Vous voulez voir cette page en français ? Cliquez ici.


or
Sign in to turn on 1-Click ordering.
More Buying Choices
Have one to sell? Sell yours here
Learning Maya5
 
 

Learning Maya5 [Paperback]

Alias Wavefront
3.5 out of 5 stars  See all reviews (13 customer reviews)
List Price: CDN$ 76.99
Price: CDN$ 52.21 & this item ships for FREE with Super Saver Shipping. Details
You Save: CDN$ 24.78 (32%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Usually ships within 5 to 9 days.
Ships from and sold by Amazon.ca. Gift-wrap available.

Product Details


Product Description

Product Description

Maya is the first choice of digital content creators producing award-winning games, 3D animation and visual effects. Built on a procedural architecture called the Dependency Graph, Maya offers incredible power and flexibility for generating digital images of animated characters and scenes.

Learning Maya 5: Foundation takes you through over twenty project-focused lessons that offer hands-on experience with key tools and techniques.

This book introduces you to the following topics:
* The Maya User Interface
* Working in 3D space
* NURBS (spline) Modeling
* Polygonal Modeling
* Keyframes and Motion Paths
* Trax(TM) Non-linear animation
* Forward and Inverse Kinematics
* Surface Deformations
* Cameras and Lights
* Shaders and Techniques
* Particles and Dynamics
* MEL (Maya Embedded Language)
What you need to use this book:
* Maya Complete(TM), Maya Unlimited(TM), or Maya Personal Learning Edition(TM) version 5 software
* A DVD-ROM or set-top player

Project One: Bouncing Ball
Quickly get your feet wet by animating a basic bouncing ball. Add a squash and stretch, create a ring of fire using a particle clip effect, then add sparks as the ball hits the flames.

Project Two: Jack-in-the-box
Learn the basics of modeling, animating, and rendering a scene. Use Maya Artisan(TM) tools to sculpt Jack's face and to paint a color texture in 3D. Refine the scene's rendering using IPR (Interactive Photorealistic Rendering).

Project Three: Space Battle
Starting with a more in-depth look at polygonal and NURBS modeling, this project sets up a motion path animation, complete with Opti-FX explosions. Use Maya Paint Effects(TM) to create a realistic starfield.

Project Four: Primitive Man
Using Maya's Trax non-linear animation, you cycle for a bi-ped Inverse Kinematic skeleton. This lesson will also explore basic character skinning and deformation.

Project Five: Salty the Seal
This project brings together the skills developed in earlier lessons into a more complex scene where you learn how Maya lets you fully integrate modeling, rendering, and animation tasks.

From the Back Cover

Maya is the first choice of digital content creators producing award-winning games, 3D animation and visual effects. Built on a procedural architecture called the Dependency Graph, Maya offers incredible power and flexibility for generating digital images of animated characters and scenes.

Learning Maya 5: Foundation takes you through over twenty project-focused lessons that offer hands-on experience with key tools and techniques.

This book introduces you to the following topics:

  • The Maya User Interface
  • Working in 3D space
  • NURBS (spline) Modeling
  • Polygonal Modeling
  • Keyframes and Motion Paths
  • Trax™ Non-linear animation
  • Forward and Inverse Kinematics
  • Surface Deformations
  • Cameras and Lights
  • Shaders and Techniques
  • Particles and Dynamics
  • MEL (Maya Embedded Language)
What you need to use this book:
  • Maya Complete™, Maya Unlimited™, or Maya Personal Learning Edition™ version 5 software
  • A DVD-ROM or set-top player

Project One: Bouncing Ball
Quickly get your feet wet by animating a basic bouncing ball. Add a squash and stretch, create a ring of fire using a particle clip effect, then add sparks as the ball hits the flames.

Project Two: Jack-in-the-box
Learn the basics of modeling, animating, and rendering a scene. Use Maya Artisan™ tools to sculpt Jack's face and to paint a color texture in 3D. Refine the scene's rendering using IPR (Interactive Photorealistic Rendering).

Project Three: Space Battle
Starting with a more in-depth look at polygonal and NURBS modeling, this project sets up a motion path animation, complete with Opti-FX explosions. Use Maya Paint Effects™ to create a realistic starfield.

Project Four: Primitive Man
Using Maya's Trax non-linear animation, you cycle for a bi-ped Inverse Kinematic skeleton. This lesson will also explore basic character skinning and deformation.

Project Five: Salty the Seal
This project brings together the skills developed in earlier lessons into a more complex scene where you learn how Maya lets you fully integrate modeling, rendering, and animation tasks.


Inside This Book (Learn More)
First Sentence
This lesson teaches you how to build and animate a simple bouncing ball that jumps through a hoop. Read the first page
Explore More
Concordance
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
Search inside this book:

Tag this product

 (What's this?)
Think of a tag as a keyword or label you consider is strongly related to this product.
Tags will help all customers organize and find favorite items.
Your tags: Add your first tag
 

Customer Reviews

Most helpful customer reviews
An okay book May 4 2004
By Greg
I really looked forward to this book because of the reviews I read on it. I originally purchased the Maya 5 Fundamentals and to be honest, beside the boring DVD that accompanies the book, I like the Maya 5 Fundamentals book better. Admittedly the Maya 5 Foundation book got me a little further but the tutorial lessons have no personality. Just follow these steps to achieve this. No real explaination on why.
Was this review helpful to you?
Good but not great Mar 19 2004
This is a great book for people who have a lot of time and patience, and can stand to go methodically through a lesson. For the rest of us, this is a good (but not great) primer to learning the basics of Maya.

While the book is not without its problems, I think I would disagree with some of the harsh criticisms of other reviewers. This book really does deliver on its title, it gives you the proper "Foundations" to start doing more serious work in Maya. To anyone who's read it thoroughly, it does give you a very good insight into Maya theory, it discusses the "node system" and dependency graphs, which allow you to create procedural animations very easily, and are the basis for how everything is done in Maya.

I think the real point of this book is to get the user comfortable with all of the features capabilities (and quirks) of the program. If you've ever tried to learn Maya just by clicking on the menus and trying to figure it out intuitively, you'll soon realize that it's not effective at all. Maya is such a complex piece of software that all user intuition goes out the window. This book walks you through step by step in modeling, animation, and rendering examples. It's often easy to want to skip parts that look obvious, but 90% of the time you end up having to go back to it later. The best way to read this book is to go through it, actually following every step, and reading every instruction or note. If you do, you will know the basics of Maya in and out. I think that it's a good philosophy for starting to learn such a complex piece of software, because you'll have people who learn just enough to get by, and try to move on to more advanced topics and either hit a wall because they encounter a situation they don't know how to deal with, or end up with sloppy and inefficient results.

There are some things about the book that I dislike. The detail of this book is very uniform. Pretty much all topics are covered in the same depth. Some of the trickier elements I found in the early lessons were doing NURBS surface attachments, which were covered somewhat cursorily in the book, and the Joints and Skinning sections were covered in thorough but uneccessary detail. The trick is that the way Maya is designed, it makes some things that seem simple (like joining two surfaces) very very hard and error prone, while some things while even complicated conceptually, like adding bones to a mesh and making it move around, are really pretty straightforward and intuitive. The book goes through everything at pretty much the same level of detail, and doesn't take the nature of Maya's design into account . Of course everyone is going to run into their own specific problems, but I think they should have made more of an attempt at finding the "tough spots", or common mistakes and focusing on them in more detail, and explaining exactly what to do to remedy them and why.

Also, it is not a book on graphics/animation/modeling *theory*, it is a book on Maya, and Maya alone. You may get some basics of general computer graphics concepts, but only because they coincide with learning Maya ;)

Was this review helpful to you?
Just follow the steps, no explanations... Jan 12 2004
By Tz
This book just goes through a series of steps, with no explanations of the concepts being used. Is there a book out there that explains things at a high level, then at a more detailed level with tutorials and explanations? In the first lesson you start adding particle effects and start fine tuning attributes without ever having a good explanation of what particle effects are or what they should be used for and what they shouldn't be used for. If there is a good high level, then detailed explanations with relevant tutorials please let me know, because this is not that book. This book should be titled: Random Intermediate Tutorials In Maya 5.

If anyone has seen the book I am looking for, please send me an e-mail at trz66@hotmail.com. Once again I'm looking for a book with a solid chapter of at least 50 pages on each of the following topics at a high-level: Modeling, Texturing, Lighting, Rigging, Animating. Then a follow-up chapter with in-depth explanation of the tools in Maya used for each topic including a series of tutorials (at least one basic, one intermediate, and one advanced). Is this book out there?

Was this review helpful to you?
Most recent customer reviews
The best help so far
This book is the best 3d tutorial book I have read yet. I am new to 3D and have tried 6 other books aimed at beginners. Read more
Published on Dec 5 2003 by erik cantu
Good and Bad
.

I thought it was a good book. Most of it was simple, and any idiot could do it.
BUT there were some steps that were simply missed out that caused problems later in the... Read more

Published on Dec 4 2003 by Nathan Farquhar
taking it for granted
I have not looked at the Maya 5 book, but I am eager to get my hands on it. I've noticed that the ratings arn't that great for this book, but I have reasons to love the book if I... Read more
Published on Nov 24 2003
frustrating indeed
I agree with the first review, this book gets frustrating. I am a student and am still learning how to use Maya and I find in this book that it sort of tells you what to do rather... Read more
Published on Nov 6 2003 by Joe
Obviously written by eleven people
Learning Maya 5 is an excellent, frustrating, confusing, and somewhat productive book all wrapped up and bound together. Read more
Published on Oct 21 2003
wonderful
it is the kind of books that gives you the in-depth practice you are looking for,really it is wonderful
Published on Sep 26 2003 by M ASAAD NACHAWI
A very informative book
This book is great for those just starting with Maya as well as those who have a little more experience in it. Read more
Published on Aug 3 2003 by Karabo Legwaila
Not for beginner
It doesn't explain much. If you are a beginner of Maya, you will be confused and frustrated by it.
Published on Aug 1 2003
Not for beginner
It doesn't explain much. If you are a beginner of Maya, you will be confused and frustrated by it.
Published on Aug 1 2003
Excellent book for learning Maya
I'm guessing this book is what a quite a few Maya teachers use. It's easy to follow. Each and every step of the different lessons in the book is explained very explicit detail. Read more
Published on July 6 2003 by Matt
Search Customer Reviews
Only search this product's reviews

Listmania!

Create a Listmania! list

Look for similar items by category


Look for similar items by subject


Feedback


Amazon.ca Privacy Statement Amazon.ca Shipping Information Amazon.ca Returns & Exchanges