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Kingdoms Of Amular: Reckoning - English

by Electronic Arts
Xbox 360  Mature
3.8 out of 5 stars  See all reviews (5 customer reviews)
Price: CDN$ 21.49
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Only 3 left in stock.
Ships from and sold by BEARDOS BAZAAR.

Game Information

  • Platform:   Xbox 360
  • ESRB Rating: Mature Mature
  • Media: Video Game
  • Item Quantity: 1

Frequently Bought Together

Kingdoms Of Amular: Reckoning - English + Mass Effect 3 + The Witcher 2 Assassins Of Kings Enhanced Edition
Price For All Three: CDN$ 73.44

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  • In Stock.
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    CDN$ 4.99 shipping.

  • Mass Effect 3 CDN$ 21.96

    In Stock.
    Ships from and sold by biddeal.
    CDN$ 3.99 shipping.

  • The Witcher 2 Assassins Of Kings Enhanced Edition CDN$ 29.99

    In Stock.
    Ships from and sold by Amazon.ca.
    This item ships for FREE with Super Saver Shipping. Details


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Product Details


Product Description

From Amazon.ca

Kingdoms of Amalur: Reckoning is a single player Action Role-playing Game (RPG) set in the brand-new game fantasy universe of Amalur. The game features an expansive Open World game environment, the unique "Destinies" system that limits character development only by the combination of equipped spells and items carried, intuitive yet challenging combat, a robust crafting system and a range of special attacks. Additional features include: the written and design talents of R.A. Salvatore, Todd McFarlane and Ken Rolston; dramatic special and metered attacks; as well as multiple in-game races.

Kingdoms of Amalur: Reckoning game logo

Amalur: a New RPG Realm with an Proven Pedigree

Kingdoms of Amalur: Reckoning takes place in Amalur, an all-new game universe inhabited by various races of beings and filled with thousands of years of history. This deep fantasy based world is the brainchild of best-selling Fantasy and Science Fiction author R.A. Salvatore and the combined talents of Todd McFarlane, the creator of the Spawn series, Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, and the team at Big Huge Games. Reckoning bears the hallmarks of each of these visionaries, melding an epic, master-crafted storyline, rich graphics and heart-stopping animations, and compelling open-world exploration. In addition to being the setting for Reckoning, this rich world will also serve as a base for a future trans-media entertainment experience, including books, toys, comics, and a planned MMORPG (Massively Multiplayer Online RPG) video game yet be announced.

Combat against a terrifying hybrid creture in Kingdoms of Amalur: Reckoning
An all-new Action RPG adventure and universe.
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Gameplay

Kingdoms of Amalur: Reckoning is a single player Action RPG that blends a new approach to character development with intuitive, yet challenging real-time combat. Characters enter the game as something of a blank slate after they are resurrected from death by the mysterious "Well of Souls" following a grand in-game conflict. Spurning the rigid character class systems commonly used in RPGs for the development of characters, the game instead focuses on player-shaped "destines" which hinge on the chosen combinations of abilities and equipped items and weapons attached to their character as the game progresses. With no traditional classes these are blended as the play wishes. This along with a large item inventory limit and a robust crafting system for creating new items, allows for a nearly limitless number of possible character paths, or destinies.

Active combat plays a major role in the game as players explore the Open World environment of the game on quests that bring them into contact with all manner of creatures. Regardless of character paths, all characters have access to primary and secondary weapons as well as magic. Unique attacks are tied to your choice of weapons, armor and strategies. The game also features powerful slow-motion attack opportunities called "Fateshift Kills" triggered by specific situations and/or equipped items. These devastating attacks are measured out as players time moves to a separate "Fate Energy" power meter. Additional features include unscripted real-time battles against large-scale enemies, melee and ranged weapons and enemy tagging abilities for ranged or delayed attacks.

Additional Screenshots

Merged magic and melee combat in Kingdoms of Amalur: Reckoning
Seamless melee & magic.
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A female Dark Elf character from Kingdoms of Amalur: Reckoning
Multiple races & race varieties.
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A lush game environment from Kingdoms of Amalur: Reckoning
A beautiful Open World.
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A female hero character standing alone in Kingdoms of Amalur: Reckoning
Unique character customization.
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Amazon.ca Product Description

The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving. Build the character you've always wanted and continuously evolve it to your style of play with the revolutionary Destiny system. Choose your path and battle through a master-crafted universe featuring some of the most intense, responsive, and customizable RPG combat ever.

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Customer Reviews

Most helpful customer reviews
1 of 1 people found the following review helpful
3.0 out of 5 stars More isn't always better May 2 2012
Amazon Verified Purchase
Fun: 3.0 out of 5 stars   
Big Huge Games is certainly an appropriate name for this game company since Kingdoms of Amalur: Reckoning is an absolutely massive game with hundreds of hours game play. Unfortunately, more is not necessarily better.

The world is vibrant, the voice over and music is descent and the core mechanics, especially the combat, work pretty good, but KoA feels like a half-hearted clone of other better games. Numerous elements seem to just be lifted from other games. Foe example, there's lockpicking, of course, since loot is important in an RPG, but unlike Fallout or Skyrim the core mechanics of this game element are weak. I invested nothing in this skill and still managed to open every chest.

The main story starts off with some promise, but never seems to build any really momentum. Part of the problem is that you can get lost in side quests for so long that you kind of forget what it is you were aiming at to begin with. The other issue is the way that conversations play out. You press on a word, just one word of text, and other characters respond as if you'd formulated a full sentence or question. You can talk to just about everyone, but you just won't want to, because conversations feel like lectures. It's just not immersive and thus the world and characters never feel real. You also keep being told what a big deal it is that you've come back from the dead and have no fate, but none of your decisions seems to have any real weight or consequence.

The ocb gamer who must check off every quest and get every achievement will get lost in this game for a long time, but others will just want the bloody thing to end. If you pick it up on sale and have nothing else to play and feel like grinding and grinding and grinding, give this a go. It's not a horrible game, but it's not nearly as good as it could have been. They should have focused a bit more on quality over quantity.
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5.0 out of 5 stars Choose-Your-Own-Big-Huge-World Mar 3 2013
Fun: 4.0 out of 5 stars   
This is one of my favourite games so far. If you like getting immersed in a world (a big huge world), this is the game for you. If you don't like world exploration and side quests this game probably isn't going to be one of your all time favourites, though. The graphics are amazing. Your characters are fairly customizable, including weaponry and fighting style. It feels like a choose-your-own-adventure. Did I mention the graphics are amazing?
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2.0 out of 5 stars RPG without any consequences ! Oct 27 2012
Amazon Verified Purchase
Fun: 2.0 out of 5 stars   
Well! my title says it all! Please don't get me wrong but this is like eating a great burger without the buns .This game has everything you would expect from a good game and more... Great graphic designs, great story line ....all the bells and whistles you would expect from a rpg game but thats about it...! Soon when you realize everything you do has no consequences of anykind or any meaning to it ... it just becomes plain dull. All the fights are the same, all the enemys are the same and ALL THE FIGHT PATTERNS ARE THE SAME . What ever decisions you take at the end of a mission it alwayes has a SAME fixed results ....SO is this game a RPG ? no its not :( ! so what is it ??? !!!!
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