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“As a scholar-practitioner, e-Learning and the Scienceof Instruction has been an invaluable resource. Clark and Mayerhave a knack for placing theory into applicable and practicalexamples of instructionally sound e-learning. In the last 4 years,I have used this book as a reference for several e-learning coursesand as a manager of several instructional designers. Quite frankly,our field needs more evidenced-based examples of instructionallysound e-learning and less of the ‘wow’factor!”--Gina Ann Richter, president, GO-Learning Inc.
“This book is required reading in my graduate-levelInstructional Media Design course. As an instructor, I appreciatethe sound empirical basis for the book’s e-learningguidelines. The students, on the other hand, are grateful for theclear, concise language used to describe the guidelines, whichmakes their application straightforward.”--Robert K.Atkinson, psychology in education, Arizona State University
In this thoroughly revised edition of the bestselling e-Learningand the Science of Instruction authors Ruth Colvin Clark andRichard E. Mayerinternationally-recognized experts in thefield of e-learning, offer essential information and guidelines forselecting, designing, and developing asynchronous and synchronouse-learning courses that build knowledge and skills for learners incorporate, government, and academic settings. In addition toupdating research in all chapters, two new chapters and a CD withmultimedia examples are included.
Based on scientific theory of how people learn and the resultsfrom over twenty-five years of research on multimedia learning,this new edition includes guidelines on a range of e-learningissues including the best use of text, visuals, and audio; theoptimal amount and type of practice interactions; the best use ofcommunication tools such as chat and discussion boards forcollaborative learning; lesson design techniques to buildproblem-solving skills; what we have learned about the use of gamesand simulations; and how to best use virtual coaches to improvelearning.
This new edition is a comprehensive resource that contains vitalinformation for anyone serious about getting multimedia learningright. It provides design principles to increase learning whiledebunking many popular theories about good design and includes:
The most current research information available
New examples of working multimedia that illustrate the book'sresearch guidelines
Updated examples of multimedia screen captures
Application of guidelines for synchronous e-learning
New guidelines on segmenting and sequencing topics to managecomplex content
A new chapter on games and simulations
Each chapter includes examples drawn from Internet and fromCD-ROM courseware and checklists of what to look for in e-learningcourses you are reviewing or designing.
Written for e-learning consumers and designers, both novice andseasoned alike, this essential resource shows how to apply a rangeof research-based multimedia learning principles to the selectionand design of effective e-learning courseware.