- Platform: Xbox 360
- ESRB Rating:
Mature - Media: Video Game
- Item Quantity: 1
Mature
Product Details
|
Kingdoms of Amalur: Reckoning is a single player Action Role-playing Game (RPG) set in the brand-new game fantasy universe of Amalur. The game features an expansive Open World game environment, the unique "Destinies" system that limits character development only by the combination of equipped spells and items carried, intuitive yet challenging combat, a robust crafting system and a range of special attacks. Additional features include: the written and design talents of R.A. Salvatore, Todd McFarlane and Ken Rolston; dramatic special and metered attacks; as well as multiple in-game races.
Kingdoms of Amalur: Reckoning takes place in Amalur, an all-new game universe inhabited by various races of beings and filled with thousands of years of history. This deep fantasy based world is the brainchild of best-selling Fantasy and Science Fiction author R.A. Salvatore and the combined talents of Todd McFarlane, the creator of the Spawn series, Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, and the team at Big Huge Games. Reckoning bears the hallmarks of each of these visionaries, melding an epic, master-crafted storyline, rich graphics and heart-stopping animations, and compelling open-world exploration. In addition to being the setting for Reckoning, this rich world will also serve as a base for a future trans-media entertainment experience, including books, toys, comics, and a planned MMORPG (Massively Multiplayer Online RPG) video game yet be announced.
Kingdoms of Amalur: Reckoning is a single player Action RPG that blends a new approach to character development with intuitive, yet challenging real-time combat. Characters enter the game as something of a blank slate after they are resurrected from death by the mysterious "Well of Souls" following a grand in-game conflict. Spurning the rigid character class systems commonly used in RPGs for the development of characters, the game instead focuses on player-shaped "destines" which hinge on the chosen combinations of abilities and equipped items and weapons attached to their character as the game progresses. With no traditional classes these are blended as the play wishes. This along with a large item inventory limit and a robust crafting system for creating new items, allows for a nearly limitless number of possible character paths, or destinies.
Active combat plays a major role in the game as players explore the Open World environment of the game on quests that bring them into contact with all manner of creatures. Regardless of character paths, all characters have access to primary and secondary weapons as well as magic. Unique attacks are tied to your choice of weapons, armor and strategies. The game also features powerful slow-motion attack opportunities called "Fateshift Kills" triggered by specific situations and/or equipped items. These devastating attacks are measured out as players time moves to a separate "Fate Energy" power meter. Additional features include unscripted real-time battles against large-scale enemies, melee and ranged weapons and enemy tagging abilities for ranged or delayed attacks.
Seamless melee & magic. View larger. | Multiple races & race varieties. View larger. | A beautiful Open World. View larger. | Unique character customization. View larger. |
Suggested Tags from Similar Products(What's this?)Be the first one to add a relevant tag (keyword that's strongly related to this product)
|
|
Share your thoughts with other customers:
|
||||||||||||||||||||||
|
Most helpful customer reviews
3.0 out of 5 stars
More isn't always better,
Fun:3.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Kingdoms Of Amular: Reckoning - English (Video Game)
Big Huge Games is certainly an appropriate name for this game company since Kingdoms of Amalur: Reckoning is an absolutely massive game with hundreds of hours game play. Unfortunately, more is not necessarily better.The world is vibrant, the voice over and music is descent and the core mechanics, especially the combat, work pretty good, but KoA feels like a half-hearted clone of other better games. Numerous elements seem to just be lifted from other games. Foe example, there's lockpicking, of course, since loot is important in an RPG, but unlike Fallout or Skyrim the core mechanics of this game element are weak. I invested nothing in this skill and still managed to open every chest. The main story starts off with some promise, but never seems to build any really momentum. Part of the problem is that you can get lost in side quests for so long that you kind of forget what it is you were aiming at to begin with. The other issue is the way that conversations play out. You press on a word, just one word of text, and other characters respond as if you'd formulated a full sentence or question. You can talk to just about everyone, but you just won't want to, because conversations feel like lectures. It's just not immersive and thus the world and characters never feel real. You also keep being told what a big deal it is that you've come back from the dead and have no fate, but none of your decisions seems to have any real weight or consequence. The ocb gamer who must check off every quest and get every achievement will get lost in this game for a long time, but others will just want the bloody thing to end. If you pick it up on sale and have nothing else to play and feel like grinding and grinding and grinding, give this a go. It's not a horrible game, but it's not nearly as good as it could have been. They should have focused a bit more on quality over quantity.
5.0 out of 5 stars
A Surprise Class-act RTSRPG...,
Fun:5.0 out of 5 stars
This review is from: Kingdoms Of Amular: Reckoning - English (Video Game)
With everyone and their pets praising and playing Skyrim, it was both intriguing and refreshing to see what NY Times fantasy darling R.A. Salvatore (his books have sold millions in over a dozen languages), Todd McFarlane (co-founder of Image Comics and toy/model magnate) and Ken Rolston (yes, lead designer for Morrowind and Oblivion - the pre-Skyrim days - THAT Mr. Rolston) would come up with. And boy is it cool!While graphically not necessarily as ultra-realistic as Bethesda's juggernaut, this game drops all the right goods to threaten taking away at least a couple of months of your life EASILY once you get sucked in from sheer fun. It has it's own look and feel, with a world that's no less as expansive and beautiful as a true RPG should be. However the freedom of the combat and Destiny-based system of growth and leveling, are what drive this epic adventure home; with a multitude of skills and move combos that trump your average RTS (it's pretty clear they put some thought and time into that here). It's clearly a game that feeds off the brilliance of those involved, into giving you a mammoth adventure that seriously beckons you to play again almost immediately after your first run-through. There's no doubt when I state that KoA: Reckoning's sleeper magnificence will hold itself up to the future as a true classic, where even now it subliminally whispers 'sequel'.
0 of 4 people found the following review helpful
4.0 out of 5 stars
Where is the booklet for the game?,
Fun:4.0 out of 5 stars
This review is from: Kingdoms Of Amular: Reckoning - English (Video Game)
This is more a complaint or question than a review since you don't have a specific section to address. I did not receive a booklet with my game. Is there one? Usually there is a booklet containing controller details as well as describing the game especially in RPG where there is so much for upgrading characters etc. I did not receive anything in the case except the disc itself.
Share your thoughts with other customers: Create your own review
Want to see more reviews on this item?
|
|
|
|
|