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P.T.O. IV

by Koei
Platform : PlayStation2
Rated: Everyone

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1 new from CDN$ 144.99 5 used from CDN$ 35.00

Game Information

  • Platform:   PlayStation2
  • ESRB Rating: Everyone Everyone
  • Media: CD-ROM
  • Item Quantity: 1

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Product Details

  • ASIN: B00007KUU7
  • Release Date: Feb. 5 2003
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Bestsellers Rank: #11,880 in Computer and Video Games (See Top 100 in Computer and Video Games)

Product Description

From the Manufacturer

P.T.O. IV empowers gamers with the authority to make history. Over 300 vessels from World War II are at a player’s disposal. Aided by 100 of the bravest naval officers, players mastermind fleet movements and authorize strategic objectives. To further their cause, players can also develop secret weapons, enlist the use of spies, disrupt trade, and can even realign nations between Axis and Allies.

With 15 Regional Scenarios and 2 Global Campaigns, all of the scenarios in P.T.O IV are based on actual events from World War II. Gamers will take command of Naval forces from the United States, Japan, Great Britain, or Germany. Their objective is to seize control of as many regions as possible and defend against enemy aggression. From the North Sea to Midway to Okinawa- every conquest is one step closer to victory.

Additional Features:

  • KOEI’s new VR Depiction System renders battle sequences with nearly 400 aircraft and warships, all in real-time 3D
  • Full user camera control
  • Improved tutorial and delegation functions help players learn and manage political affairs
  • 26 fully orchestrated compositions by Tamiya Terashima
  • Manage officers with the Fleet Agent System

Customer Questions & Answers

Customer Reviews

3.3 out of 5 stars
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Most helpful customer reviews

By "synnical" on Nov. 27 2003
This seems to be a game that people either love or hate. Is it as good as PTO II? Not even close. The main reason is the lack of ground forces. This takes away a LOT of strategy and options in the game. Also the music dosen't do much for the game like it did in PTO II. Also, the AI is seems to be much weaker than in PTO II, but it can still be a lot of fun if you're willing to look past these things.
The new menu allows you to build your warmachine and manage your resources much better than before. Also, the promotion of commanders is much clearer, and the fact that they can control individual ships is a lot better than having them control the entire fleet. They each have their own strengths and weaknesses, and they fit better on one type of ship than another. Also, bringing Germany and Britain in as playable nations was a great idea. For you history buffs, there are bios on ALL commanders, ALL planes and ALL ships that tell you what they did in the war. There must be at least 50 techs that you can reasearch and a lot of planes and ship classes too. They even threw in planes and ships that never saw combat, but were planned. The Germans built 3 prototype fighters that looked earily similar to the stealth bomber. Build some of those and watch those P-51s drop like flies.
Some say this game is too easy. OK, an experienced palyer fighting with an ally can probably win the game in less than 8 months game time. But, if you want a REAL challenge, try winning the war fighting three nations. Every single decision you make MUST be the right one, or you WILL be crushed.
I bought this game aobut six months ago, and I still play it to the wee hours of the morning. I still think PTO II was the best game of the franchise by far, but I do not regret buying this game.
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By "lutroyboy" on Aug. 4 2003
Being a history junkie and someone who loved PTO2, I was really looking forward to this game when I heard about it. Starting off, I love the fact you can change a nation's side from Axis to Allies. I do wish there were a couple more nations to choose from, such as the Soviet Union, Australia, Netherlands or Italy (which granted their units are added as part of Germany's). I also long for some ground forces. Yes the Pacific theater was naval oriented, but without Marine units or Army units, base takeover would have been impossible in the war (in PTO2 there were ground forces but you could not control them). I'd like to see ground forces with at least some control over them.
Also, I would like to be able to give commands to each individual ship, such as in PTO2. During the war, a fleet would have a general objective but each ship could have their own targets.
As for graphics, the battle scenes are all right. Nothing to write home about. The actual images of the ships and aircraft are superb. The historical information on each ship class and aircraft and commander is a wonderful addition.
Overall, this game would get a grade of B- or C+.
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By Robert N. Kallister on June 9 2003
As a big fan of Koei games, and a stratigic game player, I thought PTO 4 would be right up my alley. I played the first one back when it was on the SNES, so I expected it to be similar. It wasn't. But sometimes, that's a good thing. However, in this case, it wasn't.
Some of its cooler features are that you can set it up so you can make any side Axis or Allies. For example, you can set it up so Britain and Germany are Axis, and the U.S. and Japan are Allies. Plus, it accurately describes many of the vehicles used in the Pacific Theater operations.
The downside to this game is that they had the potential to use better graphics, since the PS2 is well capable of doing so, but they don't look as nice as I'd expected. The battles themselves are what I don't like; real-time strategy is something Koei has been doing a lot of recently, and it's bugging me. These strategy games are much better suited to be turn-based instead of live action. Plus, the A.I. of your vessle fleets is really bad, and the combat isn't animated very well.
I'm not even sure dedicated WWII game fans would like this one. Definitely rent it before you buy.
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I'm not going to make this a total rant, I just need to rant Ethan Allen a little bit then I can get on with the review. First off, the entire point of the game is naval combat, only naval combat. SO WHAT IN THE HELL WOULD POSSESS YOU TO SAY WHY AREN'T THERE GROUND FORCES. Instead of exploiting problems like the easyness and poor macro management he goes on to rant and flame his ignorance on a good game. NO KOEI SHOULD NOT BE ASHAMED.
This game is really fun in the beginning, like all simulations it gets boring a while on. When you start out you should try a campaign without the advanced options, familiarze yourself with combat and officer deployment, your first campaign should hold your interest, then you can go and do a full roundabout of the game, which in it's whole is much better, but flawed. The real time battles are fun but also slow, the macromanagement is easy and complex yet lacks the right stuff, this game basically neutrals itself out on all levels. Basically simulation fans should get this game, fans of the series, and even new comers, but be forewarned, you need to mix things up a bit in order to keep it fun.
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