Krondor: Tear of the Gods (Riftwar Legacy) and over one million other books are available for Amazon Kindle. Learn more
Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

Krondor Tear Of The Gods Hardcover – Feb 22 2001


See all 8 formats and editions Hide other formats and editions
Amazon Price New from Used from
Kindle Edition
"Please retry"
Hardcover
"Please retry"
CDN$ 43.88 CDN$ 0.53

Best Books of 2014
Unruly Places, Alastair Bonnett’s tour of the world’s most unlikely micro-nations, moving villages, secret cities, and no man’s lands, is our #1 pick for 2014. See all

Customers Who Bought This Item Also Bought



Product Details

  • Hardcover: 384 pages
  • Publisher: Harper Voyager (Feb. 22 2001)
  • Language: English
  • ISBN-10: 0380978008
  • ISBN-13: 978-0380978007
  • Product Dimensions: 24.4 x 16.4 x 3.1 cm
  • Shipping Weight: 885 g
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (67 customer reviews)
  • Amazon Bestsellers Rank: #961,080 in Books (See Top 100 in Books)

Product Description

From Publishers Weekly

Book Three of the Riftwar Legacy gets off to a fast start, as pirates attack the ship Ishap's Dawn in order to steal the Tear of the Gods, a sacred magical gem being transported in the ship's hold. Bestseller Feist's latest action-adventure fantasy focuses on renewed trouble in Krondor, ruled by Prince Arutha, who's assisted by his loyal squires, William and James, and the new court mage, a Keshian sorceress named Jazhara. News of the Tear's disappearance comes on the heels of a seeming jailbreak, the destruction of the city's orphanage and the razing of a tavern connected with the Mockers, the city's official thieves guild. All seem linked to Bear, a crazed former pirate bent on recovering the Tear for himself and getting revenge on the partner who left him to drown in the wreck of Ishap's Dawn. Meanwhile Arutha's nemesis, the Crawler, is once again at work seeding the land with unrest and fear. James and Jazhara lead the investigation, moving from Krondor's sewers to the bleak cliffs of distant Haldon Head, overlooking the place where the Tear was lost and more than one ship has met its end. There they face an ancient evil with plans of its own for the Tear, and more than enough power to accomplish its desires. The latest chapter in the Krondor saga is sure to please Feist fans and win new ones among readers who crave Dungeons and Dragons-style fantasy adventure. Agent, Jonathan Matson. (Mar. 10) Forecast: As the creator of the computer games Return to Krondor and Betrayal at Krondor and winner of Computer magazine's Best Game of the Year Award, Feist will bring out the gaming crowd in addition to his already huge fan base on his 10-city author tour for this novel; expect hefty sales.
Copyright 2001 Reed Business Information, Inc.

From Library Journal

When Krondor's enemies gain possession of the powerful stone known as the Tear of the Gods, Prince Arutha sends his loyal followers to recover it, knowing that he may be sending his friends to their deaths or worse. Based on the popular computer game set in his fantasy universe, Feist's latest tale of swords and sorcery features scenes of magical mayhem and swashbuckling battles and should appeal to the author's considerable readership. For most fantasy collections.
Copyright 2001 Reed Business Information, Inc.

Inside This Book (Learn More)
Browse and search another edition of this book.
First Sentence
James hurried through the night. Read the first page
Explore More
Concordance
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Back Cover
Search inside this book:

Customer Reviews

3.2 out of 5 stars

Most helpful customer reviews

By Dozirulf on Aug. 1 2006
Format: Mass Market Paperback
Tear of the Gods was a bit dissapointing.

I read the Riftwar books and the two "Sons of Krondor" books back in high school. I recently decided to reread them again along with the the Serpentwar saga and all of the newer ones. This time I squeezed in the Riftwar Legacy series where it chronologically comes into play.

On the whole I'm glad I did. It was fun to go on new adventures with familiar characters (especially James). The Legacy books also added some needed depth to the character of Pug's son. Gorath and Jazhara were very likable too. I have to agree, however, with some of the above negative comments. The books were very obviously (too much so) fashioned out of video game plots and at times I felt like the momentum of the story was dragging while the heroes ran around killing "extra" monsters and completing side quests in order to level up their stats and prepare for the finale. There was even a "miniboss" or two who were defeated too easilly for it to seem like it meant much.

On the one hand it was kind of cool because I'd never read a book that felt as much like the RPGs I love to play. But stalling for character development in a video game and READING about it in a book are totally different things.

In the end I think the Riftwar Legacy was sort of like the new Star Wars trilogy though not NEARLY as awful (I hate you, Lucas). Even though these "prequels" were all dissapointing entries in their own way, the first one ended up being the best after all was said and done. This last one, Tear of the Gods, felt rushed - almost as if Feist HIMSELF couldn't wait to wrap things up and get it all over with. I think the Riftwar Legacy would have been better served if all three books had been combined with care into one great book.
Read more ›
Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again.
Format: Mass Market Paperback
Book 3 of the Legacy of the Riftwar
Out of the three Riftwar Legacy books, Tear of the Gods is by far the worst. I know that all three of these books are based on video games, and this does hurt the storytelling somewhat, but Feist was way too obvious with this book (I am not kidding you, there was a "rescue the baby" side-quest). I'm a longtime fan of the Riftwar Universe, and I'm looking forward to new books in Feist's new series, but this was just a bad book.
Here's the story: Every ten years the Temple of Ishap replaces its most holy object, The Tear of the Gods. The Tear is a mystic gem that allows communication with the gods. Supposedly, if the Tear fails without a replacement there will be ten years with no hope because humanity will be shut off from the gods until a new Tear can be formed (a process that takes a decade). The Tear is being transported by ship when the ship is raided by pirates, including one bad man named Bear.
There are still problems in Krondor as someone is trying to throw the Western Realm into chaos. Jazhara, the new court magician for Prince Arutha is arriving in the city and Squire James is sent to escort her to the palace. On the way they get involved in several escapades involving some nasty acts taking place. As the story progresses Feist brings together the continuing troubles in Krondor with the search for Bear and the Tear of the Gods.
Like the other two books, this book is filled to the brim with action (as you might expect from a video game adaption). Some of it works, other times it just feels forced. Unlike Krondor: The Assassins, or even Krondor: The Betrayal (to a lesser extent), Tear of the Gods did not feel like it really had a coherent story.
Read more ›
Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again.
Format: Mass Market Paperback
Book 2 of the Legacy of the Riftwar
The first thing I have to say is that this is far better than Krondor: The Betrayal. This book feels more like a story rather than a series of action scenes slapped together and called Midkemia. The book opens shortly after The Betrayal and advances the story of something/someone threatening the kingdom. Squire James has more of a role in this book, as does Prince Arutha. For the first time in the series, William (the son of Pug) has a major starring role.
Something bad is going on in Krondor. There are mysterious murders occurring in the city, but instead of it being nobles or common folk, it seems that a lot of criminals are being killed. This wouldn't raise up a red flag, except that they are members of the Guild of Thieves: The Mockers. James is sent to investigate and learns that the Mockers have been overrun by a gang ruled by someone known as The Crawler. The leader of the Mockers, The Upright Man, is presumed dead and James suspects this is part of a plot not only against the Mockers but against the Prince as well. Someone is stirring up trouble.
At the same time, the Duke of Olasko (a duchy later appearing in The Conclave of Shadows series set a century later) is passing through and visits Krondor. He wants to hunt, so Arutha assigns William and some other soliders to escort the Duke. During the hunting trip they are attacked and it seems that someone is trying to start a war between Krondor and Olasko (or the Kingdom of the Isles, and the East). This raises the stakes even more as this mysterious enemy is fighting on several fronts.
Krondor: The Assassins deals with the fight to save Krondor from within as well as stop those trying to kill the Duke of Olasko and prevent a war.
Read more ›
Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again.

Most recent customer reviews



Feedback