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Kingdoms of Amalur: Reckoning - the Official Guide (collector's Edition) Hardcover

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Product Details

  • Hardcover
  • Language: English
  • ISBN-10: 386993056X
  • ISBN-13: 978-3869930565
  • Product Dimensions: 27.4 x 21.8 x 2.6 cm
  • Shipping Weight: 2.3 Kg
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (3 customer reviews)

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2 of 2 people found the following review helpful By MrShadyShades on April 16 2012
Format: Hardcover
The book is well designed and features a lot of helpful information but, from the point of view of someone who plays the game and wants to refer to it occasionally, it's nearly useless. You'll mainly want to know how to obtain the weapons and armour the guide talks about. However, they don't tell you how to obtain those or if they do somewhere in this brick they didn't link it to the actual item in the lists at the end of the book. Also, the so-called "Achievement/Trophy Guide" is nothing more than a few lines explaining what the are and not how to get them.

It's a pretty book with lots of info but really not much of a guide beyond starting the game. Not to mention that the game features markers on the map if you get lost....

Nearly useless...
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By Shan on Nov. 23 2014
Format: Hardcover Verified Purchase
Just what i needd.
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By Cloud Oushuaizen on April 11 2015
Format: Hardcover Verified Purchase
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Most Helpful Customer Reviews on (beta) 84 reviews
85 of 91 people found the following review helpful
An encyclopedia for a game that needs one Feb. 24 2012
By GleefulContumely - Published on
Format: Hardcover
The guide for Kingdoms of Amalur: Reckoning is as good as could be hoped for. My most recent game guide purchase was of the Elder Scrolls: Skyrim Collector's Edition and I frankly didn't expect this guide to be anywhere near that one in quality. I am happy to report I was wrong. While the actual game is of an entirely different calibur than Skyrim (and hard put to compare to it) its game guide can proudly give that guide a run for its money.
The guide for Reckoning refers to itself as "an encyclopedia" in the introduction and that is what you feel like you're holding. It is very weighty with exactly 600 full-color, glossy pages and contains almost everything you could want in its solid hard cover. The cover art is decent as far as artwork goes, but the image is not wrap-around, the side biding is all but blank and the back cover is a solid, featureless black. I may have been spoiled by other guides having full cover artwork, ribbon bookmarks, and light-weight paper and therefore be less impressed with this book's appearance and feel but it is still head-and-shoulders above the average game guide and can proudly sit on the shelf with other "elite" guides.
The content of the guide is very impressive and covers just about every base. A full 100 pages are devoted to getting an understanding of the classes and an equal amount of time is devoted to illustrated explanations of both the gear and the enemies. The things you're going to automatically want are here - detailed maps with key items (lorestones) you need to find, in-depth quest and dungeon walkthroughs (including combat strategies for every class for each important fight), and charts for crafting or shop inventories. I am very obsessive in my gaming tendencies and these sections all satisfy me fully.
I have to highlight my two favorite aspects of this guide: the extensive lore section and the fantastic tips given for achievement hunters. The end of the book truly takes on the feel of an encylcopedia as it goes into minute detail for a good 25 pages on the history and general lore of the races, lands, and events that make up Amalur. This section is very interesting and takes itself so seriously with timelines, geographies and racial histories that it is obvious the creators of this book believe this will be an IP that will grow and be around for some time. That section is also filled with a lot of beautiful artwork and concept art sketches. The book also contains the most helpful and extensive "trophies/achievements" section I've ever seen in a guide. It sets a new standard (for me) for the amount of attention this category deserves. I think that the type of player that would invest in an actual guide as opposed to just using the internet is usually interested in all completionist aspects - including getting every achievement. This guide devotes nearly ten entire pages to the achievements and how/when to best obtain them. It also gives frequent and helpful advice in the walkthrough and map sections whenever a chance to gain an achievement occurs.
Although it has many pros, no book is ever perfect. Aside from the compulsory typos contained in every game guide, the biggest shortcoming (which the authors briefly address in the opening pages) is the absence of unique loot locations or drop tables. The authors cite this as an inherent flaw in a system which is "far too complex" and a game that is "too big" but I find it disappointing that no attempt at anything, however rough, was included at all. Even in a huge game like Skyrim you at least get sample loot tables in the bestiary and an effort to chart the game's unique items but apparently in this game (despite trends I've already noticed) you can never know what to expect from the lowliest mob to the final boss. Whether or not you'll complete that unique armor set you've been collecting is entirely up to chance.
Despite flaws, it's a great guide and if you're interested in following the up-and-coming Kingdom of Amalur universe this is a must have.
41 of 44 people found the following review helpful
Big and Beautiful with some Flawed Innards Feb. 27 2012
By Jesse - Published on
Format: Hardcover
High Quality Book -- In terms of Binding, Paper, Page Layout, etc.
ACTUAL Gameplay Strategy Guide -- They break down a lot of the lesser known game mechanics of gameplay so that you can get even more out of your chosen playstyle/spec.
Absolutely huge -- This thing could be used as a weapon, and is stuffed to the gills with content.
Level Ranges For Zones -- A great tool to avoid gimping your game experience by unwittingly locking a zone down at its lowest level by exploring the world too early (which impacts loot quality, quest xp, rewards, and enemy challenge).
Unique Weapons & Armor Listing -- Nice to see what sort of gear might drop as you make your way through the world
Faction & Main Quest Walkthroughs -- The game is pretty self explanatory but the walkthroughs are solid in case you get stuck for some reason. Even covers the optional DLC House of Valor faction.

Incomplete Maps -- The maps are inconsistent. If you hoped to uncover all the lorestones using this guide you will be left out in the cold in a few zones. Additionally there is no marking for treasure chests.
Missing Dungeon Maps -- MOST of the dungeons are laid out in the maps section. But there are a few that were left out with little more than a description in text.
Incorrect Index -- A number of page references are incorrect
Inconsistent Crafting Skill Treatment -- Alchemy is laid bare (all recipes, effects, ingredients, etc). The section on Blacksmithing calls out the general parts that make up weapons and armor (you also have this information available to you IN game), but there is no listing or explanation of what some of the Prefix/Suffixes do for your blacksmithing components. So you'll have to explore that via the Amalur forums or on your own I suppose. Sagecrafting gets a little more information but you are simply told what the name of the various gems are that you can create, and no mention is given for the specific game effects (or magnitude of these effects based on shard quality). Again there are fan created wikis that you can go to for this information.

Bottom Line: This is a quality book with a TON of information in it. It will help you improve your gameplay and give you the hints you need to work your way out of any confused/lost situations you may have on your way to completing the game. That being said there are chunks of information that feel like they were left out for some unknown reason (crafting skills, etc). There are omissions & errors throughout the book (incomplete icons on the zone maps, missing dungeon maps, incorrect index items) that truly only stand out due to the general high quality of the surrounding text/maps.

But apart from any flaws this book may have it is still a very worthwhile purchase and I would recommend it to anyone for their first foray into Reckoning.

Rating is as follows:
--The Book Itself (binding, paper quality, print clarity, organization, layout, and interior art): A Solid 5, this thing is gorgeous
--Game Tips & Tricks (game mechanics breakdown, suggested tactics, enemy dosiers, other misc mechanics): 5, this will improve your skill with the game
--Details & Breakdown of Supportive Gameplay Elements (Minigames, Crafting, General Skill Explanations, etc): 3, blacksmithing and sagecrafting left out in the cold
--Maps (maps...): 3, inconsistencies and ommissions hamper the end result
--General Readability (from grammar to quality of writing): 4, a few noticable slips in the index, but the gameplay and lore sections are written well given the target audience

Final Score: (5 + 5 + 3 + 3 + 4)/5 = 4 Stars
5 of 5 people found the following review helpful
Superb Guide March 31 2012
By Mark Marsay - Published on
Format: Hardcover Verified Purchase
This is a superb guide to the game and well worth adding to your guide collection. I must be one of those sad people who actually enjoy reading these guides for their own sake - they just happen to come in useful for when you get stuck in a game or if you want to check you haven't missed anything. They make the game experience much fuller in my opinion.

I only have one bad thing to say about it and it isn't about the guide itself, but the fact that I could not get this in the UK when the game came out and so ordered it direct from the States (on - it arrived in a few days despite being normal postage (from germany would you beleive!) and then a few days later it became available in the UK. That was really annoying and a black mark against both Amazon and the publisher.

But the guide is first rate, clear and colourful and offers everything you'll need to play the game fully. Now there is a DLC already out, I wonder when the guide to that will be available here in the UK!
5 of 5 people found the following review helpful
A...very excellent Stategy Guide!!! April 6 2012
By Joseph Williamson - Published on
Format: Hardcover Verified Purchase
Very well structured, and illustrations within are excellent. A very detailed guide,well worth the cost.'s even in "hard-cover",like an actual book! A lot of thought and planning went into this guide;which, is most evident. Highly recommended!
3 of 3 people found the following review helpful
A beautiful, detailed reference book March 25 2012
By Redwood Cat - Published on
Format: Hardcover Verified Purchase
This book is a delight to own. It is beautifully hard-bound and illustrated, and jam-packed with every nuance of the game in 600 pages. The pages lay flat when the book is open, so it is easy to use. It even smells nice.

Now some game guides you can read almost like a novel, but this is not one of them. This is a reference book, and doesn't have that hand-holding quality of many Prima guides. That being said, it answers all my questions about the game with a level of detail I find very satisfying. Every time I pick it up, I learn something new about the game. I mostly keep it laying open in the living room, and read it a bit at a time.

If you just want to power through the game, this guide is not for you. But if you want to take your time and get the most out of your experience, I recommend it.

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