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Level Up!: The Guide to Great Video Game Design Paperback – Jul 6 2010


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Product Details

  • Paperback: 514 pages
  • Publisher: Wiley; 1st (first) edition (July 6 2010)
  • Language: English
  • ISBN-10: 047068867X
  • ISBN-13: 978-0470688670
  • Product Dimensions: 18.8 x 2.7 x 23.4 cm
  • Shipping Weight: 939 g
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Bestsellers Rank: #174,929 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

From the Back Cover

Want to learn how to create cutting-edge video games? Need some advice to improve your current game? Then get ready to Level Up!

Scott Rogers, the video game designer behind hits such as Pac-Man World, God of WarTM, the Maximo Series, and SpongeBob SquarePants, shares his years of knowledge and experience with you on how to make video games great. Learn how to:

  • Create what gamers want
  • Bring compelling (and playable) characters to life
  • Build game levels that tell stories and challenge players
  • Design everything from controls to cutscenes to combat
  • Structure your game documents for success
  • Pitch your game like the professionals

Level Up! has been written with all levels of game designers in mind. Over 400 drawings illustrate design concepts and common pitfalls of game design, making Level Up! an indispensible guide for video game designers both 'in the field' and the classroom.

So what are you waiting for? Grab this book and prepare to Level Up!


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1 of 1 people found the following review helpful By xTerrynx on Aug. 5 2011
Format: Paperback
This is a really helpfull book. It covers a little little bit on all the fields of gameing but focusus mainly on Game Design (hence the title) I strongly recomend it to anyone planing or in the game carreer. I bought this book strictly for job browsing to see what I should go to college for and I think I made my choice. It really helped me and I hope this review helps you. It's a funny yet helpful book. I laughed on almost every page! It is full of cartoons and doodles too so you never feel like your reading a textbook. It is a long book and there is a very secrate (not really...It's in the TOC) bonus level to it too. Of course I'm not going to tell you.... you have to buy it to find out!!!
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Format: Paperback Verified Purchase
A Christmas present for my fourteen-year-old grandson. He gives it fives stars and said it explains a lot of things that he'd previously wondered about. He writes computer programs for games and is an expert in finding 'glitches' in other programs.
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Format: Paperback Verified Purchase
A very good book. It doesn't go very deep into any topic, but it covers a lot of fundamentals for good, fun game design. The issue I have with it though, is that it feels too focused on a few specific genres. It seems to be geared towards platformers, first-person shooters, and action games. Which is fair enough. But sometimes Rogers will make some broad statements for game design in general that don't necessarily work with other genres, especially when you look at RPG's. Overall however, it's a really good book. It covers lot of the process of making games, and does it well. I would recommend this to any aspiring game designer.
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Format: Paperback
I've read lots of game design books and I think this is the best or second? game design book I ever read so far.
Author has a real world experiences in gaming industry and he explains really well. (fun ways)
Particularly level 17(which is a chapter)... other game design book didn't explain it.
I suggest this book for this kind of readers.

1. no professional game design experience.
2. wanna see real world game design cases.
3. what publisher does and what you need to prepare. :|
4. I'm going to make a platformer.

but one thing is missing in this book. Normally game needs a data or formula for battle systems and it is really important too.
I have never seen a book that explain how to make a battle system, formula or set the proper data. Unfortunately this book has no information for it.
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