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Learning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 7 Paperback – Dec 30 2010

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Product Details

  • Paperback: 540 pages
  • Publisher: O'Reilly Media; 1 edition (Dec 30 2010)
  • Language: English
  • ISBN-10: 1449394620
  • ISBN-13: 978-1449394622
  • Product Dimensions: 17.8 x 3.3 x 23.3 cm
  • Shipping Weight: 590 g
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: #261,442 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

About the Author

Aaron Reed has extensive software development experience and more importantly, experience in software development education. Since 2004 he has taught courses at Neumont University in .NET, web development and web services, XNA, systems design and architecture, and more.

Aaron's experience in teaching both DirectX and XNA for several years to university-level students helps him understand what topics are easily understood and which ones need more depth and emphasis. Through experience in the classroom he also has a good understanding of what format and sequence makes the most sense to present the material. This book follows that format and is meant to present game development concepts in the way most efficient and most comprehendible as proven in the classroom.

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Most helpful customer reviews

1 of 1 people found the following review helpful By Trent Gamblin on June 16 2011
Format: Paperback
I'm at the last chapter of this book, and I've really enjoyed it. I'm an experienced game developer so most of the concepts were not new to me, but the "XNA way" was. This book gives a great overview of the most important aspects of XNA, and I believe it would be a good book for a complete beginner to game development as well (providing they have some experience with C#). The author describes basic concepts in game development as they're introduced in code and that is why I think it would suit aspiring game developers well. As for developers who already have experience writing games with other languages and toolkits, this book is enough to get you started writing games with XNA. It does not cover every aspect of XNA in detail, but leaves you with a strong foundation and enough knowledge of XNA that all you should need is a reference manual such as Microsoft's MSDN. In addition to covering the content, the author sprinkles in some humour and makes the example games interesting.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 41 reviews
17 of 17 people found the following review helpful
Only the VERY Basics of 2D Game Making Aug. 15 2011
By Tj - Published on Amazon.com
Format: Paperback Verified Purchase
I bought this book for three reasons. First, it was highly rated and well-reviewed. Second, it was the 2nd Edition (Updated for XNA 4.0) and the 1st edition was also highly rated and well-reviewed. Third, it specifically mentions 2D development.

I was not disappointed.

The book reads easily, and has no typo's so fallowing each chapter as written end in completed works with little trouble. The authors sense of humor shows occasionally but with good taste and only to offer added emphasis to points made. So as a whole this is a book full of very little filler, mostly good information. I was happy to have purchased it and very happy after completing it... That is, until I started to take what I leaned in it and apply it to my own game idea(s)... I quickly found that there are a few very specific details that are never touched upon, that many would expect when making a modern PC game.

It is the lack of these details that force me to give this a 4 out of 5 stars...

Cons: (For 2D Games)
- No 2D Matrix Transform lessons. (Manipulating the View Port directly)
- No camera control with mouse. (Grab & Drag, Zoom to Cursor, Click & Center, or even Mouse wheel Zoom)
- No screen selection by mouse. (Individual or group select by L-click and drag)
- No GUI (Graphical Use Interface) lessons, past putting the score & number of lives on screen.
- No tile based world lessons. (Used in nearly every 2D game today, ie: platformers and RPG's)

While this is a relatively small number of issues, and does not take into account 3D development, I still found it necessary to come here and write this review in hopes of better informing anyone looking to purchase this. If you intend to develop 2D games (which is pretty much what you have to do as an independent developer) you may want to consider the lack of some of the more significant features in modern 2D games.
11 of 11 people found the following review helpful
Excellent resource for XNA Jan. 19 2011
By Jared Hodgkins - Published on Amazon.com
Format: Paperback Verified Purchase
This was my first XNA book that I really sat down with and completed. I want to thank the author and editors for making sure the material in this book was extremely straight-forward without error. You can read this book from beginning to end and the author instructs the reader with detailed and specific instructions on how to accomplish the tasks at hand. He explains concepts extremely well and expands on them each chapter with some reflective questions and tests. I would recommend this book to anybody out there that wants to start game development using XNA, or even if they've already started XNA: this book has a lot of useful information.

The book leaves off with the reader wanting more 3D knowledge, but the 3D chapters are adequate for a rough start. I've learned a lot from this book and it will be in my personal collection for quite some time.
6 of 6 people found the following review helpful
Great book for those with programming experience but new to XNA Aug. 11 2011
By D. Plote - Published on Amazon.com
Format: Paperback Verified Purchase
I'm a professional software developer (not game-related though) with a lot of experience in C#, and toy with game programming as a hobby. I've grabbed some other books in the past but none got me excited about finally sitting down and working on a game like this one did.

The main strength of this book over others I've seen is that it seems to land in just about the right spot as far as treating the reader like an XNA and game development newbie without also treating you like you're a newbie to C# or programming in general. I hate it when a book wastes my time teaching me the basics of programming... this book gets right to it in describing how XNA works. It doesn't go into as much detail as some other XNA books, which means its definitely a book I'm going to recommend to anyone else who wants to learn XNA, but it probably won't end up sitting on the desk as a reference book and probably won't have much use to someone already familiar with XNA. Of course, the word "learning" in the title should probably make that clear!
4 of 4 people found the following review helpful
This is the book you're looking for on XNA March 7 2011
By S. Aki - Published on Amazon.com
Format: Paperback
Awesome, that's the only word one can use to describe this book.

I went so quickly through this book that at times I felt like I was missing something somewhere but I didn't, it's just one of those books that you can't put down. You'll get a good grasp of taking a project and using it on a PC, Xbox and WP7 phone. In all honesty, I skipped straight over the WP7 section as I've been developing for it for a few months now already so I'm not 100% sure on that chapter but the rest was great.

What I liked the most about this book, is the groundwork it laid for anyone new to XNA (and even DirectX for that matter). You get shown the basics of the high level stuff (HLSL, AI, etc) so you at least understand what it is that you'll be studying after you're done with this book but the rest is pretty in depth and you come out feeling like you're on the right path and no longer lost.

I don't know if all the source code provided is perfect, but the code examples in the book are, so I mostly used that. The few times I did refer to the provided source code to check something they ran perfectly out the box.
15 of 20 people found the following review helpful
5-Stars for the book but 1-Star for the Kindle Edition March 17 2011
By Siff Ibrahim - Published on Amazon.com
Format: Kindle Edition Verified Purchase
I've bought the book to read it in my Kindle (and in my HD7 Windows Phone cellular phone) - overall the book is very good!! and it is written in a clear language - the topics it covers are very helpful. I read other books before I bought it and no one of them learn us how to check collisions for example... It is a good book for beginners in game development (like me)... I really wanted to give this book 5-stars because it worth it - but the formating of the eBook is very bad -

* The tables are not shown as tables they appear as one paragraph it WP7 app and also in Kindle you don't know which words are in the same row and which are not.. as the first table in Chapter 1.

(I think the tables should appear as images for example).

* The code snaps are not formatted correctly so different commands appears in the same line: for example, in Location 845 in the Kindle edition we have the following code:
SpriteBatch spriteBatch; public

(I think the code snaps should appear in smaller fonts and different font).

Too sad that the eBook's text formatting is very bad which hurts such a great book.

This is my review for now, I still did not finish reading the books.. so if I will find more issues I will update my review.