|New from||Used from|
No Kindle device required. Download one of the Free Kindle apps to start reading Kindle books on your smartphone, tablet, and computer.
To get the free app, enter your e-mail address or mobile phone number.
Like David Almond's 1998 Whitbread-winning Skellig, this powerful, eerie, elegantly written novel celebrates the magic that is part of our existence--the magic that occurs when we dream at night, the magic that connects us to family long gone, the magic that connects humans to the land, and us all to each other. As Kit's grandfather puts it, "the tales and memories and dreams that keep the world alive."
It seems fated that 13-year-old Christopher Watson, nicknamed Kit, would move to Stoneygate, an old English coal-mining village where his ancestors lived, worked, and died. Evidence of the ancient coal pit is everywhere--depressions in the gardens, jagged cracks in the roadways, in his grandfather's old mining songs. A monument in the St. Thomas graveyard bears the name of child workers killed in the Stoneygate pit disaster of 1821, including Kit's own name--Christopher Watson, aged 13--the name of a distant uncle. At the top of this high, narrow pyramid-shaped monument is the name John Askew, the same name of Kit's classmate who takes the connection between this monument and life--and death--very seriously.
The drama unfolds as the haunted, hulking, dark-eyed John Askew draws Kit and other classmates into the game of Death, a spin-the-knife, pretend-to-die game that he hosts in a deep hole dug in the earth, with candles, bones, and carved pictures of the children of the old families of Stoneygate. Kit the writer and Askew the artist belong together, Askew keeps telling him. "Your stories is like my drawings, Kit. They take you back deep into the dark and show it lives within us still.... You see it, don't you? You're starting to see that you and me is just the same." Are they, though?
Kit's Wilderness conjures a world where the past is alive in the present and creeps into the future--a world where ancestral ghosts and even the slow-changing geology of the landscape are as tangible as lunch. Powerful images of darkness exploding into "lovely lovely light" filter throughout the story, as Almond boldly explores the dark side and unearths a joyful message of redemption. (Ages 11 and much, much older) --Karin Snelson --This text refers to an out of print or unavailable edition of this title.
Revisiting many of the themes from Skellig, Almond offers another tantalizing blend of human drama, surrealism and allegory. He opens the novel with a triumphant scene, in which Kit Watson, the 13-year-old narrator, and his classmates, John Askew and Allie Keenan reemerge from "ancient darkness into a shining valley," as if to reassure readers throughout the course of the cryptic tale that the game of "Death," so central to the book, is indeed just a game. Nevertheless, he takes readers on a thrilling and spine-tingling ride. When Kit moves with his mother and father to the mining town of Stoneygate to keep company with his newly widowed grandfather, he feels drawn to John Askew who, like Kit, comes from a long line of coal miners. Askew presses Kit to take part in a game of "Death," for which the participants spin a knife to determine whose turn it is to "die." The chosen one then remains alone in the darkness of Askew's den, to join spirits with boys killed in a coal mine accident in 1821. Some regular players consider the game to be make-believe, but Kit senses something far more profound and dangerous, and the connection he forges with the ancient past also circuitously seals a deeper bond with Askew. Allie acts as a bridge between the two worlds, much as Mina was for Michael in Skellig. The ability that Askew, Kit and his grandpa possess to pass between two seductive worlds, here and beyond, in many ways expands on the landscape Almond created in Skellig. The intricacy and complexity of the book's darker themes make it a more challenging read than his previous novel for children, but the structure is as awe-inspiring as the ancient mining tunnels that run beneath Stoneygate. Ages 12-up. (Mar.)
Copyright 2000 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.
Original storyline of an abused boy, from a family disintegrating under financial pressures in a mining town where the mine has closed, who is helped by a caring friend who sees... Read morePublished 16 days ago by cleo
Kit's Wilderness is a strange book because it is a bit of a fantacy and an adventure in one. The story starts off when kit moves to stoneygate and he doesn't really know anyone. Read morePublished on Feb. 12 2004
Kits wilderness is a fantasy book with a touch of magic and some adventure, David Almond who has also written books such as Skellig is the author of Kits Wilderness. Read morePublished on Feb. 12 2004
Kits wilderness is one of the wierdest books i've ever read! I don't think it has a storyline or a genre either. Read morePublished on Feb. 12 2004
This book is about a bot who moves to stoney gate,and his life gets turned upside down. He is called Kit Watson and this book is an adventure of him trying to settle into his new... Read morePublished on Feb. 12 2004
This book is is about a boy who moves to Stoneygate, and his life gets turned upsidedown. he is called Kit Watson and the book is an adventure of him trying to settle into his new... Read morePublished on Feb. 12 2004
Kit's wilderness is a great book to read. I think anybody who likes mystery would enjoy this book. There are a lot of characters in this book and they all have different... Read morePublished on Feb. 12 2004
Kit's Wilderness by DAvid Almond is a cross between an adventure and a fantasy book, and is only suitable, I think, for readers who like fantasy as well as adventure not one or the... Read morePublished on Feb. 12 2004