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Level Up!: The Guide to Great Video Game Design [Paperback]

Scott Rogers
4.8 out of 5 stars  See all reviews (6 customer reviews)
List Price: CDN$ 53.99
Price: CDN$ 43.19 & FREE Shipping. Details
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Book Description

July 6 2010
Design and build cutting-edge video games with help from video game expert Scott Rogers!

If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games.

  • Features an approachable writing style that considers game designers from all levels of expertise and experience
  • Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more
  • Offers techniques for creating non-human characters and using the camera as a character
  • Shares helpful insight on the business of design and how to create design documents

So, put your game face on and start creating memorable, creative, and unique video games with this book!


Frequently Bought Together

Level Up!: The Guide to Great Video Game Design + The Ultimate Guide to Video Game Writing and Design + Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design
Price For All Three: CDN$ 77.21

Some of these items ship sooner than the others.


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Product Description

From the Back Cover

Want to learn how to create cutting-edge video games? Need some advice to improve your current game? Then get ready to Level Up!

Scott Rogers, the video game designer behind hits such as Pac-Man World, God of WarTM, the Maximo Series, and SpongeBob SquarePants, shares his years of knowledge and experience with you on how to make video games great. Learn how to:

  • Create what gamers want
  • Bring compelling (and playable) characters to life
  • Build game levels that tell stories and challenge players
  • Design everything from controls to cutscenes to combat
  • Structure your game documents for success
  • Pitch your game like the professionals

Level Up! has been written with all levels of game designers in mind. Over 400 drawings illustrate design concepts and common pitfalls of game design, making Level Up! an indispensible guide for video game designers both 'in the field' and the classroom.

So what are you waiting for? Grab this book and prepare to Level Up!


Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Customer Reviews

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4.8 out of 5 stars
4.8 out of 5 stars
Most helpful customer reviews
1 of 1 people found the following review helpful
Format:Paperback
This is a really helpfull book. It covers a little little bit on all the fields of gameing but focusus mainly on Game Design (hence the title) I strongly recomend it to anyone planing or in the game carreer. I bought this book strictly for job browsing to see what I should go to college for and I think I made my choice. It really helped me and I hope this review helps you. It's a funny yet helpful book. I laughed on almost every page! It is full of cartoons and doodles too so you never feel like your reading a textbook. It is a long book and there is a very secrate (not really...It's in the TOC) bonus level to it too. Of course I'm not going to tell you.... you have to buy it to find out!!!
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5.0 out of 5 stars Level Up! - A short Review Feb. 12 2014
Format:Paperback|Verified Purchase
A Christmas present for my fourteen-year-old grandson. He gives it fives stars and said it explains a lot of things that he'd previously wondered about. He writes computer programs for games and is an expert in finding 'glitches' in other programs.
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4.0 out of 5 stars An Excellent Overview of Good Design Sept. 23 2013
Format:Paperback|Verified Purchase
A very good book. It doesn't go very deep into any topic, but it covers a lot of fundamentals for good, fun game design. The issue I have with it though, is that it feels too focused on a few specific genres. It seems to be geared towards platformers, first-person shooters, and action games. Which is fair enough. But sometimes Rogers will make some broad statements for game design in general that don't necessarily work with other genres, especially when you look at RPG's. Overall however, it's a really good book. It covers lot of the process of making games, and does it well. I would recommend this to any aspiring game designer.
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