9 of 9 people found the following review helpful:
5.0 out of 5 stars
Truly Lejendary, Feb 8 2000
By Christopher P. Smith "chrisosx" - Published on Amazon.com
This review is from: The Lejendary Rules for All Players (Paperback)
Gary Gygax, whom many see as the father of modern roleplaying, has created a new and masterful FRPG, "Lejendary Adventure". This book is the first in a series that will represent the core resources for this game. The other two are: "Lejend Master's Lore" and "Beasts of Lejend". You'll want the player's rules first, then purchase the LML if you are planning on LMing this game--don't buy it if you only want to be a player, it is full of key information that only the LM should read and know.
Regarding "The Lejendary Rules for All Players" I found it to contain all the needed information to play the game. This system is great fun, and it is a nice fresh change to D&D. However, don't compare this game to D&D they are VERY different. Lejendary Adventure is "skill" based not "class" based. Armor not only makes you harder to hit, but also absorbs damage. Weapons--there are plenty to choose from--do roughly the same amount of damage no matter what type or size.
There are many other things that make this a great system and a Must Have for serious RPGers, too many to mention here in fact.
10 of 11 people found the following review helpful:
5.0 out of 5 stars
A Solid Component of an Excellent New RPG System, Dec 18 2000
By Skirmisher Online Gaming Magazine - Published on Amazon.com
This review is from: The Lejendary Rules for All Players (Paperback)
The Lejendary Rules for All Players--along with Lejend Master's Lore and Beasts of Lejend--is one of three books that form the nucleus of the new Lejendary Adventures system launched by Dungeon's & Dragons creator Gary Gygax. It is a basic rules manual intended for players and game masters alike and introduces gamers to the fundamentals of the game system.
Sections in The Lejendary Rules include an introduction to the Lejendary Adventures system; "The Avatar," a guide to character creation; "Avatar Abilities," what characters can do and how; "Equipment Lists," including starting equipment tailored to characters' backgrounds and skills; "Extraordinary Abilities," such as spells and paranormal powers; and "The Journey," the basic rules of play. Other elements include reproducible character sheets and "Forlorn Corners," a short introductory adventure. Creation of Lejendary Adventures characters is described in a clear, step-by-step manner, and is intended to allow players to design exactly the characters they want by allocating points for characteristics and selecting an appropriate mix of abilities.
Lejendary Adventures characters have three basic characteristics, or "base ratings," Health, Precision, and Speed. An optional characteristic, Intellect, also exists, but is more applicable to nonplayer characters. These base ratings, along with race, are used to determine a character's level of proficiency in more than three dozen Abilities (e.g., Commerce, Divination, Weapons), which form the basis for character development in Lejendary Adventures.
Races available to players in The Lejendary Rules include familiar ones, like Human, Dwarf, Elf (Wylf) and Gnome; some traditionally not open to characters, such as Kobold and Orc (three varieties); and others that are fairly unique to the game, such as Ilf, Oaf (three types), Trollkin, and Veshoge.
Lejendary Adventures characters have the option of either joining various orders (reminiscent of the character classes that form the basis of systems like Dungeons & Dragons) or of remaining "unordered." Either course has its advantages, increased proficiency in various abilities for the members of orders, and greater flexibility for unordered characters. Characters with the prerequisite abilities can select from the Demonurge, Desperado, Ecclesiastic, Elementalist, Forester, Jongleur, Mage, Mariner, Noble, Outlaw, Rogue, Soldier, and Warlock orders.
One especially interesting aspect of The Lejendary Rules are the various lists that players use to select initial weapons and equipment for characters based on their abilities. For example, Minstrelsy allows a selection from the Low list, Hunt from the Middle list, Learning from the High list, Enchantment from the Magical list, Weapons from the Military list, and Alchemia from the Special list.
Incidentally, this softback, perfect-bound book is durable and certain to last a long time, something inadvertently brought to our attention after a cat knocked our copy into the toilet one night. The next day we fished it out and let it dry, after which it was a bit warped but completely intact and usable.
If this book has a palpable weakness, it lies in its artwork, which includes a full-color illustration on the cover (depicting a traditional adventuring party) and hundreds of black-and- white illustrations inside. Unfortunately, quality of the latter are somewhat uneven, and many are coarsely rendered or poorly scanned. Many of these are reminiscent of the cruder illustrations in the old AD&D Monster Manual, and generous souls may allow that this similarity is deliberate.
Aesthetic flaws aside, this system has no substantive deficiencies to speak of. Like the Lejendary Adventures system as a whole, it is a solid, enjoyable, easy-to-use gaming component that is sure to provide years of entertainment to a great many gamers.