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Killing Monsters: Our Children's Need for Fantasy, Heroism, and Make-Believe Violence
 
 

Killing Monsters: Our Children's Need for Fantasy, Heroism, and Make-Believe Violence [Paperback]

Gerard Jones
4.2 out of 5 stars  See all reviews (39 customer reviews)
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From Publishers Weekly

Violent entertainment is good for kids, and demonizing it can do great harm to their emotional development, claims Jones (Honey, I'm Home!) in this provocative and groundbreaking work. Drawing on his experience as a parent and as a creator of children's cartoons, as well as interviews with dozens of psychologists and educators, Jones forcefully argues that violent video games, movies, music and comics provide a safe fantasy world within which children learn to become familiar with and control the frightening emotions of anger, violence and sexuality. He debunks studies linking violent media with violence in society and argues that children clearly understand the difference between pretend and reality. Providing realistic and helpful advice, Jones says parents need to learn to differentiate between what violent games mean to children and what they mean to adults, and to stop imposing their understanding of them on children. Adults may be horrified at the literal meaning of a video game, but children are far more interested in its emotional meaning; "through identifying with a fantasy figure who displays intense sexuality, wields destructive power, and exudes heroism, kids can help themselves feel more control over these forces." Jones speaks to adult fears of the power of popular culture and cautions that "entertainment has its greatest influence when it's speaking to something that isn't otherwise being addressed in a child's life." To lessen the impact, adults should "model nonaggression, empathy, respect, a clear distinction between fantasy and reality, and the integration of aggression and other scary feelings."
Copyright 2002 Cahners Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

From School Library Journal

Jones's thesis is straightforward: the violence in popular culture is to be embraced rather than feared. In his estimation, it provides a vehicle for objectifying the volatile emotions that young people already experience, presents an opportunity to learn control and to experience power in a culture that perpetuates the helplessness of children and adolescents, and affords a sense of community for those whose limited social skills often result in alienation and loneliness. Adult objections to popular culture violence, the author says, result from failing to recognize that the constructs are fantasy and not asking children about the appeal of action figures, comic books, video games, and rap music. Rather than provide a sequence of logical arguments, Jones uses the 13 chapters to repeat variations on his themes. Employing both anecdotes from his own experience and those of other professionals, and drawing upon existing scientific research, he debunks the "prevailing wisdom" that directly correlates the viewing of violence with violent behavior. Although not an academic, the author has done his homework. He presents his case convincingly, and the concluding notes provide support. Killing Monsters belongs on public library parent shelves and in collections that support teacher training, library science, and the communication arts.
Sue Burgess, Framingham State College, MA
Copyright 2002 Cahners Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

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My first memory is of tearing the monster's arm off. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

39 Reviews
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Average Customer Review
4.2 out of 5 stars (39 customer reviews)
 
 
 
 
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5.0 out of 5 stars One of the best parenting books!, July 15 2004
By 
Dina "a Mommy" (Fort Worth, TX United States) - See all my reviews
This review is from: Killing Monsters: Our Children's Need for Fantasy, Heroism, and Make-Believe Violence (Paperback)
I am one of those people who are obsessed with reading parenting books. This is probably one of my favorites. Most parenting books leave me feeling inadequate, guilty, and depressed. No matter how wonderful we are with our children, we can't fight the evils of society. No matter how hard we work to be good parents, we're still not doing enough.

This is the first parenting book I've read that left me feeling actually HOPEFUL.

As a child, I had a VERY active imagination. I also watched a lot of television...including a lot of horror movies. The boob tube didn't ruin my imagination and the horror movies didn't turn me into a violent criminal. I always thought I was just an anomaly since the media and medical community keeps warning us about how horrible television is.

My husband also is a TV addict. And now our son loves to watch TV too. I kept worrying about it...that we were ruining our child's imagination by not throwing the TV into the trash. But after reading this book, I feel I can relax. Now I notice that yes my child watches a lot of TV. But he doesn't sit there in a trance. He watches a little, gets up and plays, watches a little more, than gets up and plays. He borrows ideas from TV and expands on it.

I also want to say that I used to be a preschool teacher. Every school I worked at had a no-gun-play rule at school. Even before reading the book, I thought it was ridiculous. Children just naturally want to play guns! As soon as you turn your head, they're turning legos and tinker toys into guns. Then catch them in the act of shooting. You ask them what they've made and they lie "A water sprayer!" I've also seen schools that forbid all super hero play. Come on, don't you think there is a reason that almost all children for the last thirty or so years have had a Batman and/or Superman obsession?

Anyway, this book should be required reading for all preschool and daycare workers.

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5.0 out of 5 stars I wish I had this book 10 years ago, July 2 2004
This review is from: Killing Monsters: Our Children's Need for Fantasy, Heroism, and Make-Believe Violence (Paperback)
In the movie X-men II, a frustrated Pyro announces "Y'know all the mutants you hear about on tv? Well I'm the worst one!" and lashes out by attacking the police cars with fireballs. This sentiment is easily understood by teenagers, who often feel accused of horrible things, so much so that they may behave horribly, because behaving well doesn't seem to change the way people view them.
There has been an association with media violence and fantasy agression leading to actual violence which has been reinforced time and time again, and I remember being a kid who listened to heavy metal and goth music, played roleplaying games, watched forbidden movies, and read comic books. As an adult I still do all of these things, and now I am a mother myself and have begun to reflect on what to allow and disallow for my child.
My parents were terrified of my behavior, they sent me to alot of different shrinks, who all assured my parents my behavior was perfectly normal, that I was well adjusted and mentally healthy. But my parents, who listened to right-wing radio which associated playing Dungeons & Dragons with participating in Satanic rituals, were not even convinced when proffessionals said to lay off me.
I have never been able to put into words why it is important to "kill all the orcs" but I vivdly remember doing so with my little brother in our backyard. We did so with karate chops and jumpkicks and the invisible orcs would fall before our ninja prowess. It was a lot of fun.
The basic thesis of this book is that imaginary aggression releases real angers and fears which are difficult for both adults and children to deal with. Our world is a scary place, and kids know it, and imaginary violence is a safe way of releasing these emotions.
This book does NOT condone actual violence at all. It makes wonderful points which I wish I had been able to articulate so well when I was a teenager. It is about time that we realized the differences between being afraid for our children and being afraid OF our children. The author has put together a solid, logical argument which I think can really benefit teachers and parents who are worrying themselves sick. How do children feel when they are punished for finding a nonharmful outlet for their anger? What are we teaching children when we push our own fears and anixities on them? Is a kid who is playing with a squirtgun a cold blooded murderer, or just having fun on a summer day?
We are becoming more and more scared because of what we hear every day on the news. Media violence. Media violence causes all of our socities problems.
Okay, let's think about this logically for a second. What video games were the Romans playing when they threw the first Christians to the lions? What rap music were the inhabitants of Salem listening too when the burned innocent women at the stake? We are afraid of the wrong things, and we are not making ourselves any safer by being more afraid. Talking to kids about how they feel and why is a much more effective deterrant to violence then forbidding them to play with toy swords. We really need to validate the way children feel to help them deal with their emotions in the exact same way we validate adults feelings in order to communicate, "I know that you are very angry because of...."
If you know someone who has adopted a Zero tolerance policy for children, please by them a copy of this book, even if they disreguard it, it would be good to give add touch of sanity to our insane world.
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4.0 out of 5 stars Jouer le jeu, April 6 2004
By 
This review is from: Killing Monsters: Our Children's Need for Fantasy, Heroism, and Make-Believe Violence (Paperback)
Après les diatribes publiques contre Eminem, les jeux vidéo, et la sexualité exacerbée des vedettes pop, Killing Monsters arrive comme un baume. En nous disant que nous ne sommes pas fous de penser que l'on crie facilement Haro sur le baudet!, il replace le discours parfois hystérique de l'impact de la violence en faisant le point sur l'état de la question d'une manière fort accessible. Jones est bon vulgarisateur et il s'appuie sur des ateliers qu'il a menés auprès d'enfants d'âge scolaire pour nous livrer son principal message : les enfants jouent; arrêtons de poser nos grilles d'analyse restrictives sur quelque chose d'aussi sain que le jeu.

L'essayiste a donc le mérite de poser de bonnes questions, même si parfois il donne l'impression d'offrir toujours la même réponse. De fait, le livre s'adresse davantage aux parents qu'aux chercheurs et cette visée d'un public non spécialisé peut expliquer la redondance du message et la portion "Quoi faire avec mon jeune?" à la fin de l'essai... Les chapitres ont souvent la même structure : à partir du cas d'un enfant X, à propos duquel les parents s'inquiètent, Jones expose une nouvelle façon d'aborder le problème, analysant judicieusement tour à tour Barbie, le phénomène Pokémon, les jeux vidéo sanglants et les films genre Natural Born Killers.

Les jeux sont violents? C'est peut-être le moyen qu'ont les enfants de gérer leur frustration ou d'essayer de comprendre la violence elle-même. La violence fictionnelle désensibilise les enfants? La désensibilisation n'est peut-être pas toujours néfaste. Veut-on que nos enfants figent devant le danger? Qu'ils ne soient pas préparés à aider une personne en détresse? Être trop sensible à la violence, nous dit Gerard Jones, ne s'avèrerait peut-être pas une meilleure alternative.

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