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Lectures in Game Theory for Computer Scientists Hardcover – Feb 14 2011
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"The last lecture is, from my point of view, the most insightful... it is itself well worth the price of the book."
Fernando Berzal, Computing Reviews
An excellent introduction to various aspects of game theory relevant for many applications in computer science. Lectures range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This is a valuable guide to current research for both students and researchers alike.See all Product Description
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Most Helpful Customer Reviews on Amazon.com (beta)
This book opens with a traditional account of game theory (which is obtainable from innumerable other books) but then considers (with the exception of two more chapters) the disjoint Computer-Science-idea of a game. So this is a book about two different topics that somehow fail to be distinguished. [I did not read much of the book, as it isn't about what I got it for, the content seems solid.] For those who look for computational views on game theory, other books will be required. Possibilities in that area are:
- Computational Aspects of Cooperative Game Theory (Synthesis Lectures on Artificial Inetlligence and Machine Learning) (accessible and very good)
- Algorithmic Game Theory
- Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations
- Combinatorial Auctions (select chapters)