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  • Left 4 Dead - Xbox 360
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Left 4 Dead - Xbox 360

Platform : Xbox 360
Rated: Mature

List Price: CDN$ 29.99
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  • Co-operative gameplay in epic struggle between survivors and zombies
  • Choose to play as survivor or 4 types of infected mutants
  • Set across 4 massive campaigns
  • Game creates a unique and dramatic experience based on players' actions
  • Multiplayer games for 1-to-8 players
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Game Information

  • Platform:   Xbox 360
  • ESRB Rating: Mature Mature
  • Media: Video Game
  • Item Quantity: 1

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Left 4 Dead - Xbox 360 + Left 4 Dead 2 - Xbox 360 Standard Edition
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Product Details

  • ASIN: B000QY9C90
  • Product Dimensions: 19 x 14 x 1.9 cm ; 109 g
  • Release Date: Nov. 17 2008
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: #2,519 in Computer and Video Games (See Top 100 in Computer and Video Games)
  • Discontinued by manufacturer: Yes

Product Description

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Set in a modern day survival-horror universe, the co-operative gameplay of Left 4 Dead (L4D) casts four "Survivors" in an epic struggle against hordes of swarming zombies and terrifying "Boss Infected" mutants. Developed by Turtle Rock Studios and Valve, creators of the Counter-Strike and Half-Life games, the latest AI technology allows for multiplayer games of one to eight players.

A new and highly virulent strain of the rabies virus emerges and spreads through the human population with frightening speed. The pandemic's victims become grotesquely disfigured widely violent psychopaths, attacking the uninfected on sight. As one of the "lucky" few apparently immune to the sickness, you, unfortunately, are also trapped in a city crawling with thousands of the bloodthirsty Infected. Alone, you're dead. But together with a handful of fellow survivors, you might just fight your way to safety.

Players can play as a Survivor or as one of four types of Boss Infected, each of whom possess a unique mutant ability, such as a 50-foot tongue lasso or a giant belly full of explosive methane gas. The gameplay of L4D is set across four massive campaigns. The zombie population of each mission is choreographed by an AI Director that monitors the human players' actions and creates a unique and dramatic experience for them on the fly.

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4 of 5 people found the following review helpful By Ian Kubitza on Feb. 17 2009
Left 4 Dead pits 4 unlikely 'Survivors' against wave after wave of the mindless 'Infected,' hapless victims of an outbreak of a mutated rabies virus in this spectacular multiplayer game.

You take control of one of the four Survivors and trudge your way through 4 seperate, non-canon campaigns of escaping to safety after the aforementioned Rabies virus infects the local population. As luck would have it, the 4 survivors are immune to infection, but the virus has turned the population into fatally aggressive zombies. They will stop at nothing to try and kill the Survivors as they try to escape.

There is guns and violence a-plenty. The only way to stop the Infected is to shoot them before they get to you. Expect arms, legs and heads o fly off as you trudge through wave after wave of Infected.

You will come to rely on your teammates for survival. Among the regular infected are several different types of special infected which can kill individual Survivors if left unchecked.

Team up with friends online on XBox live to try and survive together at harder difficulty levels, or play against other teams swapping roles of survivors and infected zombies. The replay value is through the roof. It is impossible to get tired of this game.

This game is rated M by the ESRB. It is intended for video game players aged 17 and up. The game contains blood and gore violence, drug use (painkiller pills), and some coarse language. The interactions by players online cannot and are not rated by the ESRB, but expect stronger language from actual human players.
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L4D was a lot of fun, just constant action. there is no story line, and the gameplay is a lot like counterstrike, with basic weaponry and gadgets. but overall, it was a lot of fun, how couldn't you have fun killing waves of zombies? it's not worth the price it is, so if your hurtin on cash, there are other games i'd recommend before this one. but definitly a must for any gaming collection
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By Manon on May 22 2012
Verified Purchase
J'aimerais encore une fois ,vous remercier pour le très bon service !!!
Je n'hésiterai pas à acheter encore des jeux avec vous , merci !
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0 of 1 people found the following review helpful By Buffyvssatan on June 22 2011
Being a zombie fan and knowing that this game was a success I had to buy it. However, that was a mistake. Why? Because there is nothing else to do than kill zombies and monsters. That's all you can do in this game. Sometimes there is a lever to pull, but that's about it.

I can imagine that this game is more fun online, but if like me you're mostly an offline player; don't buy this game. It'll amaze you how much this game is unoriginal, pointless and repetitive. The same goes for Left 4 Dead 2, although I only played half of it and I won't finish it. What would be the point?
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Most Helpful Customer Reviews on (beta) 329 reviews
77 of 84 people found the following review helpful
Who thought playing with zombies could be so much fun? Nov. 18 2008
By J. Brooks - Published on
Plain and simple, this is the best zombie game to date!

The AI "Director" as it's called creates a different play experience each and every time. Doesn't matter if it's the same level, they'll throw different amounts of the "infected" (zombies) at you, from different directions, at different times, which completely changes the games replay value. And it not only controls the zombies, it also controls music, weapon placement (so certain weapons aren't in the same place each and every time you play), and so on.

And you never know how deformable the terrain is until the Director throws a Tank at you (a really HUGE musclebound zombie that will rip you to shreds). For example I had a Tank come bombing at me, rip a whole in a subway car and just destroy everything around me, including myself...

Now one of the main reasons you should buy the game, the split screen and system link play. You can play split screen with a friend, then hookup online with another friend. Then to take it to a whole-nother-level, 8 player versus mode. Up to four players take control of the Survivors and up to four players take control of the unique zombies (such as Tanks and Smokers) along side of the AI controlled zombies.

The other unique feature the game has are voice commands between the survivors, some are even automatic like when you are reloading, so that the other survivors don't reload at the same time just in case zombies start coming at you. A nice feature that really prevents everyone from reloading at once and getting swarmed.

I would consider this the "must have game of the season" bar none!

A completely different gaming experience every time you play.
Play with friends on the same system via split screen, online, or both!
Very tense and suspenseful music and spooky sounds give you the creeps.
TONS of replay value.
Amazing zombie death animations (physics based).
AI survivors will actually heal themselves, heal eachother, heal you, and exchange items!
Never knowing when something really bad is about to come down on you.

AI survivors sometimes just stand in the way or don't help you when you are in trouble.
46 of 57 people found the following review helpful
The Offline Co-Op We've Been Waiting For!! Nov. 20 2008
By Kyle Slayzar - Published on
One of my largest criticisms of the video game industry is the real lack of offline co-op and multiplayer games in the next-generation consoles. Pure would've been a great party game had there been an offline multiplayer. Concurrently Battlefield: Bad Company and Far Cry 2, which were awesome single-player games, would have been even better if the game allowed a second player to join in on co-op. There is online co-op with a few games but nothing serious.

Offline co-op is not as popular as it was with the XBox since every video game developer thinks because World of Warcraft has over 10 million subscribers that the vast majority of gamers play online. This couldn't be any further from the truth as the many developers are learning that casual gamers have become the dominating class, which has led to Nintendo's domination in video game sales for the past two years. Most gamers just do not wish to play some random kid in Europe or some 13-year-old kid from Wyoming dropping f-bombs like the Allies in WWII.

And let's face it here! How many times did we wish Resident Evil games were co-op? Especially Resident Evil 4 or the Outbreak series? Zombies are fun to kill (again) and maim but doing it with a friend can be such a (non-gay) bonding moment for us guys.

Enter Left for Dead.

"LFD" was primarily advertised, and hyped at the latest E3 summit, as the great zombie co-op game not just online but offline as well. Based almost primarily on this (that and I love playing as Vietnam veterans), my little brother and I saved up for this one so we could finally kill mass hordes together rather than one at a time while the other sits there patiently twiddling his thumbs. We brought it to our home, put it in and were immediately taken in by the mass sound interacting with our Yamaha home theater. It was, for a lack of a better term, really loud.

We loved the introduction screen, which pretty much summed up the entire game: run, shoot a lot, help others, heal, run some more, shoot a lot more some at special bad guys, revive fallen team member, heal, run a short distance and get to "safe" point and prepare for round 2-4. Simplistic, yet incredibly entertaining. The levels are equally simplistic as the linear environments make the path to follow as easy as the aiming system, which is dead-on accurate. There were many times when zombies would spill through a doorway and were quickly stopped because I took the Microsoft approach of "point, click, and hold" and their advance halted as quickly as it started.

To me, this was a little disappointing as I was hoping for a more Resident Evil experience where you hoarde ammo and supplies in a true survival horror environment. Instead, generic piles of ammo will refill your entire stock as many times as you wish (at least in easy and normal difficulty). Medical kits are a little more sparse and healing requires you to spend about ten seconds without being interupted.

However, this is not to say I did not enjoy it. The gratuitous level of violence, which would make Terrintino retire since he cannot possibly achieve that level of awesomeness, was entertaining. It was also great to see who got the most head-shots and did the most damage to the special villains. The sounds and asthetics also stayed true to survival horror as you could hear the groaning of nearby zombies and the crying of special villains known as witches. Be weary of them as they are NASTY.

LFD's greatest plus is the promotion of team work over one-man-army super soldiers. More often than not, first-person shooters promote the one-man-army mentality by having one person go up against legions of bad guys and emerge victoriously without so much as a scratch. There have been very few (Brothers in Arms, Full-Spectrum Warrior, Conflict: Desert Storm, etc) that promote team work over solo runs but LFD makes, what I see, at the largest leap forward. There are monsters that will lunge one allies and another person must "save" them by fighting off the monsters either on top of them or dragging them off. Other times an ally is required to either revive or pull another ally from dangling over a ledge. Unless the player is unprecedently good, a player cannot survive without help from his/her allies.

The teamwork AI is balanced very well as allies will call enemies as they appear, provide fairly overlapping fields of fire, and assist you when possible. There are some glitches where they will not help you but the majority of the time they will. Co-Op wise, this really promotes teamwork and communication. While playing with my little brother, I would make sure our fields of fire would overlap and we'd cover each other as we'd move. He'd be on point with his shotgun on the left while I provided automatic fire one step behind on the right.

Now, this game does have one or two flaws.

1: The co-op was, initially, a pain to set up. Took us five minutes to set up but after that, no biggie.

2: There are some glitches pertaining to jumping. There were some times, when we were supposed to jump over obstacles but could not due to getting stuck in the environment. We have, so far, managed to get out of every one of them but when you're being swarmed by literally over three dozen zombies it becomes a matter of life and death.

3: There are some serious glitches pertaining to saving your allies. While fighting on the roof of the hospital my character was thrown by a "tank" character and left hanging over the ledge, awaiting for an ally to rescue me. HOWEVER, it was at the very beginning of the level where you are to jump off and not get back up so you could not retreat further into the level. Unfortunately for me, my friends had already jumped down leaving me stranded and waiting to die. Fortunately, a spwan point for survivors was nearby so they could instantly respawn me. This happened one more time to another ally. Such glitches should be avoided.

All in all, LFD is a great offline co-op. I always thought blowing up zombies would be a great way to promote family values such as friendship, loyalty, togetherness, and love of infinite ammo. :)

A solid 95%. 5% docked for glitches, lack of a backstory, lack of a Resident Evil experience, and lacking weapons. They needed way more weapons.
11 of 12 people found the following review helpful
"They're not ALLOWED to be so fast!" March 10 2009
By Michael J. Tresca - Published on
If you think about it, the zombie survival genre has a lot in common with first-person shooters (FPS). Granted, it didn't start out that way - Night of the Living Dead was more focused on the survival than the zombies, and with slow-moving zombies our protagonists could run right past the hordes of undead. With fast zombies all the rage, most prominently on display in the remake of Dawn of the Dead, the distinction between zombies and hordes of mooks is even less apparent. Its surprising it took this long for someone to finally make a FPS that's just about killing zombies.

"I'll see peace back on Earth if I gotta murder every one of these bastards with my bare g-ddamn hands!"--Bill

Left 4 Dead takes the FPS genre one step further and makes it a four-player team (the "4" in the title is no accident) that can be played co-op, online, or even multiplayer teams of four survivors vs. four player-controlled zombies. Divided into chapters and presented like a movie, the action starts immediately with four zombie survival stereotypes: the combat-weary war veteran (Bill, voiced by Jim French), the white collar black guy (Louis, voiced by Earl Alexander), the tough-as-nails biker dude (Francis, voiced by Vince Valensuela), and the hot chick (Zoey, voiced by Jen Taylor). Their goal is simply to survive by fighting their way through wave after wave of zombies, with the occasional super-zombie thrown in to spice things up.

That's it. That's all there is to Left 4 Dead.

And yet that simple summary doesn't do the game justice. Just as Gears of War revolutionized how cover and reloading was handled in FPS, Left 4 Dead is first and foremost a perfected multiplayer experience.

"Look on the bright side; even if you guys die, I'll still be really handsome!"--Francis

Friends can take over one of the four characters at any time, and if they're idle too long, the computer takes over. Players vote on everything, including when to skip boring sequences like summaries. And yet combat summaries are there if the group is so inclined, ranging from headshots to number of zombies killed to the amount of damage taken.

For the players who are fond of running off and being a hero, Left 4 Dead forces group teamwork: Smoker and Hunter zombies pick off loners and are a death sentence for the victim unless comrades come to his aid. Idiots who run off by themselves are dead meat. Witch zombies, which attack whomever disturbs them, forces the team to stop and think about what they shoot. Even death isn't permanent - players reappear in safe houses as survivors (who just happen to be exact copies of the original cast) so that everyone can get back to doing what they love most: killing the killed.

Left 4 Dead is light on back-story, but that's not important to the multiplayer genre either. There's enough graffiti on the walls to figure out what happened, which in case you didn't guess already, involves people getting infected and becoming zombies. What makes Left 4 Dead even sweeter is how it embraces all its zombie tropes, from the levels (escape from a hospital, from a cabin in the woods, from the top of a skyscraper) to the characters (are all reminiscent of zombie movie tropes), to little touches like how the perspective shifts to black and white when a character is about to die - shades of Night of the Living Dead!

"Mister, if one of us gets killed out here, I'm gonna shoot my way in there and beat you to death with my gun!"--Louis

Even the zombies themselves behave like bad actors. Although they can move fast when they sense prey, they die in all kinds of glorious and inglorious ways, stumbling as they lose unlife and limb. They can't even open doors, instead tearing at it with their bare hands.

The voice acting is superb, including the refreshingly confident yet feminine voice of Cortana from Halo 3, Jen Taylor. The dialogue is hilarious - Zoey's rant about "fast-moving zombies" is priceless. And there's even a Game Master-like AI Director who determines when and how to ramp up the tension against the players, precipitated by the appropriate horror-style music.

Left 4 Dead is so good that it's replaced my weekly Gears of War 2 games as the co-op game of choice. Look for Talien if you want some help surviving the zombie apocalypse.

"I just can't get over how FAST they all are, it's not even fair. I'm calling zombie bull$#!+ on that, you know? They're not...ALLOWED to be so fast." --Zoey
6 of 6 people found the following review helpful
Where's the campaign? Dec 2 2009
By Wally - Published on
Sure this game is decent, who wouldn't like going around blasting zombies into dust? The action is there, the fun multiplayer is there, the graphics are alright, but where's the campaign? I guess I'm trying to save people from making the same mistake I made purchasing this game thinking that there was a campaign mode involved which is the reason I play video games. There are basically 4 levels you play over and over as you wish alone or with friends, you cannot save your game, and besides knowing that everybody in the world is now a zombie except for you and your fellow survivors there is no plot either. This is strictly a game I play if I have buddies over, it's pretty pointless playing by yourself. I'm not trying to bash this game but I think it's important to know what it is before you buy it, it is what it is, a multiplayer game. This is not what I look for in games however so at least I'll know not to buy L4D2.
4 of 4 people found the following review helpful
A fun game truly made with care April 23 2009
By Mr. Ben - Published on
Left 4 Dead is probably the best original game to come out in a while. At first when I played through it I didn't really appreciate how smartly designed this game was. I also didn't realize what Valve had created as far as an infinitely replayable FPS.
Shooting zombies is almost guaranteed fun, just look at World at War's 'zombie' variant and its popularity. But unlike Dead Rising, Resident Evil or World at War, this game's premise is truly fast gameplay against a clever "director" that can alter enemy placement, musical cues, item placement and your bot allies actions. A formidable accomplishment on its own.
This game, unlike most FPS, truly rewards teamwork. You cannot beat this game without your teammates. And you'll be hard pressed to succeed unless you actually talk to your teammates about your status or what you see/know. And the great thing is that this incentive for cooperative play is a natural byproduct of the tense "survival" style of the game.

I would recommend anyone who plays this game (and likes it) to try the developer commentary option (click on "extras" on the main menu). You get to walk through the No Mercy level and hear the developers explain how and why they made Left 4 Dead like they did. A great bonus that I hope other developers include in their games.

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