The Kingdom Beyond the Waves and over one million other books are available for Amazon Kindle. Learn more
Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

Kingdom Beyond The Waves Paperback – Oct 10 2008

See all 5 formats and editions Hide other formats and editions
Amazon Price New from Used from
Kindle Edition
"Please retry"
"Please retry"
CDN$ 4.46 CDN$ 0.29

Join Amazon Student in Canada

Customers Who Bought This Item Also Bought


Product Details

  • Paperback: 592 pages
  • Publisher: UK General Books (Oct. 10 2008)
  • Language: English
  • ISBN-10: 0007232217
  • ISBN-13: 978-0007232215
  • Product Dimensions: 12.9 x 19.7 cm
  • Shipping Weight: 358 g
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: #663,439 in Books (See Top 100 in Books)

Inside This Book (Learn More)
Browse and search another edition of this book.
Browse Sample Pages
Front Cover | Copyright | Excerpt | Back Cover
Search inside this book:

Customer Reviews

3.5 out of 5 stars
5 star
4 star
3 star
2 star
1 star
See both customer reviews
Share your thoughts with other customers

Most helpful customer reviews

2 of 2 people found the following review helpful By Luke Minaker on Jan. 23 2010
Format: Paperback
One of the difficulties with Stephen Hunt's books is that his worlds are populated with such wild creatures, magic and technology that it can sometimes be difficult to imagine it. But if you take the time to read through it - even if you can't quite picture everything - you will find a brilliant tale with robust, interesting characters, death-defying adventures, and a world so intricate and wild that will leave you breathless!

As Hunt's second book, it is much easier to read than Court of the Air, the story is solid, the characters more believable and their motivations clearer.

Kingdom Beyond the Waves is a delightful, intense, exciting read from front to back! I highly recommend it!
Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again.
1 of 2 people found the following review helpful By P. Smith on Nov. 8 2009
Format: Paperback
As with his previous novel "Court of the Air", I only managed to get a few hundred pages in to this. I kept thinking it was going to get better and unfortunately it didn't. The story never congeals into something you can grasp..too many sub-plots, confusing politics, and as others have pointed out, characters with no depth. Stephen Hunt has some great ideas but he gets bogged down in world building and not very clever references to Dickens etc. Stephen are you listening?? Put in a map!
Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again.

Most Helpful Customer Reviews on (beta) 20 reviews
16 of 16 people found the following review helpful
I love this book! Oct. 12 2009
By Brian Driver - Published on
Format: Hardcover
All right, I admit it at the start...I'm a big fan. This is the second installment of Stephen Hunt's slam bam steampunk/adventure series, and now I can't wait for The Rise of the Iron Moon's American release.

The novels are character-driven adventures set in an imaginary world whose center is the nation of Jackals, a nation not unlike England. Because this is steampunk, Jackals is a coal-driven quasi-Charles Dickens era society of floating airships and gas lamps--a modern, but not too modern, society. The heroes are at once likeable and sympathetic, be they children with hidden bloodlines or strong men with anvils for hands or eccentric mechanical steammen or orphans with exoskeletons. Both novels are set in motion almost immediately--in the manner of an Indiana Jones movie--and what follows is a rich mixture of political intrigue, dark magic, and reprehensible rogues. There is almost no down time in either book--they propel themselves with the force of a steamroller until the final pages.

If there are any complaints leveled at Hunt's works, it's that he can be VERY ambitious. I thought that the climax of his first book, The Court of the Air was maybe too big, too spectacular. It had as many plot threads as a Tom Clancy novel, and when you marry that with a whole new planet of cultures, characters, and conflicts, it can and did get pretty hairy. But "The Kingdom Beyond the Waves" is much tighter, from start to finish. There is no shortage of's rare to have a dozen pages slip by without a big revelation or a reversal of fortune, but the story is always gripping and credible--a heady task, given that earth quake-like forces can propel whole cities into the upper atmosphere: three-eyed reptiles can talk and fly; and...well, you get the picture.

In short: disgraced professor Amelia Harsh has just about given up on her father's quest--finding the ancient lost civilization of Camlantis--when a rich benefactor appears: Abraham Quest, the man who drove her father to ruin. As her options are limited, she gathers a crew composed of convicted slave traders and steroidally enhanced female soldiers and they board a refitted u-boat to sneak up the Shedarkshe river into the Daggish territory, a brutal jungle where all intruders run the risk of being forcibly assimilated into an animal-plant hive called the Greenmesh. On the way she must deal with a saboteur, a mutinous crew, and a growing awareness that secrets have been kept from her, and the true purpose of her expedition will not only endanger her life, but the lives and destiny of her entire world.

If you can't tell, Hunt's imagination is almost limitless, and there is no end of intrigue and plot twists throughout. And it's FUN to fact, I had to keep telling myself to slow down, to savor. I like how he spreads it around, too: his female characters are every bit the equal of the males, and it is a mark of a gifted writer that even mechanical men are gIven as much personality and backstory as the flesh-and-blood ones. And this, I think, is Hunt's greatest strength: he has created a world that, two novels in, shows no signs of diminishment. He has so much going on in his first two novels that what I understand might be a six-book series seems entirely possible.

A note: while "The Kingdom Beyond the Waves" is a stand-alone novel, it helps to have read The Court of the Air beforehand. I love these books so much that I'm actually constructing a glossary of the unusual terms and phrases that might help readers a bit--it's about the only thing I thought was missing from these big, wonderful books...and I'd be happy to share it with anyone who wants it, or would like to contribute to it.
4 of 4 people found the following review helpful
Steampunk at its best Aug. 7 2010
By Vanessa - Published on
Format: Mass Market Paperback
Professor Amelia Harsh has lost her tenure at the last university in Jackals that would hire her (after being fired by the other seven...). Why? Because instead of studying and writing papers like a normal university professor, she's out hunting relics of Camlantis, which everyone knows is a myth.

Enter Abraham Quest, the richest man in Jackals, who has been doing his own archaeology on the sly, and found proof that Camlantis exists. Unfortunately, the clues point the way into the heart of darkness itself, the source of the Shedarkshe river in the wilds of a jungle from which no explorer has returned. Camlantis was a utopia, with untold engineering feats, a society of pacifists, and Amelia and Abraham are convinced that it holds the key to making their own war-torn society a better place. But it means risking lives in order to see that goal realized.

Hunt spends the first half of the book setting up the story, and because there's a lot going on, several characters to introduce, and a world to build, the time it takes to do this isn't unreasonable. However, it does make the first half slow-going. His prose can be dense, which also slows down the pacing and flow, but does make for a richer world. I love Hunt's metaphors. He is truly clever with his descriptions, adding depth to the world at the same time.

Finally at about the halfway mark everything goes wrong for our protagonists. And not just wrong, I mean horribly, how in the heck are they going to get out of this without dying, wrong. It's a series of life-threatening events that lasts the entire second half of the book. Hunt spins threads between all the characters deftly, so that when everything begins to collide, the weaving stories makes sense despite the chaos. Awesomeness on many levels.

Set in an Earth that could have been, Hunt mixes machinery, magic, and a dizzying assortment of races with alacrity. There's the race of mechanical steammen, who, while they have no country to call their own, still have autonomy wherever they live. There's the amphibian craynarbians, which unfortunately don't get as much face-time as the others. Also, the flying lizard lashites, who turn out to play an important role. In a story like this the races could have been gimmicky, but the cultures of humans and non-humans alike were all integrated into the plot in satisfying ways.

Hunt's steampunk world is ambitious, and while he does an excellent job of introducing it without overwhelming the reader, about 5% of the time I didn't remember or understand a name, race, or piece of equipment. On the whole for such a steep learning curve, only forgetting a small percentage is a petty complaint, and says a lot about the author's world-building, which is complex and fascinating.

Magic plays a secondary role to the mechanical, which made me sad because Hunt hints at interesting possibilities he simply doesn't have time to explain or explore. Also, while the pacing is consistent, the flow of action can be jarring, and sometimes I had to re-read a few paragraphs to grasp everything that happens when the action switches. The biggest problem I saw, which could be minor considering the other strengths of the novel, is that with such a large cast it is difficult for the main characters to have any real depth. While the characters have their interesting quirks and motivations, there's no question that for KINGDOM, it's the setting here that's on display--and what a vision it is.
4 of 4 people found the following review helpful
Another home run from Stephen Hunt - SPOILER FREE May 4 2010
By Noah Sutcliffe - Published on
Format: Hardcover Verified Purchase
The Court of the Air was a massive undertaking that established the Jackelian universe and all its idiosyncracies. A fantastic tale in its own right, a lot of that book was devoted to building a world where Hunt's innovative and offbeat characters and systems could properly function and be understood.

Not so with the The Kingdom Beyond the Waves. It jumps right into a tight-knit adventure story whose gears mesh perfectly with the beautiful world Hunt has created. From the Indiana Jones-esque prelude to the smart and well-situated conclusions for each character, Hunt has definitely found a new gear with this book.

Some of the characters will be familiar to readers of the Court of the Air, but no cheesy cameos exist here. Everything and everyone is here for a reason and the entire project is woven together beautifully using a unique set of rules. Hunt is really very good at creating an original, twisty plot that takes advantage of a different look, feel and rule set.

However, because the universe is so different, I definitely would recommend reading the Court of the Air prior to the KBTW. Not only is COTA a great book, but you need to understand this universe to really get the most out of KBTW.

It's very rare for me to laugh, cry and feel this much excitement from one book, but Stephen Hunt has done it for me again. Go for it, it's an extremely rewarding piece of fiction.
6 of 7 people found the following review helpful
Great book, not meant for kids June 21 2010
By Swift 36 - Published on
Format: Mass Market Paperback
Hunt does it again! You'll want read The Court of the Air first, since even though this is a stand-alone story, it makes numerous references to people, groups, and events in its predecessor. Well-paced and plotted, with interesting characters, esp. the villains. The reason I say "not meant for kids" is that while the marketing/covers make both books look geared to adolescents, trust me, this is not Ender's Lame, Harry Pooter, or other kiddie-trooper ilk. In particular, the violence can be quite graphic. Genre-wise, Hunt's clearly steampunk, but though his work falls a bit short of early-Mieville quality, it doesn't do so by much.
5 of 6 people found the following review helpful
Jules Verne meets Steampunk meets Indiana Jones... Feb. 4 2011
By Deb Ryan - Published on
Much tighter and more linear than Court of the Air, thus easier to keep track of , and enjoy, what's happening. Two main storylines, both engaging, instead of the myriad threads that convoluted the first book. It also provides some context to some of the obfuscated elements in Court of the Air; I have a much better grip on the relationships between the various political factions. The storyline with "Furnace-breath Nick" is particularly engrossing, because the character is a beguiling mix of The Shadow, Batman, and the Scarlet Pimpernel ("sink me") with a supernatural edge, and his interactions with Abraham Quest, the central financier whose motivations are nebulous, are full of nuance, tension, and intrigue - well-written shadow boxing and verbal chess. This reads like a sophisticated and erudite pulp serial where each chapter has some astounding plot twist ending in a cliffhanger...great imaginative fun. A wonderful adult comic book written with very elegant prose.

Product Images from Customers


Look for similar items by category