Level Design for Games: Creating Compelling Game Experiences Paperback – Feb 8 2006
Customers Who Bought This Item Also Bought
No Kindle device required. Download one of the Free Kindle apps to start reading Kindle books on your smartphone, tablet, and computer.
To get the free app, enter your e-mail address or mobile phone number.
From the Back Cover
Whether you’re a game developer or simply an avid player, you know that at the heart of any great computer game are expertly designed levels—the locales, stages, and missions that define game play and action. This easy, accessible guide shows you how to create them. By delivering the instruction in gaming terms—providing simple, concrete goals and then letting you explore the possibilities—author and master game developer Phil Co makes level creation easy. Manageable assignments with step-by-step instructions, loads of graphics, and sample games with stories and features let you learn as you build—until by the end of the book you’ve created a detailed final level. Whether you’re a student pursuing a career in game development, a game developer seeking a comprehensive reference, or simply an avid player eager to start creating your own levels using the editors that come with many of today’s games, you’ll find everything you need to create every element of a level—from geometry to textures, maps, export features, and objects.
Top Customer Reviews
Most Helpful Customer Reviews on Amazon.com (beta)
It's not perfect however, the text has a few inaccuracies, and some of the content has dated. The last third of the book is very focused on Unreal, so skip it if you're using another engine, but everything else is applicable to level design in general.
Regardless, I believe there to be no better introduction to level design, go buy it if you're interested in making level design your career, or if you're going to be involved in the level design process in any way (system designers, environment artists and producers take note).