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Krondor The Betrayal [Mass Market Paperback]

Raymond E Feist
2.7 out of 5 stars  See all reviews (47 customer reviews)
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Product Description

From Amazon

The video game industry has always drawn upon works of fiction for inspiration--sooner or later, the process had to reverse itself. Krondor the Betrayal began its life as the bestselling role-playing video game of all time, written by Raymond E. Feist for Dynamix Inc. Feist, whose Serpentwar Saga has sold millions of copies and established him as one of the most popular fantasy authors of modern times, also wrote this novelization which places the action of the game in the context of his fully-realized fantasy setting, Midkemia.

Feist's fans are legion. Longtime readers will be delighted at the return of popular characters Pug the Wizard, Squire Locklear, and others, as they face the menace of a marauding elf war-chieftain and a mysterious cabal of wizards. But first-time Feist readers may find Krondor the Betrayal baffling and tiresome--without the momentum of the larger series, much of the story's effect is diminished. The video game influence in this book is unmistakable--as evidenced by an encumbrance of sword fights, multilevel conspiracy, and two-dimensional characters. Anyone who enjoys reading about Midkemia will be thrilled to play the demonstration version of the CD-ROM game (included with the book). --Brendan J. LaSalle --This text refers to an out of print or unavailable edition of this title.

From Publishers Weekly

Based on the award-winning Betrayal at Krondor computer game, this launch of a new series set in Feist's popular Riftwar world (Magician, etc.) lacks originality but offers plenty of action and enough familiar and new characters to keep loyal fans of Feist and that computer game happy. Squire Locklear has been sent to the Northlands after some trouble with a married man's wife. There, he captures Groath, a renegade Dark Elf who warns him that the Dark Elves are again rising up in a plot against the humans. The dream name "Murmandamus" has been revived and all manner of folk are flocking to his banner, even though those few in the know are aware that Murmandamus was simply a ruse in the last war, an illusion in which the Dark Elves were forced to believe and for which they were made to give their lives. Together, the Squire and the Elf travel to give this dire news to the Prince of Krondor, meeting along the way young Owyn, a magician with more desire than skill. Also joining in the deeds of derring-do are Jimmy the Hand, a former thief now promoted to King's Man, and Patrus, a field magician who was Owyn's first mentor. As disasters pile up, these valiant hunks struggle to foil the various evil plots that surround them before the Riftworld is embroiled in yet another messy interdimensional battle. Women barely make an appearance in this book, and the writing can be sloppy, but because in SF familiarity so often breeds content, those who played the game and now want to read the story may not care.
Copyright 1998 Reed Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

From Booklist

Feist's new Midkemia yarn is set between the Riftwar and the Serpentwar (both conflicts are subjects of multivolume sagas) and is based on a role-playing game set in Feist's fantasy universe. Despite that derivation, it is a rollicking tale featuring Squire James between his earlier stint as a thief and his later one as Duke of Krondor. Accompanied by another squire, a young wizard, a renegade dark elf, and an arch-magician, James faces two separate menaces. One is the threatened invasion of Krondor and its neighbors by the dark elves and their allies. The other is a cabal of magicians possessing an enormously powerful device, left over from the Riftwar, that must be destroyed. Craftsmanly writing and characterization are not Feist strengths, but here he shows some originality and wit in both. Meanwhile, his narrative skill, ingenuity at creating systems of magic, and eye for plausible military scenarios stand him in good stead. Feist's many fans, at least, will be pleased. Roland Green --This text refers to an out of print or unavailable edition of this title.


"Feist has a natural talent for keeping the reader turning pages." -- Chicago-Sun Times

About the Author

Raymond E. Feist's previous novels include the first two books of Conclave of Shadows, Talon of the Silver Hawk and King of Foxes; Magician; Silverthorn; Faerie Tale; Prince of the Blood; and The King's Buccaneer; as well as the four books of his New York Times bestselling Serpentwar Saga: Shadow of a Dark Queen, Rise of a Merchant Prince, Rage of a Demon King, and Shards of a Broken Crown; and the three books of his Riftwar Legacy: Krondor: The Betrayal, Krondor: The Assassins, and Krondor: Tear of the Gods. Feist lives in Southern California.

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