinking that its nothing more than a vehicle to demonstrate
the competence of its developers (which is really quite impressive IMO) when shopping for investors and not a new franchise to persue.
I bought this on sale through Steam and am glad I did. Im also glad I didnt pay full retail
for it as I probably wont play it again.